Difference between revisions of "Sandbox"

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'''How to read these tables:''' values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles.
 
  
For example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect.
 
 
A slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile.
 
 
 
'''Note:''' Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.
 
 
__TOC__
 
 
= Ballistic =
 
== Autocannons ==
 
Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AC/2
 
|[[Ammunition#AC/2|AC/2]]
 
|Ballistic
 
|6
 
|1
 
|9
 
|0
 
|7
 
|3
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|960
 
|No
 
|
 
|-
 
|AC/5
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistic
 
|8
 
|2
 
|45
 
|0
 
|15
 
|1
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|AC/5 Prototype
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistic
 
|9
 
|2
 
|35
 
|0
 
|10
 
|1
 
|1
 
|9
 
|1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|AC/10
 
|[[Ammunition#AC/10|AC/10]]
 
|Ballistic
 
|12
 
|3
 
|60
 
|0
 
|30
 
|1
 
|1
 
|9
 
|2
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|AC/10 Prototype
 
|[[Ammunition#AC/10|AC/10]]
 
|Ballistic
 
|13
 
|3
 
|50
 
|0
 
|20
 
|1
 
|1
 
|12
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|-
 
|AC/20
 
|[[Ammunition#AC/20|AC/20]]
 
|Ballistic
 
|14
 
|4
 
|100
 
|0
 
|60
 
|1
 
|1
 
|21
 
|2
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">AC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">AC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">AC/5 Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5P_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC5P_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AC/10 Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10P_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC10P_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
== Cannons ==
 
Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light Cannon
 
|N/A
 
|Ballistic
 
|4
 
|2
 
|90
 
|0
 
|3
 
|1
 
|15
 
|15
 
|2
 
|0
 
|0
 
| +25%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Single shot weapon
 
|-
 
|Medium Cannon
 
|N/A
 
|Ballistic
 
|7
 
|3
 
|120
 
|0
 
|5
 
|1
 
|10
 
|6
 
|3
 
|0
 
|0
 
| +25%
 
|0
 
|140
 
|280
 
|420
 
|560
 
|Yes
 
|Single shot weapon
 
|-
 
|Heavy Cannon
 
|N/A
 
|Ballistic
 
|10
 
|4
 
|150
 
|0
 
|8
 
|1
 
|5
 
|12
 
|4
 
|0
 
|0
 
| +25%
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|Single shot weapon
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Light Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Light_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Light_Cannon}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Medium Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Medium_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Medium_Cannon}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Heavy_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Heavy_Cannon}}
 
</div></div>
 
</div></div>
 
 
== Hypervelocity Autocannons ==
 
HVACs are capable of firing much further and at much higher velocities than standard autocannons. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HVAC/2
 
|[[Ammunition#HVAC|HVAC/2]]
 
|Ballistic
 
|7
 
|2
 
|30
 
|0
 
|7
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|90
 
|300
 
|600
 
|1050
 
|1200
 
|No
 
|10% jam chance. 15 AoE damage to all targets w/in 30m of original target
 
|-
 
|HVAC/5
 
|[[Ammunition#HVAC|HVAC/5]]
 
|Ballistic
 
|10
 
|4
 
|50
 
|0
 
|13
 
|1
 
|1
 
|6
 
|2
 
|0
 
|0
 
|0
 
|60
 
|240
 
|480
 
|840
 
|960
 
|No
 
|10% jam chance. 25 AoE damage to all targets w/in 60m of original target
 
|-
 
|HVAC/10
 
|[[Ammunition#HVAC|HVAC/10]]
 
|Ballistic
 
|12
 
|6
 
|70
 
|0
 
|25
 
|1
 
|1
 
|10
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|600
 
|720
 
|No
 
|10% jam chance. 35 AoE damage to all targets w/in 60m of original target
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HVAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC2_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HVAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC5_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HVAC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC10_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
== Light Autocannons ==
 
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialised ammunition of the original guns.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LAC/2
 
|[[Ammunition#AC/2|AC/2]]
 
|Ballistic
 
|4
 
|1
 
|7
 
|0
 
|5
 
|3
 
|1
 
|5
 
|1
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LAC/5
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistc
 
|5
 
|2
 
|40
 
|0
 
|10
 
|1
 
|1
 
|9
 
|1
 
|0
 
|0
 
|0
 
|0
 
|250
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC2_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC5_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
== ProtoMech Autocannons ==
 
ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|PAC/2
 
|[[Ammunition#PAC/2|PAC/2]]
 
|Ballistic
 
|3.5
 
|2
 
|7
 
|0
 
|1
 
|3
 
|1
 
|2
 
|1
 
|0
 
|0
 
|0
 
|0
 
|350
 
|700
 
|1000
 
|1400
 
|Yes
 
|
 
|-
 
|PAC/4
 
|[[Ammunition#PAC/4|PAC/4]]
 
|Ballistc
 
|4.5
 
|3
 
|38
 
|0
 
|4
 
|1
 
|1
 
|4
 
|1
 
|0
 
|0
 
|0
 
|0
 
|250
 
|500
 
|750
 
|1000
 
|Yes
 
|
 
|-
 
|PAC/8
 
|[[Ammunition#PAC/8|PAC/8]]
 
|Ballistc
 
|5.5
 
|4
 
|50
 
|0
 
|8
 
|1
 
|1
 
|8
 
|1
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|500
 
|700
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">PAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC2_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC2_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">PAC/4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC4_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC4_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">PAC/8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC8_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC8_CLAN}}
 
</div></div>
 
</div></div>
 
 
==Rifles==
 
The precursor to the modern Autocannon, rifles carry a finite internal ammunition supply which cannot be expanded.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light Rifle
 
|N/A
 
|Ballistic
 
|4
 
|2
 
|25
 
|0
 
|15
 
|1
 
|1
 
|3
 
|2
 
|0
 
|0
 
|0
 
|90
 
|120
 
|240
 
|360
 
|480
 
|No
 
|Internal ammo: 18 shots. Volatile: explodes for 25 dmg + 2 stability per remaining ammo
 
|-
 
|Medium Rifle
 
|N/A
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|27
 
|1
 
|1
 
|6
 
|3
 
|0
 
|0
 
|0
 
|60
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Internal ammo: 18 shots. Volatile: explodes for 45 dmg + 5 stability per remaining ammo
 
|-
 
|Heavy Rifle
 
|N/A
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|40
 
|1
 
|1
 
|12
 
|4
 
|0
 
|0
 
|0
 
|30
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Internal ammo: 12 shots. Volatile: explodes for 60 dmg + 6 stability per remaining ammo
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Light Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LRIFLE}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Medium Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_MRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_MRIFLE}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_HRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_HRIFLE}}
 
</div></div>
 
</div></div>
 
 
==Rotary Autocannons==
 
The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|1
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|1
 
|1
 
|10
 
|2
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|2
 
|1
 
|12
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|2
 
|1
 
|20
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|3
 
|1
 
|18
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|3
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|4
 
|1
 
|24
 
|3
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|10% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|4
 
|1
 
|40
 
|4
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|20% jam chance
 
|} </tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|5
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|20% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|5
 
|1
 
|50
 
|4
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|30% jam chance
 
|} </tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|6
 
|1
 
|36
 
|4
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|30% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|6
 
|1
 
|60
 
|5
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|40% jam chance
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">RAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_RAC2_0-Mydron''
 
{{EquipmentMechs|Weapon_Autocannon_RAC2_0-Mydron}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">RAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_RAC5_0-Mydron''
 
{{EquipmentMechs|Weapon_Autocannon_RAC5_0-Mydron}}
 
</div></div>
 
</div></div>
 
 
==Ultra Autocannons==
 
Ultra autocannon are capable of firing twice in a row, doubling heat and potentially damage at the risk of jamming.
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|UAC/2
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|7
 
|3
 
|20
 
|0
 
|5
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|90
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|0% jam chance
 
|-
 
|UAC/2 (C)
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|5
 
|2
 
|25
 
|0
 
|4
 
|1
 
|1
 
|5
 
|1
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|0% jam chance
 
|-
 
|UAC/5
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|9
 
|5
 
|35
 
|0
 
|10
 
|1
 
|1
 
|8
 
|2
 
|0
 
|0
 
|0
 
|60
 
|180
 
|390
 
|600
 
|780
 
|No
 
|0% jam chance
 
|-
 
|UAC/5 (C)
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|8
 
|1
 
|1
 
|8
 
|2
 
|0
 
|0
 
|0
 
|60
 
|160
 
|320
 
|480
 
|640
 
|No
 
|0% jam chance
 
|-
 
|UAC/10
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|7
 
|55
 
|0
 
|20
 
|1
 
|1
 
|12
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/10 (C)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|15
 
|1
 
|1
 
|10
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|450
 
|550
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|15
 
|8
 
|90
 
|0
 
|30
 
|1
 
|1
 
|15
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/20 (C)
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|22
 
|1
 
|1
 
|12
 
|4
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|UAC/2
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|7
 
|3
 
|20
 
|0
 
|5
 
|2
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|90
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|5% jam chance
 
|-
 
|UAC/2 (C)
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|5
 
|2
 
|25
 
|0
 
|4
 
|2
 
|1
 
|9
 
|1
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|10% jam chance
 
|-
 
|UAC/5
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|9
 
|5
 
|35
 
|0
 
|10
 
|2
 
|1
 
|16
 
|2
 
|0
 
|0
 
|0
 
|60
 
|180
 
|390
 
|600
 
|780
 
|No
 
|5% jam chance
 
|-
 
|UAC/5 (C)
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|8
 
|2
 
|1
 
|15
 
|2
 
|0
 
|0
 
|0
 
|60
 
|160
 
|320
 
|480
 
|640
 
|No
 
|10% jam chance
 
|-
 
|UAC/10
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|7
 
|55
 
|0
 
|20
 
|2
 
|1
 
|24
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|5% jam chance
 
|-
 
|UAC/10 (C)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|15
 
|2
 
|1
 
|19
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|450
 
|550
 
|Yes
 
|10% jam chance
 
|-
 
|UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|15
 
|8
 
|90
 
|0
 
|30
 
|2
 
|1
 
|30
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|5% jam chance
 
|-
 
|UAC/20 (C)
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|25
 
|2
 
|1
 
|24
 
|4
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|10% jam chance
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC2_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC5_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC10_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC2_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">UAC/20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_CLAN}}
 
</div></div>
 
</div></div>
 
 
==LB-X==
 
The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is the ability to fire cluster munitions as well as the standard slug ammunition. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]].
 
 
<tabs>
 
<tab name="Slug">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LBX/2
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|6
 
|3
 
|25
 
|0
 
|6
 
|1
 
|1
 
|2
 
|1
 
|0
 
|0
 
|0
 
|120
 
|270
 
|520
 
|810
 
|1040
 
|No
 
|
 
|-
 
|LBX/2 (C)
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|5
 
|3
 
|25
 
|0
 
|6
 
|1
 
|1
 
|4
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|460
 
|720
 
|920
 
|No
 
|
 
|-
 
|LBX/5
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|8
 
|4
 
|45
 
|0
 
|11
 
|1
 
|1
 
|5
 
|2
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|
 
|-
 
|LBX/5 (C)
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|7
 
|4
 
|45
 
|0
 
|11
 
|1
 
|1
 
|8
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|LBX/10
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|11
 
|5
 
|60
 
|0
 
|15
 
|1
 
|1
 
|8
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LBX/10 (C)
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|10
 
|5
 
|60
 
|0
 
|15
 
|1
 
|1
 
|12
 
|4
 
|0
 
|0
 
|0
 
|0
 
|160
 
|320
 
|480
 
|640
 
|Yes
 
|
 
|-
 
|LBX/20
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|14
 
|8
 
|100
 
|0
 
|25
 
|1
 
|1
 
|11
 
|4
 
|0
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|LBX/20 (C)
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|25
 
|1
 
|1
 
|16
 
|5
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|
 
|}
 
</tab>
 
<tab name="Cluster">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LBX/2
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|6
 
|3
 
|25
 
|0
 
|6
 
|1
 
|2
 
|2
 
|1
 
|0
 
|0
 
|0
 
|120
 
|270
 
|520
 
|810
 
|1040
 
|No
 
|
 
|-
 
|LBX/2 (C)
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|5
 
|3
 
|25
 
|0
 
|6
 
|1
 
|2
 
|4
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|460
 
|720
 
|920
 
|No
 
|
 
|-
 
|LBX/5
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|8
 
|4
 
|45
 
|0
 
|11
 
|1
 
|5
 
|5
 
|2
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|
 
|-
 
|LBX/5 (C)
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|7
 
|4
 
|45
 
|0
 
|11
 
|1
 
|5
 
|8
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|LBX/10
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|11
 
|5
 
|60
 
|0
 
|15
 
|1
 
|10
 
|8
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LBX/10 (C)
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|10
 
|5
 
|60
 
|0
 
|15
 
|1
 
|10
 
|12
 
|4
 
|0
 
|0
 
|0
 
|0
 
|160
 
|320
 
|480
 
|640
 
|Yes
 
|
 
|-
 
|LBX/20
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|14
 
|8
 
|100
 
|0
 
|25
 
|1
 
|20
 
|11
 
|4
 
|0
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|LBX/20 (C)
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|25
 
|1
 
|20
 
|16
 
|5
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|
 
|}
 
</tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB2XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB2XAC}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB5XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB5XAC}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB10XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB10XAC}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: 'Weapon_Autocannon_AC2_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_LBX_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LBX_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_LBX_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LBX/20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_LBX_CLAN}}
 
</div></div>
 
</div></div>
 
 
==Gauss==
 
===Single Shot===
 
Gauss rifles uses electromagnets to accelerate inert metal slugs to extremely high speed. As a result, the ammunition cannot explode but the gun itself can due to the large amount of stored energy within them.
 
