Difference between revisions of "RawData:Weapon Autocannon AC10P 0-STOCK"
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Amidatelion (talk | contribs) (automated page update) |
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|Icon=uixSvgIcon_weapon_Ballistic | |Icon=uixSvgIcon_weapon_Ballistic | ||
|Tonnage=13 | |Tonnage=13 | ||
− | |InventorySize= | + | |InventorySize=3 |
|ComponentType=Weapon | |ComponentType=Weapon | ||
|ComponentSubType=Weapon | |ComponentSubType=Weapon | ||
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|RefireModifier=3 | |RefireModifier=3 | ||
|ShotsWhenFired=1 | |ShotsWhenFired=1 | ||
− | |ProjectilesPerShot= | + | |ProjectilesPerShot=4 |
|AttackRecoil=3 | |AttackRecoil=3 | ||
|Instability=20 | |Instability=20 | ||
|WeaponEffectID=WeaponEffect-Weapon_AC10_Single | |WeaponEffectID=WeaponEffect-Weapon_AC10_Single | ||
}} | }} |
Revision as of 17:24, 13 March 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 4 |
MaxRange | 510 |
AttackRecoil | 3 |
Damage | 50 |
HeatGenerated | 12 |
Type | Autocannon |
Id | Weapon_Autocannon_AC10P_0-STOCK |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | AC/10 Prototype |
Instability | 20 |
Cost | 90000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC10_Single |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 13 |
InventorySize | 3 |
Rarity | 0 |
ComponentType | Weapon |
Details | One of the most powerful of the autocannons, this AC/10 is a prototype of the more common AC/10 in service today. It weighs more, generates more heat, and does less damage than its modern version. Like all Autocannon weaponry, Prototype AC/10s suffer from recoil effects from continuous fire. |
RefireModifier | 3 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | GM |
Name | AC/10 Prototype |
Model | Prototype Heavy Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC10 |
HeatDamage | 0 |