Difference between revisions of "Kiso"

From BTAWiki
Jump to navigation Jump to search
Line 113: Line 113:
  
  
{{LoadoutImage|image=K-3N-KR3.jpg}}
+
{{LoadoutImage|image=K-3M-KR8.jpg}}
 +
</tab>
 +
<tab name="K-3M-KRF">
 +
{{AutoInfoboxVariant|K-3M-KRF}}
 +
===Description===
 +
{{MechDetails|K-3M-KRF}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkQuadMech}}
 +
 
 +
 
 +
{{AffinityBrawler}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|K-3M-KRF}}
 +
 
 +
 
 +
{{LoadoutImage|image=K-3M-KRF.jpg}}
 
</tab>
 
</tab>
 
<tab name="K-3N-KR3">
 
<tab name="K-3N-KR3">

Revision as of 06:37, 23 July 2023

K-3M-KR3
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 4
Melee: 4
Speed 3/5/0
Firepower Max Damage: 110
Max Stability: 38
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 40
Alpha: 26
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console (Fixed)
Center Torso L Laser
Left Torso AC/2
Communications Equipment (Fixed)
Lift Hoist (Fixed)
MG
Rock Cutter (Fixed)
Right Torso AC/2
Lift Hoist (Fixed)
MG
Pile-Driver (Fixed)
Left Leg Ammo AC/2
Right Leg Ammo AC/2
Ammo MG


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The first in the series is the -KR3, which retains most of the Kiso's physical tools, such as the Pile-Driver, Rock Cutter, and the Lift Hoists, as well as the Communications equipment and the Command Console. However, it ups the armor and swaps the Cargo Space for a pair of AC/2s, a pair of Machine Guns, and a Large Laser, giving the -KR3 rudimentary if effective firepower.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KR4
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Missile: 6
Support: 6
Speed 3/5/0
Firepower Max Damage: 266
Max Stability: 90
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 76
Alpha: 74
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
MG
MG
Left Torso Communications Equipment (Fixed)
Ammo SRM INF
Ammo LRM
Ammo LRM
LRM10
LRM10
Ammo SRM
SRM6
Right Torso Heat Sink
Heat Sink
Ammo SRM INF
Ammo LRM
Ammo LRM
LRM10
LRM10
Ammo MG
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
Right Arm Heat Sink
Heat Sink
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR4 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout, consisting of 4 LRM-10s, 2 SRM-6s, and 2 Machine Guns. 19 heat sinks keep it all frosty while 9 total tons of ammo keep the guns well fed.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KR5
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 4
Speed 3/5/0
Firepower Max Damage: 375
Max Stability: 100
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 76
Alpha: 89
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso PPC
Left Torso Communications Equipment (Fixed)
Heat Sink
Heat Sink
Heat Sink
MRM40
Right Torso Heat Sink
Ammo MRM
Ammo MRM
Ammo MRM
Ammo MRM
Ammo MRM
MRM40
Left Arm Heat Sink
Right Arm Heat Sink
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR5 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout, consisting of twin MRM-40s (in true Kuritan fashion) and a PPC. 19 heat sinks keep it cold while 5 tons of ammo keep the MRMs flying.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KR6
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Support: 4
Melee: 3
Speed 3/5/0
Firepower Max Damage: 160
Max Stability: 8
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 72
Alpha: 60
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso L Laser
Laser FCS
Supercharger
Left Torso Communications Equipment (Fixed)
Heat Sink
L Laser
L Laser
Lift Hoist (Fixed)
MG FCS
Slug MG
Right Torso Lift Hoist (Fixed)
MG FCS
Pile-Driver (Fixed)
Slug MG
Left Arm Heat Sink
Heat Sink
Right Arm Heat Sink
Heat Sink
Left Leg Heat Sink
Ammo MG
Right Leg Heat Sink
Ammo MG


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. One such refit is the -KR6, which retains most of the Kiso's physical tools, such as the Pile-Driver, and the Lift Hoists, as well as the Communications Equipment. However, it ups the armor and swaps the Cargo Space for a trio of Large Lasers (one of which is equipped with a Laser FCS for bonus accuracy) as well as two Slug Machine Guns (both equipped with MG FCSs for extra accuracy as well). Finally, a Supercharger lets the -KR6 sprint into combat at an unexpected speed.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KR7
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Ballistic: 4
Support: 6
Artillery: 1
Melee: 1
Speed 3/5/0
Firepower Max Damage: 120
Max Stability: 60
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 52
Alpha: 55
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso MG
MG
Left Torso Communications Equipment (Fixed)
Long Tom Cannon
Right Torso AC/2
Ammo AC/2 [PRE]
Ammo MG TRC
Pile-Driver (Fixed)
Left Arm Heat Sink
Ammo LongTom Cannon
Left Leg Ammo LongTom Cannon Inferno
Ammo LongTom Cannon Shaped Charge
Right Leg Heat Sink
Heat Sink


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR7 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Pile-Driver and the Communications Equipment) in favor of a heavy firepower loadout consisting almost purely of a Long Tom Artillery Cannon. The massive snub-nose artillery piece is backed up by a paltry AC/2 and twin Machine Guns, but really nothing else is required as the Long Tom Cannon is more than enough to smash just about anything to shreds in a single blast.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KR8
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 135
Max Heat: 0
Durability Armor: 1360
Structure: 806
Heat Efficiency Sinking: 56
Alpha: 57
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Heat Sink
Left Torso AC/20
Communications Equipment (Fixed)
Right Torso AC/20
LRM15
Left Arm Ammo AC/20
Heat Sink
Right Arm Ammo AC/20
Ammo LRM
Left Leg Ammo AC/20
Heat Sink
Right Leg Ammo AC/20
Ammo LRM