 
'''Note:''' The Heavy Gauss and Improved Heavy Gauss are restricted to being equipped in torso components, they cannot be fitted in a 'Mech's arm hardpoints.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|75
 
|0
 
|30
 
|1
 
|1
 
|5
 
|2
 
|0
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 75 dmg + 18 stability
 
|-
 
|Gauss Rifle (C)
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|12
 
|4
 
|70
 
|0
 
|20
 
|1
 
|1
 
|9
 
|1
 
|0
 
|2
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 70 dmg + 18 stability
 
|-
 
|Improved Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|13
 
|4
 
|75
 
|0
 
|23
 
|1
 
|1
 
|7
 
|2
 
| +1
 
|1
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 75 dmg + 18 stability
 
|-
 
|Heavy Gauss
 
|[[Ammunition#Gauss|Heavy Gauss]]
 
|Ballistic
 
|18
 
|8
 
|125
 
|0
 
|40
 
|1
 
|1
 
|10
 
|3
 
| +1
 
|0
 
|0
 
|120
 
|180
 
|390
 
|600
 
|780
 
|No
 
| 50% dmg fall off between 200m and 600m. Volatile: explodes for 125 dmg + 30 stability.
 
|-
 
|Improved Heavy Gauss
 
|[[Ammunition#Gauss|Heavy Gauss]]
 
|Ballistic
 
|20
 
|10
 
|110
 
|0
 
|60
 
|1
 
|1
 
|10
 
|5
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|No
 
|Volatile: explodes for 110 dmg + 60 stability
 
|-
 
|Light Gauss Rifle
 
|[[Ammunition#Gauss|Light Gauss]]
 
|Ballistic
 
|12
 
|5
 
|40
 
|0
 
|40
 
|1
 
|1
 
|5
 
|2
 
| +1
 
|0
 
|0
 
|30
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|Volatile: explodes for 40 dmg + 40 stability
 
|-
 
|Piercing Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|25
 
|0
 
|25
 
|1
 
|1
 
|5
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|25 structure dmg. Volatile: explodes for 50 dmg + 18 stability.
 
|-
 
|Magshot Rifle
 
|[[Ammunition#Gauss|Magshot]]
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|4
 
|1
 
|1
 
|5
 
|1
 
|0
 
|4
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Volatile: explodes for 15 dmg + 5 stability
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Gauss Rifle (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Improved Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_ImprovedGauss_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_ImprovedGauss_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Heavy_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Heavy_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Improved Heavy Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_ImprovedHeavy_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_ImprovedHeavy_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Light Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Light_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Light_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Piercing Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_1-M7''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_1-M7}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Magshot Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Magshot_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Magshot_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
===Rotary Gauss Rifle===
 
A unique weapon consisting of a trio of Gauss rifle barrels that cycle when fired like the cylinder of a revolver. This allows for up to three rapidly fired shots with one trigger pull for incredible amounts of damage, however there is a chance the weapon will jam when fired.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|50
 
|0
 
|10
 
|1
 
|1
 
|5
 
|2
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|0% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|50
 
|0
 
|10
 
|2
 
|1
 
|10
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|15% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|50
 
|0
 
|10
 
|3
 
|1
 
|15
 
|4
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|20% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Rotary Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_3-Blackwell''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_3-Blackwell}}
 
</div></div>
 
</div></div>
 
 
===Cluster Shot===
 
Hyper-Assault and Silver Bullet Gauss fire a shotgun-like spread of projectiles. Though they are less effective at punching through armor, this allows them to be slightly more accurate than normal Gauss rifles and gives them an increased chance to do critical hits on exposed structure.
 
 
Note: HAG and Silver Bullet Gauss rifles require special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Hyper-Assault Gauss 20 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|10
 
|6
 
|50
 
|0
 
|1
 
|2
 
|10
 
|12
 
|2
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability
 
|-
 
|Hyper-Assault Gauss 30 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|13
 
|8
 
|50
 
|0
 
|1
 
|3
 
|10
 
|18
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability
 
|-
 
|Hyper-Assault Gauss 40 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|16
 
|10
 
|50
 
|0
 
|1
 
|4
 
|10
 
|24
 
|4
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability
 
|-
 
|Silver Bullet Gauss
 
|[[Ammunition#Gauss|Silver Bullet Gauss]]
 
|Ballistic
 
|14
 
|6
 
|85
 
|0
 
|25
 
|1
 
|5
 
|4
 
|1
 
| +1
 
|1
 
| +50%
 
|0
 
|210
 
|450
 
|660
 
|810
 
|Yes
 
|Fires a cluster of five shots. Volatile: explodes for 85 dmg + 25 stability.
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG20_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG20_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 30 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG30_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG30_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 40 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG40_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG40_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Silver Bullet Gauss</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_Silverbullet''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_Silverbullet}}
 
</div></div>
 
</div></div>
 
 
==Artillery==
 
===Mounted Guns===
 
Artillery may be fired directly or indirectly, however it is most effective when fired indirectly. Range brackets are significantly reduced when firing in Direct Fire mode and accuracy is also reduced. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
 
 
<tabs>
 
<tab name="Indirect">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thumper Artillery
 
|[[Ammunition#Thumper Artillery|Thumper]]
 
|Ballistic
 
|15
 
|8
 
|25
 
|0
 
|15
 
|1
 
|1
 
|15
 
|2
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|720
 
|1080
 
|1440
 
|No
 
|+/- 5 damage. Scatter 35-75m
 
|-
 
|Sniper Artillery
 
|[[Ammunition#Sniper Artillery|Sniper]]
 
|Ballistic
 
|20
 
|10
 
|50
 
|0
 
|30
 
|1
 
|1
 
|30
 
|3
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|720
 
|1080
 
|1440
 
|No
 
|+/- 20 damage. Scatter 50-115m
 
|-
 
|Long Tom Artillery
 
|[[Ammunition#Longtom Artillery|Longtom]]
 
|Ballistic
 
|30
 
|12
 
|70
 
|0
 
|40
 
|1
 
|1
 
|60
 
|3
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|780
 
|1200
 
|1560
 
|No
 
|+/- 30 damage. Scatter 75-135m
 
|}
 
</tab>
 
<tab name="Direct Fire">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thumper Artillery
 
|[[Ammunition#Thumper Artillery|Thumper]]
 
|Ballistic
 
|15
 
|8
 
|25
 
|0
 
|15
 
|1
 
|1
 
|15
 
|2
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|260
 
|290
 
|420
 
|No
 
| -1 direct fire accuracy penalty. +/- 5 damage. Scatter 35-75m
 
|-
 
|Sniper Artillery
 
|[[Ammunition#Sniper Artillery|Sniper]]
 
|Ballistic
 
|20
 
|10
 
|50
 
|0
 
|30
 
|1
 
|1
 
|30
 
|3
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|260
 
|290
 
|420
 
|No
 
| -1 direct fire accuracy penalty. +/- 20 damage. Scatter 50-115m
 
|-
 
|Long Tom Artillery
 
|[[Ammunition#Longtom Artillery|Longtom]]
 
|Ballistic
 
|30
 
|12
 
|70
 
|0
 
|40
 
|1
 
|1
 
|60
 
|3
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|240
 
|390
 
|480
 
|No
 
| -1 direct fire accuracy penalty. +/- 30 damage. Scatter 75-135m
 
|}
 
</tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Thumper Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_THUMPER''
 
{{EquipmentMechs|Weapon_Autocannon_THUMPER}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Sniper Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_SNIPER''
 
{{EquipmentMechs|Weapon_Autocannon_SNIPER}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Long Tom Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LONGTOM''
 
{{EquipmentMechs|Weapon_Autocannon_LONGTOM}}
 
</div></div>
 
</div></div>
 
 
=== Artillery Cannons ===
 
Artillery Cannons are smaller, snub-nosed versions of their larger artillery equivalents albeit with shorter range and being incapable of indirect fire. Although they're essentially just up-scaled Auto Cannons they do use artillery ammunition. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Sniper Cannon
 
| [[Ammunition#Sniper Artillery|Sniper]]
 
| Ballistic
 
| 15
 
| 10
 
| 70
 
| 0
 
| 30
 
| 1
 
| 1
 
| 35
 
| 4
 
| 0
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| +/- 35 damage. Scatter 25-65m
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Sniper Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_SNIPER_CANNON''
 
