Difference between revisions of "RawData:MechDef Sloth Battle Armor SLOTH-BA"
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|MaxArmor=80 | |MaxArmor=80 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
− | |Hardpoints=,, | + | |Hardpoints=BattleArmor,BattleArmor,BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
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|MaxArmor=80 | |MaxArmor=80 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints=,, | + | |Hardpoints=BattleArmor,BattleArmor,BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
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|MaxArmor=80 | |MaxArmor=80 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints=,, | + | |Hardpoints=BattleArmor,BattleArmor,BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
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|MaxArmor=80 | |MaxArmor=80 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints=,, | + | |Hardpoints=BattleArmor,BattleArmor,BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
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|MaxArmor=0 | |MaxArmor=0 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
+ | |Hardpoints=BattleArmor | ||
}} | }} | ||
{{ChassisLocation | {{ChassisLocation |
Revision as of 06:47, 31 May 2023
ChassisTags | ProtoMech,OmniMech |
---|---|
Cost | 15000 |
UIName | Sloth Battle Armor |
Tonnage | 6 |
VariantName | SLOTH-BA |
Manufacturer | |
Icon | uixTxrIcon_sloth |
StockRole | Battle Armor |
Rarity | 0 |
Id | chassisdef_ba_sloth |
StartingTonnage | |
Details | The Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots. |
LeftArmActuatorLimit | |
Name | Sloth Battle Armor |
Model | |
weightClass | LIGHT |
Purchasable | true |
YangsThoughts | The Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots. |
RightArmActuatorLimit |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | Head |
Hardpoints | BattleArmor,BattleArmor,BattleArmor |
MaxArmor | 80 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | LeftArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | LeftTorso |
Hardpoints | BattleArmor,BattleArmor,BattleArmor |
MaxArmor | 80 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 9 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | CenterTorso |
Hardpoints | BattleArmor,BattleArmor,BattleArmor |
MaxArmor | 80 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | RightTorso |
Hardpoints | BattleArmor,BattleArmor,BattleArmor |
MaxArmor | 80 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | RightArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 30 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | LeftLeg |
Hardpoints | BattleArmor |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_sloth |
Tonnage | 0 |
Location | RightLeg |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_structureslots_standard_battlearmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_armorslots_standard_battlearmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_bacore_010 |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_kit_battlearmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_HeatSink_BattleArmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engine_cooling_battlearmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engineslots_battlearmor |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_SensorsA_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Gyro_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Supercharger_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Swarm_Effect |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Weapon_PopUp_Mine_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_PopUp_Mine_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_PopUp_Mine_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Weapon_PopUp_Mine_BA |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_Battle_Armor_Claw_Quad |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_Battle_Armor_Claw_Quad |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Battle_Armor_Claw_Quad |
MechID | chassisdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_Battle_Armor_Claw_Quad |
Rarity | 0 |
---|---|
Cost | 15000 |
Id | mechdef_ba_sloth |
Version | 1 |
simGameMechPartCost | 15000 |
Manufacturer | |
UIName | Sloth Battle Armor |
Details | The Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots. |
ChassisID | chassisdef_ba_sloth |
Model | |
Name | Sloth Battle Armor |
Purchasable | true |
Icon | uixTxrIcon_sloth |
MechTags | unit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 72 |
CurrentRearArmor | -1 |
Location | Head |
AssignedArmor | 72 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 72 |
CurrentRearArmor | 0 |
Location | LeftTorso |
AssignedArmor | 72 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 72 |
CurrentRearArmor | 0 |
Location | CenterTorso |
AssignedArmor | 72 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 72 |
CurrentRearArmor | 0 |
Location | RightTorso |
AssignedArmor | 72 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_sloth |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_sloth |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |