Difference between revisions of "RawData:Ammo AmmunitionBox AoE AC10"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: 60,AreaOfEffectDmg: 30,AreaOfEffectSTABDmg: 10,CostPerShot: 1000, | + | |Bonuses=ACDamage: -30,AreaOfEffect: 60,AreaOfEffectDmg: 30,AreaOfEffectSTABDmg: 10,CostPerShot: 1000,AmmoCount: 10 |
|AmmoID=Ammunition_AC10_AoE | |AmmoID=Ammunition_AC10_AoE | ||
|Capacity=10 | |Capacity=10 |
Latest revision as of 04:12, 17 March 2023
Ammunition | |
---|---|
UIName | Ammo AC/10 AoE |
DisallowedLocations | All |
Bonuses | ACDamage: -30,AreaOfEffect: 60,AreaOfEffectDmg: 30,AreaOfEffectSTABDmg: 10,CostPerShot: 1000,AmmoCount: 10 |
Cost | 30000 |
ComponentSubType | Ammunition |
Category | AC10 |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Ballistic |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_AoE_AC10 |
AmmoID | Ammunition_AC10_AoE |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | AC/10 AoE Ammo |
Model | AC10 |
Capacity | 10 |
Purchasable | true |
PerUnitCost | 1000 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 10 shots. |