Difference between revisions of "RawData:Weapon Autocannon AC2 0-STOCK"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=NoFireInMelee,WpnRecoil: 1
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|Bonuses=NoFireInMelee,WpnRecoil: 1,WeaponAttachmentCompatible: Autocannon FCS
 
|Category=Ballistic
 
|Category=Ballistic
 
|Type=Autocannon
 
|Type=Autocannon
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|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=1
 
|AttackRecoil=1
|Instability=7
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|Instability=3
 
|WeaponEffectID=WeaponEffect-Weapon_AC2
 
|WeaponEffectID=WeaponEffect-Weapon_AC2
 
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Latest revision as of 15:38, 17 April 2023

Weapon
StartingAmmoCapacity0
MinRange120
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange960
AttackRecoil1
Damage9
HeatGenerated3
TypeAutocannon
IdWeapon_Autocannon_AC2_0-STOCK
RangeSplit240,480,720
AOECapablefalse
ShotsWhenFired3
IndirectFireCapablefalse
UINameAC/2
Instability3
BonusesNoFireInMelee,WpnRecoil: 1,WeaponAttachmentCompatible: Autocannon FCS
Cost50000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC2
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage6
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsIntended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire.
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerGM
NameAC/2
ModelSniper Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryAC2
HeatDamage0