Difference between revisions of "Hornet"
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{{LoadoutImage|image=HNT-191.png}} | {{LoadoutImage|image=HNT-191.png}} | ||
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+ | <tab name="HNT-AM"> | ||
+ | {{AutoInfoboxVariant|HNT-AM}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|HNT-AM}} | ||
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+ | {{MechFactions|HNT-AM}} | ||
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[[Category:20 Ton Mechs]] | [[Category:20 Ton Mechs]] | ||
[[Category:Inner Sphere BattleMechs]] | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] |
Latest revision as of 04:37, 23 July 2023
HNT-151
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 52 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 21 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Band of the Damned
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Rubinsky's Light Horse
- The Black Outlaws
- The Blackhearts
- 21st Centauri Lancers
- The Krushers
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Narhal's Raiders
- Greenburg's Godzillas
- Camacho's Caballeros
- Broadsword Legion
- Kell Hounds
- Burr's Black Cobras
- Fist Of Mokal
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Wolf's Dragoons
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Simonson's Cutthroats
- Langendorf Lancers
- Smithson's Chinese Bandits
- Screaming Eagles
- Vanguard Legion
- Mobile Fire
- Avanti's Angels
- Always Faithful
- Harlock's Warriors
- 12th Vegan Rangers
- Lethal Injection
- Dioscuri
- Olson's Rangers
- The Arcadians
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Dark Caste
- Tortuga Dominions
HNT-152
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 1 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 64 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 23 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo SRM |
Right Torso | Heat Sink Heat Sink Heat Sink SRM4 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Lindon's Battalion
- Federated Freemen
- Jacob's Juggernauts
- Grim Determination
- Tooth of Ymir
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Romanov's Crusaders
- Knights of Caerbannog
- The Black Outlaws
- 21st Centauri Lancers
- Bannockburn's Bandits
- Clean Kill
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- The Krushers
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Blackhearts
- Narhal's Raiders
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- Barrett's Fusiliers
- Olson's Rangers
- 12th Vegan Rangers
- Mobile Fire
- Avanti's Angels
- Camacho's Caballeros
- Greenburg's Godzillas
- The Arcadians
- Vanguard Legion
- Screaming Eagles
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
HNT-161
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 52 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 21 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
HNT-166
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 67 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 280 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | S Laser |
Right Arm | PPC |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Hornet is a much-maligned mech and for good reason: most Hornest are underpowered, slow, and not particularly well armored even for their size. However, someone took a look at the Hornet and thought: what if I put a PPC on there? The HNT-166 is the result. Requiring Prototypee Endo-Steel and a Prototype XL engine, the -166 still manages to squeeze on a PPC and even manages to keep the five jump jets. While it's not good, it's at least better than it used to be.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Thermo Police
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
Stock Loadout |
HNT-171
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 1 Support: 5 |
Speed | 5/8/3 |
Firepower | Max Damage: 40 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 19 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | AMS |
Center Torso | Jump Jet (S) |
Left Torso | Ammo AMS CASE Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Right Arm | M Laser |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
HNT-175
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 3 |
Speed | 7/10/0 |
Firepower | Max Damage: 60 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 19 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Light Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Ammo AC/5 CASE Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink LAC/5 |
Right Arm | M Laser |
Description
Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
HNT-191
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 1 Support: 4 |
Speed | 5/8/5 |
Firepower | Max Damage: 35 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 12 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Ammo Chemical Laser Heat Sink Heat Sink Heat Sink |
Right Arm | L Chem Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
HNT-AM
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Ancestral Striker |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 6/9/5 |
Firepower | Max Damage: 36 Max Stability: 3 Max Heat: 0 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 14 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hornet Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo MG [Half] |
Right Torso | Heat Sink Heat Sink Heat Sink HMG |
Right Arm | M Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
This Hornet has been modified and updated throughout the decades as the ancestral mech of your family in the Periphery. Though your family could only afford a much-maligned Hornet, they managed to make the best of it, even upgrading it with Endo-Steel bones and the best weapons possible: a Medium Pulse Laser and a Heavy Machine Gun, both tuned for excellent close-range effectiveness. Combined with its five jump jets, the HNT-AM is about as effective as a Hornet can be.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Mech Quirk: Ancestral Mech
+2 accuracy with ranged weapons, +5 lance resolve gain
Pilot Affinity: Evasive
+2 bonus against being hit
Factions