Description

The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR8 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout consisting of paired Autocannon/20s. A lone LRM-15 is the sole concession to ranged combat. The -KR8 very much needs intentional support in combat, lest it be picked apart by ranged fire.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3M-KRF
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Militarized ConstructionMech
Stock Specifications
Hardpoints Ballistic: 4
Support: 6
Artillery: 1
Melee: 1
Speed 2/3/0
Firepower Max Damage: 136
Max Stability: 40
Max Heat: 0
Durability Armor: 1995
Structure: 806
Heat Efficiency Sinking: 40
Alpha: 42
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Fuel Cell Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Min Range FCS
FCS Precision Computer
Center Torso Ammo MG
Slug MG
Slug MG
Left Torso 'Periphery' FCS
Communications Equipment (Fixed)
Howitzer/12
Right Torso Light Rifle
Light Rifle
Pile-Driver (Fixed)
Rifle Revolver
Rifle Revolver
Left Arm Heat Sink
Right Arm Heat Sink
Left Leg Ammo Howitzer
Ammo Howitzer
Right Leg Ammo Light Rifle
Ammo Light Rifle


Description

The Kiso K-3M-KRF was meant to be an absolute unit of armor and firepower. Clad with a ridiculous amount of Heavy Plating Armor, the K-3M-KRF can take an absurd beating before being disabled. For firepower, the K-3M-KRF leans on its Howitzer/12 for heavy damage while two Light Revolving Rifles play second-fiddle. At point blank where none of the guns are usable however, the Kiso can just smash its opponents with its Pile-Driver. Truly this Kiso K-3M-KRF 'Fortress' is just that!


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
K-3N-KR3
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Heavy ConstructionMech
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 6
Melee: 4
Speed 3/5/0
Firepower Max Damage: 0
Max Stability: 0
Max Heat: 0
Durability Armor: 1040
Structure: 806
Heat Efficiency Sinking: 48
Alpha: 0
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Cargo Space
Cargo Space
Ammo Corrosive Fluid
Ammo Corrosive Fluid
Left Torso Communications Equipment (Fixed)
Heat Sink
Lift Hoist (Fixed)
Rock Cutter (Fixed)
Sprayer
Right Torso Heat Sink
Lift Hoist (Fixed)
Pile-Driver (Fixed)
Sprayer
Left Arm Searchlight
Searchlight
Right Arm Searchlight
Searchlight
Left Leg Searchlight
Searchlight
Right Leg Searchlight
Searchlight


Description

The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. Additionally, it can wade right into any project, using its Rock Cutter, Pile-Driver, Lift Hoists, Sprayers with corrosive fluid, and Searchlights to get the job done. However, despite its bulk and heavy physical equipment, the Kiso is poorly suited to combat life and as such is not recommended for the battlefield.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Mercenaries
    • Bannockburn's Bandits
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Antian Lanciarii
    • Ramilie's Raiders
    • Dragonslayers
    • Clean Kill
    • Harcourt's Destructors
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 4th Alliance Air Wing
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
K-3N-KR4
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Heavy ConstructionMech
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 6
Melee: 4
Speed 3/5/0
Firepower Max Damage: 0
Max Stability: 0
Max Heat: 0
Durability Armor: 960
Structure: 806
Heat Efficiency Sinking: 48
Alpha: 0
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console (Fixed)
Center Torso Cargo Space
Cargo Space
Left Torso Communications Equipment (Fixed)
Heat Sink
Lift Hoist (Fixed)
Rock Cutter (Fixed)
Right Torso Heat Sink
Lift Hoist (Fixed)
Pile-Driver (Fixed)
Left Arm Searchlight
Searchlight
Right Arm Searchlight
Searchlight
Left Leg Searchlight
Searchlight
Right Leg Searchlight
Searchlight


Description

The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. Additionally, it can wade right into any project, using its Rock Cutter, Pile-Driver, Lift Hoists, and Searchlights to get the job done. However, despite its bulk and heavy physical equipment, the Kiso is poorly suited to combat life and as such is not recommended for the battlefield.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Mercenaries
    • Bannockburn's Bandits
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Antian Lanciarii
    • Ramilie's Raiders
    • Dragonslayers
    • Clean Kill
    • Harcourt's Destructors
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 4th Alliance Air Wing
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
K-3N-KRHQ
Kiso ConstructionMech.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Heavy ConstructionMech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Support: 6
Melee: 1
Speed 3/5/0
Firepower Max Damage: 15
Max Stability: 3
Max Heat: 0
Durability Armor: 1120
Structure: 806
Heat Efficiency Sinking: 48
Alpha: 3
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console (Fixed)
Center Torso Cargo Space
Cargo Space
Left Torso Communications Equipment (Fixed)
Heat Sink
Heat Sink
Lift Hoist (Fixed)
MG
MG
MG
Ammo MG [Half]
Right Torso Adv. Command Mod (Fixed)
Left Arm Searchlight
Searchlight
Right Arm Searchlight
Searchlight
Left Leg Searchlight
Searchlight
Right Leg Searchlight
Searchlight


Description

The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. The K-3N-KRHQ takes the Kiso's command and control functions to their extreme, using a Command Console, 3 tons of Communications Equipment, and even an Advanced Command Module for maximum coordination. Unfortunately, the K-3N-KRHQ has essentially no combat capability itself.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Mercenaries
    • Bannockburn's Bandits
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Antian Lanciarii
    • Ramilie's Raiders
    • Dragonslayers
    • Clean Kill
    • Harcourt's Destructors
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 4th Alliance Air Wing
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout