Difference between revisions of "Patch Notes"

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v14.0 (aka the "It's My Anniversary... But I Got *You* A Present!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:  
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v14.1 (aka the "SCORPION!!!!!!!!!!!!!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:  
  
'''NEW MECHANIC (kind of):''' This patch, to celebrate our three-year anniversary I decided to embark on a 2+ week project and bring you a major shop overhaul with the introduction of Factory Worlds. Marked by two new tags on the star map (Factory Worlds and Factory Worlds - Restricted), Factory planets are ones that have on-planet factories that produce certain gear and units. On a factory world, everything it produces is always available when you visit. For instance, on the Draconis Combine world of Dieron, the Grand Dragon DRG-7K is produced. They also produce the Engine Core 360 and the XL Engine that the mech uses. This means that if you visit Dieron, the Core 360 and the XL Engine are both always in stock and there is always a Grand Dragon in stock in the store as well. Some factories produce engines, others produce mechs or tanks, still more produce weaponry. This update adds 130+ factories to the star map. Almost every power has at least 1 factory to sell you things (a few Deep Periphery guys do not and the Clan Occupation Zone does not, other than the Diamond Sharks) so there is a *ton* of stuff in stores now. Go forth and discover who sells what and where! When we can, we'll update the wiki with this information as well. See the FAQ post for further information about the factories and how they work if you want the fine details (you probably do!).
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'''NEW MECH:''' The Scorpion, a 55-ton quad mech, has scuttled into play. Notably, this quad is of a different body shape and animation than our previous quads and opens the door to more unique and interesting quad mechs in the future. The Scorpion can be found fairly widely but the Word of Blake has the most unique variants and the Lyrans sell a Scorpion variant on the open market at Furillo.
  
'''SUGGESTED BEST PRACTICE:''' This update does not strictly speaking *require* a new career. However, the tags for the factory worlds will not populate on worlds in a career that existed before v14.0. This is a base game limitation. If you want to be able to *find* factory worlds, you should start a new career so you get the tags properly.
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'''NEW MAP EVENTS:''' The map has changed somewhat in this patch. The Marian Hegemony no longer controls some of their northern systems and instead they are controlled by the Illyrian Palatinate (as they should be canonically). The Marians will now invade the Illyrians in early 3063 via a timeline event (which has been rewritten to represent this). However, more than that, several of their controlled northern systems will be subject to a violent rebellion by a conquered faction, the Lothian League. The Lothians will attempt to retake their conquered worlds and rejoin the starmap as a full faction. The Lothian rebellion takes place in early-mid 3062. **As a note**: The Marian Hegemony has been buffed in this patch and now spawns in packs of five, as is their lore deployment size. Ye be warned.
  
'''UPDATED STORES:''' To go along with the factory worlds, most stores have had engine cores and stock jump jets removed from them. Additionally, the number of general units in stores has been turned down somewhat to represent that most production is found on the factory worlds. There's still mechs and tanks in general shops of course, we just turned down the numbers somewhat.
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'''NEW FACTIONS:''' The Illyrian Palatinate and the Lothian League are both fully fleged factions, complete with offering and being the target of contracts, having a fully operational faction store, have OpFor Specializations against them (you monster), and being able to gain and lose reputation with. The Illyrians and Lothians are friends with each other and enemies with the Marians, Circinians, Pirates, Mercenaries, and Locals (not the Mariks, who hardcore don't care about either of them). Go join in their wars, save them or destroy them, have fun with it!
  
'''NEW VARIANTS:''' To go along with the factories, there's roughly 50ish new 3060s vintage variants spanning dozens of chassis. Advanced tech is proliferating, units are getting powerful and dangerous, and factories in full production. Keep your eyes open. A full accounting will go the wiki, once we're able to do so.
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'''NEW EVENTS:''' A community member (you know who you are) has provided the rest of the FedCom Civil War events, running out through May 3067 when Katrina surrenders her forces and the war is over.
  
'''MAJOR BUG FIX:''' Paint schemes will no longer randomize on player mechs during contracts! If you were ever sad about the paint schemes not staying as you selected when you dropped into a contract, well, we fixed it! I'm happy about it too, lemme tell ya.
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'''REBALANCED WEAPONRY:''' A large number of weapons had minor rebalancing performed on them. A rough list follows: Clan Ultras make a little more heat and had their base fire mode adjusted to be the single shot mode, like IS UACs have, they also have their jam chance increased slightly; Clan TAGs now fire faster; Machine Guns had their heat adjusted; the AC5/LAC5/PAC4/Prototype AC5 now fire 2 shots per trigger pull at half damage each (like how the AC2s work; AC5 ammo boxes were doubled to account for this); Rocket Launchers were standardized in terms of damage; the Periphery Cannons have doubled damage; heat weaponry was rebalanced (heat ammos are weaker, flamers are more powerful); the Bombast Laser was buffed with base damage and reduced base heat; the Mech Taser was buffed slightly; the Heavy PPC makes less heat; the Inner Sphere Streak LRM does 4 damage now instead of 2 and does 1 stab damage instead of 0.5 stab damage; the Clan Streak LRM now does 5 damage instead of 4; various ER Small Laser changes (I hate small lasers *so much*); the Clan ER Medium Laser does less range and makes 1 more heat; Large Pulse Lasers both IS and Clan gained more range; the IS UAC/5 had its damage buffed back to 40; the Large X-Pulse Laser gained some range, gained some damage, and makes slightly less heat.
  
'''COMMUNITY CONTENT:''' Not too much CC this patch (though what we have is pretty cool), just the Black Marauder with a unique piece of gear and a pair of Marauder-based Superheavies (the Scorch SH and the Alpha SH).
+
'''ARTILLERY ADJUSTMENTS:''' AoE Artillery ammos (only the major artillery weapons, so the Sniper, Thumper, Long Tom, and ArrowIV) had their radius reduced by 1/3rd. AoE was arguably too powerful so it was adjusted to be a little less ridiculous if possible.
  
* Not as many morale boosting things will stack now in combat. Morale is still powerful and stackable, but it's a little less ridiculous now. Maybe.
+
'''AMMUNITION ADJUSTMENTS:''' AC/5 ammos were adjusted to account for their new 2 shot at half damage thing. Several AC ammo boxes had their descriptions updated to accurately represent their effects (the effects were not changed, only the descriptions). Tandem-Charge SRM ammo no longer does what it used to do. Now, it does zero armor damage and 1 structure damage with no chance of crits.
* There's a new playable tank, the good ol' Schrek PPC Carrier! Huzzah!
 
* The Nova Cat Omnimech now has a fixed DHS kit. Whoops!
 
* A number of mechs have had their affinities correctly assigned.
 
* The Morgan Kell Flashpoint, Braying of Hounds, has some updated text in a few places and has a more interesting unique Stalker in the first mission thanks to a BTA user contributing some work to the mod. Thanks! You know who you are.
 
* Battle Armor should no longer take damage when falling off a building.
 
* We've disabled the Buyback shop due to some technical issues we discovered. Sorry, if you were the one person in BTA who heavily used it.
 
* The Canopians now will conquer part of the unaligned planets in the Periphery in the start of 3063, including the planets of Alloway, Bonavista, Joppa, and (most importantly) Detroit. Detroit will then turn into a pretty decent factory planet after the Canopians conquer it for as long as they hold the world.
 
* The Improved Blazer received a small damage nerf.
 
* The BonusDescription for ammunition count on ammoboxes is now more generic. If you can't tell that the Machine Gun ammo box has MG ammo in it, I can't help you.
 
* Just so many DLL updates, you don't even know!
 
  
'''IMPORTANT:''' v14.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''MINE OVERHAUL IN PROGRESS:''' FASCAM is being reworked. However, right now, it may not be working properly, I've not had time to check in depth. More changes are coming, FASCAM is undergoing some attention.
  
'''IMPORTANT:''' v14.0 is not a save breaking update, your saves are compatible and will work fine.
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'''MECH QUIRK UPDATES:''' The Blitzkrieg's 360 Twist quirk also now works as a Narrow Profile quirk. Easy to Pilot was nerfed. The Hussar's quirk now also provides 360 degree twist. Nimble Jumper now provides 20% instead of 15%.
  
'''IMPORTANT:''' You can see v14.01's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
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'''CONTRACT UPDATES:''' B-Team, Training Day, and Show the Flag contracts now should properly factionalize the NPC mechs instead of having fixed mechs each time. No more shitty Griffin on Show the Flag!
 +
 
 +
'''COMMUNITY CONTENT:''' A pair of new Superheavies are in this patch, the Olympian and UrbanKing. There's some Rotary Clan Lasers and some mechs that carry them as well. There's a new Scorpion, Mongoose, and Grasshopper too that all have CLPS and NullSig for maximum stealth!
 +
 
 +
* The Royal Highlander (and the Highlander-IB from Community Content) use the base Highlander model now. The HBS Royal Highlander model appears to have some major issues right now that I'm unclear how to solve so for quality of life it was swapped to the standard model.
 +
* The Highlander Heavy Metal (the hero) now is properly drop legal. Whoops!
 +
* Several Battle Armor suits now have more fixed weaponry (specifically the Gnome, Golem, Kanazuchi, and Marauder suits).
 +
* Mechs may actually be out of regular shops more seriously now, we'll see.
 +
* The Gargoyle has a fixed DHS kit now as intended.
 +
* Bristol properly has a factory and sells the Fury tank, which is now playable.
 +
* The Royal Von Luckner and Royal Zephyr are now playable, if you can scrape one off the battlefield.
 +
* The Adarga Tank, in response to many, many complaints, now has more ammo than just smoke. Maybe it'll use some of it.
 +
* Faction stores now sell complete mechs instead of mech parts as a rule.
 +
* The Dakota and Unnsvin now say in their descriptions that they have BA Firing Ports. The Alsvin, Vargr, and Badger APCs now also have BA firing ports, making them a more reasonable option for BA transport.
 +
* The original 8 St. Ives planets now have a tag that will let Ives attempt rebellions now and then to take the worlds, even after being conquered by House Liao. Might help folks keep them alive!
 +
* Mercenaries and Dark Caste now have some actual OpFor specializations! Whoops!
 +
* Just so many DLL updates, yo, you don't even know!
 +
 
 +
'''IMPORTANT:''' v14.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v14.1 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v14.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>

Revision as of 16:36, 22 July 2022

v14.1 (aka the "SCORPION!!!!!!!!!!!!!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:

NEW MECH: The Scorpion, a 55-ton quad mech, has scuttled into play. Notably, this quad is of a different body shape and animation than our previous quads and opens the door to more unique and interesting quad mechs in the future. The Scorpion can be found fairly widely but the Word of Blake has the most unique variants and the Lyrans sell a Scorpion variant on the open market at Furillo.

NEW MAP EVENTS: The map has changed somewhat in this patch. The Marian Hegemony no longer controls some of their northern systems and instead they are controlled by the Illyrian Palatinate (as they should be canonically). The Marians will now invade the Illyrians in early 3063 via a timeline event (which has been rewritten to represent this). However, more than that, several of their controlled northern systems will be subject to a violent rebellion by a conquered faction, the Lothian League. The Lothians will attempt to retake their conquered worlds and rejoin the starmap as a full faction. The Lothian rebellion takes place in early-mid 3062. **As a note**: The Marian Hegemony has been buffed in this patch and now spawns in packs of five, as is their lore deployment size. Ye be warned.

NEW FACTIONS: The Illyrian Palatinate and the Lothian League are both fully fleged factions, complete with offering and being the target of contracts, having a fully operational faction store, have OpFor Specializations against them (you monster), and being able to gain and lose reputation with. The Illyrians and Lothians are friends with each other and enemies with the Marians, Circinians, Pirates, Mercenaries, and Locals (not the Mariks, who hardcore don't care about either of them). Go join in their wars, save them or destroy them, have fun with it!

NEW EVENTS: A community member (you know who you are) has provided the rest of the FedCom Civil War events, running out through May 3067 when Katrina surrenders her forces and the war is over.

