Difference between revisions of "RawData:Weapon Laser MediumLaserPulse X"

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|AmmoCategory=NotSet
 
|AmmoCategory=NotSet
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
|HeatGenerated=18
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|HeatGenerated=14
 
|Damage=10
 
|Damage=10
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0

Revision as of 14:01, 17 March 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange330
AttackRecoil1
Damage10
HeatGenerated14
TypeLaser
IdWeapon_Laser_MediumLaserPulse_X
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired3
IndirectFireCapablefalse
UINameMedium X-Pulse
Instability0
BonusesMultiLaser,WpnAccuracy: +2,PipsIgnored: 1
Cost200000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Laser_Medium
IconuixSvgIcon_weapon_Energy
DamageVariance0
Tonnage2
InventorySize1
Rarity8
ComponentTypeWeapon
DetailsX-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range.
RefireModifier0
EvasivePipsIgnored1
OverheatedDamageMultiplier0
AccuracyModifier-2
ManufacturerExoStar
NameM X-Pulse
ModelMedium X-Pulse Laser
CategoryEnergy
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0