Difference between revisions of "RawData:Weapon Flamer Heavy Vehicle"

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Latest revision as of 13:00, 17 March 2023

Weapon
StartingAmmoCapacity5
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage10
HeatGenerated10
TypeFlamer
IdWeapon_Flamer_Heavy_Vehicle
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameVehicle Flamer
Instability0
BonusesCostPerShot: 200,OHDamage: 75%,AntiBA: 100%,PipsIgnored: 5,InternalAmmo: 5,AlwaysStartsFire
Cost350000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Flamer
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage2
InventorySize3
Rarity5
ComponentTypeWeapon
DetailsThe Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ammunition and use that to generate the stream of hot gas.
RefireModifier0
EvasivePipsIgnored5
OverheatedDamageMultiplier1.75
AccuracyModifier0
ManufacturerGM Flashpoint
NameVehicle Flamer
ModelHeavy Vehicle Flamer
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryFlamer
HeatDamage20