Difference between revisions of "RawData:Ammo AmmunitionBox AoE LRM"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses= | + | |Bonuses=AreaOfEffect: 60,AreaOfEffectDmg: 2,CostPerShot: 80,LRMAmmo: 120 |
|AmmoID=Ammunition_LRM_AoE | |AmmoID=Ammunition_LRM_AoE | ||
|Capacity=120 | |Capacity=120 |
Revision as of 18:11, 11 March 2023
Ammunition | |
---|---|
UIName | Ammo LRM AoE |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 60,AreaOfEffectDmg: 2,CostPerShot: 80,LRMAmmo: 120 |
Cost | 45000 |
ComponentSubType | Ammunition |
Category | LRM |
Manufacturer | Generic |
Icon | MRM |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_AoE_LRM |
AmmoID | Ammunition_LRM_AoE |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | LRM AoE Ammo |
Model | LRM |
Capacity | 120 |
Purchasable | true |
PerUnitCost | 80 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. |