{{EquipmentMechs|Weapon_Autocannon_SNIPER_CANNON}}
 
</div></div>
 
</div></div>
 
 
===Mortars===
 
Like larger artillery, the Mech Mortar fires a small shell in a high arc that falls on or near the target, doing damage in an area. Perfect for indirect fire support, mortars can utilise a variety of ammunition types to damage or inflict crippling status effects on enemies. Similar to other artillery pieces the rounds can scatter away from the initial point of aim. Clan mortars are exceedingly rare and only appear on one or two 'Mechs.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Mech Grenade Launcher
 
|[[Ammunition#Mech Grenade Launcher|Grenade]]
 
|Support
 
|3
 
|2
 
|5
 
|0
 
|5
 
|1
 
|1
 
|6
 
|0
 
|0
 
|3
 
|0
 
|180
 
|420
 
|420
 
|630
 
|690
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/1
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|1
 
|1
 
|8
 
|0
 
|2
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/1 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|1
 
|1
 
|10
 
|0
 
|1
 
|1
 
|1
 
|2
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/2
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|2
 
|2
 
|8
 
|0
 
|2
 
|2
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/2 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|2
 
|1
 
|10
 
|0
 
|1
 
|2
 
|1
 
|4
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/4
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|4
 
|3
 
|8
 
|0
 
|2
 
|4
 
|1
 
|12
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/4 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|4
 
|2
 
|10
 
|0
 
|1
 
|4
 
|1
 
|8
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/8
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|8
 
|5
 
|8
 
|0
 
|2
 
|8
 
|1
 
|30
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/8 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|8
 
|3
 
|10
 
|0
 
|1
 
|8
 
|1
 
|16
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mech Grenade Launcher</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Mech_Grenade_Launcher''
 
{{EquipmentMechs|Weapon_Mech_Grenade_Launcher}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/1</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_1''
 
{{EquipmentMechs|Weapon_MECHMORTAR_1}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_2''
 
{{EquipmentMechs|Weapon_MECHMORTAR_2}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_4''
 
{{EquipmentMechs|Weapon_MECHMORTAR_4}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_8''
 
{{EquipmentMechs|Weapon_MECHMORTAR_8}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/1 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_1_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_1_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_2_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_2_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/4 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_4_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_4_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Mortar/8 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_8_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_8_CLAN}}
 
</div></div>
 
</div></div>
 
 
== Heavy Machine Guns ==
 
The Heavy Machine Gun is less a machine gun and more like an automated grenade launcher. The HMG deals significantly more damage per shot than a standard MG but weighs twice as much, and has a high chance to jam the ammo feeds if the user is careless.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|1
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -75%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|0% jam chance
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|1
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -75%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|2
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -85%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|10% jam chance
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|2
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -85%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|10% jam chance
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|3
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -95%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|20% jam chance
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|3
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -95%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|20% jam chance
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HMG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_HeavyMG_0-STOCK''
 
{{EquipmentMechs|Weapon_MachineGun_HeavyMG_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HMG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''WWeapon_MachineGun_HEAVY_CLAN''
 
{{EquipmentMechs|Weapon_MachineGun_HEAVY_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=Energy=
 
==Lasers==
 
===Standard Lasers===
 
Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|5
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|M Laser -
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|330
 
|Yes
 
|
 
|-
 
|L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|L Laser -
 
|N/A
 
|Energy
 
|5
 
|1
 
|40
 
|0
 
|0
 
|1
 
|1
 
|27
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|-
 
|Improved L Laser
 
|N/A
 
|Energy
 
|4
 
|1
 
|40
 
|0
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M Laser -</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_-1-Agra''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_-1-Agra}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L Laser -</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_-1-Tronel''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_-1-Tronel}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Improved L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Improved''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Improved}}
 
</div></div>
 
</div></div>
 
 
===Extended Range Lasers===
 
ER lasers increase the power of the beam to do a bit more damage at greater ranges than standard lasers at the cost of increased heat.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ER Micro Laser (C)
 
|N/A
 
|Support
 
|0.25
 
|1
 
|10
 
|0
 
|0
 
|1
 
|1
 
|5
 
|0
 
|0
 
|4
 
| -25%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|3
 
| +20%
 
|0
 
|60
 
|120
 
|150
 
|240
 
|Yes
 
|
 
|-
 
|ER S Laser (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|21
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
|0
 
|4
 
| +30%
 
|0
 
|60
 
|100
 
|150
 
|200
 
|Yes
 
|
 
|-
 
|ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|ER M Laser (C)
 
|N/A
 
|Energy
 
|1
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|17
 
|0
 
|0
 
|0
 
| +20%
 
|0
 
|100
 
|225
 
|350
 
|475
 
|Yes
 
|
 
|-
 
|ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|45
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|580
 
|840
 
|Yes
 
|
 
|-
 
|ER L Laser (C)
 
|N/A
 
|Energy
 
|4
 
|1
 
|55
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|700
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER Micro Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MicroLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MicroLaserER_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER S Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER L Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_CLAN}}
 