REBALANCED WEAPONRY: A large number of weapons had minor rebalancing performed on them. A rough list follows: Clan Ultras make a little more heat and had their base fire mode adjusted to be the single shot mode, like IS UACs have, they also have their jam chance increased slightly; Clan TAGs now fire faster; Machine Guns had their heat adjusted; the AC5/LAC5/PAC4/Prototype AC5 now fire 2 shots per trigger pull at half damage each (like how the AC2s work; AC5 ammo boxes were doubled to account for this); Rocket Launchers were standardized in terms of damage; the Periphery Cannons have doubled damage; heat weaponry was rebalanced (heat ammos are weaker, flamers are more powerful); the Bombast Laser was buffed with base damage and reduced base heat; the Mech Taser was buffed slightly; the Heavy PPC makes less heat; the Inner Sphere Streak LRM does 4 damage now instead of 2 and does 1 stab damage instead of 0.5 stab damage; the Clan Streak LRM now does 5 damage instead of 4; various ER Small Laser changes (I hate small lasers *so much*); the Clan ER Medium Laser does less range and makes 1 more heat; Large Pulse Lasers both IS and Clan gained more range; the IS UAC/5 had its damage buffed back to 40; the Large X-Pulse Laser gained some range, gained some damage, and makes slightly less heat.

ARTILLERY ADJUSTMENTS: AoE Artillery ammos (only the major artillery weapons, so the Sniper, Thumper, Long Tom, and ArrowIV) had their radius reduced by 1/3rd. AoE was arguably too powerful so it was adjusted to be a little less ridiculous if possible.

AMMUNITION ADJUSTMENTS: AC/5 ammos were adjusted to account for their new 2 shot at half damage thing. Several AC ammo boxes had their descriptions updated to accurately represent their effects (the effects were not changed, only the descriptions). Tandem-Charge SRM ammo no longer does what it used to do. Now, it does zero armor damage and 1 structure damage with no chance of crits.

MINE OVERHAUL IN PROGRESS: FASCAM is being reworked. However, right now, it may not be working properly, I've not had time to check in depth. More changes are coming, FASCAM is undergoing some attention.

MECH QUIRK UPDATES: The Blitzkrieg's 360 Twist quirk also now works as a Narrow Profile quirk. Easy to Pilot was nerfed. The Hussar's quirk now also provides 360 degree twist. Nimble Jumper now provides 20% instead of 15%.

CONTRACT UPDATES: B-Team, Training Day, and Show the Flag contracts now should properly factionalize the NPC mechs instead of having fixed mechs each time. No more shitty Griffin on Show the Flag!

COMMUNITY CONTENT: A pair of new Superheavies are in this patch, the Olympian and UrbanKing. There's some Rotary Clan Lasers and some mechs that carry them as well. There's a new Scorpion, Mongoose, and Grasshopper too that all have CLPS and NullSig for maximum stealth!

  • The Royal Highlander (and the Highlander-IB from Community Content) use the base Highlander model now. The HBS Royal Highlander model appears to have some major issues right now that I'm unclear how to solve so for quality of life it was swapped to the standard model.
  • The Highlander Heavy Metal (the hero) now is properly drop legal. Whoops!
  • Several Battle Armor suits now have more fixed weaponry (specifically the Gnome, Golem, Kanazuchi, and Marauder suits).
  • Mechs may actually be out of regular shops more seriously now, we'll see.
  • The Gargoyle has a fixed DHS kit now as intended.
  • Bristol properly has a factory and sells the Fury tank, which is now playable.
  • The Royal Von Luckner and Royal Zephyr are now playable, if you can scrape one off the battlefield.
  • The Adarga Tank, in response to many, many complaints, now has more ammo than just smoke. Maybe it'll use some of it.
  • Faction stores now sell complete mechs instead of mech parts as a rule.
  • The Dakota and Unnsvin now say in their descriptions that they have BA Firing Ports. The Alsvin, Vargr, and Badger APCs now also have BA firing ports, making them a more reasonable option for BA transport.
  • The original 8 St. Ives planets now have a tag that will let Ives attempt rebellions now and then to take the worlds, even after being conquered by House Liao. Might help folks keep them alive!
  • Mercenaries and Dark Caste now have some actual OpFor specializations! Whoops!
  • Just so many DLL updates, yo, you don't even know!

IMPORTANT: v14.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v14.1 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v14.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2