Difference between revisions of "RawData:Weapon Autocannon AC5 0-STOCK"

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|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
|HeatGenerated=6
 
|HeatGenerated=6
|Damage=45
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|Damage=23
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
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|IndirectFireCapable=false
 
|IndirectFireCapable=false
 
|RefireModifier=1
 
|RefireModifier=1
|ShotsWhenFired=1
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|ShotsWhenFired=2
 
|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=2
 
|AttackRecoil=2

Revision as of 16:52, 26 January 2023

Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange720
AttackRecoil2
Damage23
HeatGenerated6
TypeAutocannon
IdWeapon_Autocannon_AC5_0-STOCK
RangeSplit180,360,540
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameAC/5
Instability15
BonusesNoFireInMelee,WpnRecoil: 1
Cost100000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC5
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage8
InventorySize4
Rarity0
ComponentTypeWeapon
DetailsA flexible weapon, AC/5s strike a balance between long range, power, and performance. These weapons are commonly found on medium 'Mechs as their primary source of reliable damage. Like all Autocannon weaponry, AC/5s suffer from recoil effects from continuous fire.
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerGM
NameAC/5
ModelTactical Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryAC5
HeatDamage0