Difference between revisions of "RawData:Ammo AmmunitionBox Generic AC10 half"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=CostPerShot: 500, | + | |Bonuses=CostPerShot: 500,AmmoCount: 5 |
|AmmoID=Ammunition_AC10 | |AmmoID=Ammunition_AC10 | ||
|Capacity=5 | |Capacity=5 | ||
|Category=AC10 | |Category=AC10 | ||
+ | |PerUnitCost=500 | ||
}} | }} |
Latest revision as of 04:13, 17 March 2023
Ammunition | |
---|---|
UIName | Ammo AC/10 [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 500,AmmoCount: 5 |
Cost | 19800 |
ComponentSubType | Ammunition |
Category | AC10 |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Ballistic |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_AC10_half |
AmmoID | Ammunition_AC10 |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | AC/10 Ammo |
Model | AC10 |
Capacity | 5 |
Purchasable | true |
PerUnitCost | 500 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. |