Difference between revisions of "RawData:Weapon SRM SRM6 Improved"

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Revision as of 15:42, 17 April 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange360
AttackRecoil1
Damage9
HeatGenerated12
TypeSRM
IdWeapon_SRM_SRM6_Improved
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired6
IndirectFireCapablefalse
UINameImproved SRM6
Instability3
BonusesMissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS
Cost90000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM6
IconuixSvgIcon_weapon_Missile
DamageVariance0
Tonnage3
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsThe Improved SRM-6 is a transitory design for the Clans, bridging the gap between the Inner Sphere SRM-6 and the later Clantech SRM-6. Not a particularly valuable weapon, the Improved SRM-6 saw relatively minor deployment and was later abandoned entirely once the true Clan-grade SRM-6 was introduced. Still, it remains a curosity for certain historical weapon scholars.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerClans
NameImproved SRM6
ModelShort-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySRM
HeatDamage0