Difference between revisions of "RawData:Ammo AmmunitionBox Inferno APM"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=CostPerShot: 60,HeatDamage: + | + | |Bonuses=CostPerShot: 60,HeatDamage: +4,AmmoCount: 20 |
|AmmoID=Ammunition_APM_Inferno | |AmmoID=Ammunition_APM_Inferno | ||
|Capacity=20 | |Capacity=20 |
Latest revision as of 07:25, 30 May 2023
Ammunition | |
---|---|
UIName | Ammo APM [INF] |
DisallowedLocations | All |
Bonuses | CostPerShot: 60,HeatDamage: +4,AmmoCount: 20 |
Cost | 10000 |
ComponentSubType | Ammunition |
Category | APM |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Missile |
AllowedLocations | All |
BonusValueA | +6 Heat Damage |
Rarity | 0 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Inferno_APM |
BonusValueB | +6 Heat Damage |
AmmoID | Ammunition_APM_Inferno |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | Inferno APM |
Model | APM |
Capacity | 20 |
Purchasable | true |
PerUnitCost | 60 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. |