</div></div>
 
</div></div>
 
 
===Binary Laser===
 
The Binary Laser Cannon is essentially two fused large lasers configured to fire at once. While this increases accuracy and penetration on a single point, the system is still markedly less efficient than firing two large lasers separately.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|70
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Binary Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_BinaryLaserCannon_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
===Improved Binary Laser===
 
The Improved Binary Laser is a variation on the standard Binary Laser that deals greater damage and can fire the cores separately. Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot but dealing greater overall damage at short range.
 
 
<tabs>
 
<tab name="Linked">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Improved Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|80
 
|0
 
|0
 
|1
 
|1
 
|40
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|} </tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Improved Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|55
 
|0
 
|0
 
|2
 
|1
 
|40
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|30% dmg fall off between 155m and 400m
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Improved Binary Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_BinaryLaserCannon_1-Defiance''
 
{{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_1-Defiance}}
 
</div></div>
 
</div></div>
 
 
===Bombast Laser===
 
The Bombast Laser has four charge levels, with commensurate damage and range boosts the more power you feed it, though more powerful shots make more heat and are more inaccurate.
 
 
<tabs>
 
<tab name="Base Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|45
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|0
 
| +50%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|} </tab>
 
<tab name="Low Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|0
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
| +50%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|} </tab>
 
<tab name="Mid Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|65
 
|0
 
|0
 
|1
 
|1
 
|50
 
|0
 
| -1
 
|0
 
| +50%
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
|
 
|} </tab>
 
<tab name="Max Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|75
 
|0
 
|0
 
|1
 
|1
 
|60
 
|0
 
| -2
 
|0
 
| +50%
 
|0
 
|230
 
|460
 
|690
 
|920
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Bombast Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Bombast''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Bombast}}
 
</div></div>
 
</div></div>
 
 
===Chemical Lasers===
 
Chem lasers do less damage than conventional lasers but produce very little heat. They also require volatile ammunition in order to fire.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Support
 
|0.5
 
|1
 
|12
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|M Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Energy
 
|1
 
|1
 
|17
 
|0
 
|0
 
|1
 
|1
 
|3
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|L Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Energy
 
|4
 
|1
 
|35
 
|0
 
|0
 
|1
 
|1
 
|13
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">S Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_Chemical_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_Chemical_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Chemical_CLAN}}
 
</div></div>
 
</div></div>
 
 
===COIL===
 
Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate.
 
 
Damage for Standard mode is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8)
 
 
Damage for Overcharge mode is calculated like this: Base damage 30*(Evasion Pips^1). Heat is calculated like this: Base heat 30*(Evasion Pips^1.25)
 
 
<tabs>
 
<tab name="1 Pip">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|30
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|30
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="2 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|49
 
|0
 
|0
 
|1
 
|1
 
|52
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|60
 
|0
 
|0
 
|1
 
|1
 
|71
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="3 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|65
 
|0
 
|0
 
|1
 
|1
 
|72
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|90
 
|0
 
|0
 
|1
 
|1
 
|118
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="4 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|79
 
|0
 
|0
 
|1
 
|1
 
|91
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|120
 
|0
 
|0
 
|1
 
|1
 
|170
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="5 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|93
 
|0
 
|0
 
|1
 
|1
 
|109
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|150
 
|0
 
|0
 
|1
 
|1
 
|224
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="6 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|105
 
|0
 
|0
 
|1
 
|1
 
|126
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|180
 
|0
 
|0
 
|1
 
|1
 
|282
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="7 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|117
 
|0
 
|0
 
|1
 
|1
 
|142
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|210
 
|0
 
|0
 
|1
 
|1
 
|342
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="8 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|129
 
|0
 
|0
 
|1
 
|1
 
|158
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|240
 
|0
 
|0
 
|1
 
|1
 
|404
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="9 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|140
 
|0
 
|0
 
|1
 
|1
 
|174
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|270
 
|0
 
|0
 
|1
 
|1
 
|468
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="10 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|150
 
|0
 
|0
 
|1
 
|1
 
|189
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|300
 
|0
 
|0
 
|1
 
|1
 
|533
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="11 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|161
 
|0
 
|0
 
|1
 
|1
 
|204
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|330
 
|0
 
|0
 
|1
 
|1
 
|601
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="12 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|171
 
|0
 
|0
 
|1
 
|1
 
|219
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|360
 
|0
 
|0
 
|1
 
|1
 
|670
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">COIL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_COIL_COIL_0-STOCK''
 
