Difference between revisions of "RawData:Weapon Howitzer 12"

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Revision as of 22:42, 28 April 2023

Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1000
AttackRecoil1
Damage4
HeatGenerated24
TypeAutocannon
IdWeapon_Howitzer_12
RangeSplit250,500,750
AOECapablefalse
ShotsWhenFired12
IndirectFireCapablefalse
UINameHowitzer/12
Instability1
BonusesNoFireInMelee,WpnRecoil: 1,ScatterRadius: 5, 15,WeaponAttachmentCompatible: Artillery FCS
Cost450000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC10
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage15
Rarity0
ComponentTypeWeapon
InventorySize7
RefireModifier3
EvasivePipsIgnored0
DetailsDesigned by the ever budget-conscious Periphery, the Howitzer is a step between traditional autocannons and the full-scale artillery pieces such as the Thumper or Sniper. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat. The Howitzer/12 is the largest of the Howitzers and almost approximates a full-scale artillery piece in its damage and effect on enemy morale. <color=#ffcc00>Uses Howitzer Ammo.</color>
AccuracyModifier0
HeatDamage0
NameHowitzer/12
ModelHowitzer
ManufacturerMeridian Manufacturing
Purchasabletrue
AmmoCategoryHowitzer
OverheatedDamageMultiplier0