{{EquipmentMechs|Weapon_COIL_COIL_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
===Heavy Lasers===
 
Heavy lasers deal considerably more damage than their standard equivalent at the cost of significantly increased heat generation. Additionally, the weapon's energy signature produces sensor intereference in 'Mechs resulting in a +3 accuracy penalty.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Heavy S Laser (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| -3
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|90
 
|Yes
 
|
 
|-
 
|Heavy M Laser (C)
 
|N/A
 
|Energy
 
|1
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| -3
 
|0
 
| -50%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|Heavy L Laser (C)
 
|N/A
 
|Energy
 
|4
 
|3
 
|80
 
|0
 
|0
 
|1
 
|1
 
|54
 
|0
 
| -3
 
|0
 
| -50%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|Super M Laser
 
|N/A
 
|Energy
 
|1
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| -1
 
|0
 
| -50%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Volatile: explodes for 50 damage
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy S Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavySmallLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavySmallLaser_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavyMediumLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavyMediumLaser_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy L Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavyLargeLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavyLargeLaser_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Super M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserSuperior_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserSuperior_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
===Pulse Lasers===
 
An improvement upon standard lasers, pulse lasers have better accuracy, especially against moving targets, and higher damage. However, they have a reduced effective range as well as increased heat and weight.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Micro Pulse (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|3
 
|0
 
|0
 
|6
 
| -25%
 
|0
 
|30
 
|40
 
|50
 
|60
 
|Yes
 
|
 
|-
 
|S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|S Pulse (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|6
 
|0
 
|0
 
|40
 
|60
 
|80
 
|110
 
|Yes
 
|
 
|-
 
|M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|27
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|
 
|-
 
|M Pulse (C)
 
|N/A
 
|Energy
 
|2
 
|1
 
|35
 
|0
 
|0
 
|1
 
|1
 
|17
 
|0
 
|0
 
|3
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|
 
|-
 
|L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|
 
|-
 
|L Pulse (C)
 
|N/A
 
|Energy
 
|6
 
|2
 
|55
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Micro Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MicroLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MicroLaserPulse_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">S Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_CLAN}}
 
</div></div>
 
</div></div>
 
 
===Extended Range Pulse Lasers===
 
Combining the best features of pulse and extended range lasers, Clan Wolf created the ER Pulse Laser family which provides the accuracy and damage of pulse lasers but without the sacrifice in effective range.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ER S Pulse Laser (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| +1
 
|4
 
|0
 
|0
 
|50
 
|105
 
|130
 
|180
 
|Yes
 
|
 
|-
 
|ER M Pulse Laser (C)
 
|N/A
 
|Energy
 
|2
 
|2
 
|35
 
|0
 
|0
 
|1
 
|1
 
|24
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|100
 
|200
 
|300
 
|425
 
|Yes
 
|
 
|-
 
|ER L Pulse Laser (C)
 
|N/A
 
|Energy
 
|6
 
|3
 
|55
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|170
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER S Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserERPulse_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER M Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserERPulse_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER L Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserERPulse_CLAN}}
 
</div></div>
 
</div></div>
 
 
===Variable Speed Pulse Lasers===
 
VSPLs inflict much higher damage and have much higher accuracy at close range in exchange for a linear drop off in damage and accuracy at longer ranges.
 
 
<tabs>
 
<tab name="Short">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +3
 
|4
 
|0
 
|0
 
|60
 
|60
 
|60
 
|60
 
|Yes
 
|
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|45
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +3
 
|1
 
|0
 
|0
 
|60
 
|60
 
|60
 
|60
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|80
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +3
 
|1
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|Yes
 
|
 
|} </tab>
 
<tab name="Medium">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +2
 
|4
 
|0
 
|60
 
|120
 
|120
 
|120
 
|120
 
|Yes
 
|
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|35
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +2
 
|1
 
|0
 
|60
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|65
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +2
 
|1
 
|0
 
|120
 
|240
 
|240
 
|240
 
|240
 
|Yes
 
|
 
|} </tab>
 
<tab name="Long">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|4
 
|0
 
|120
 
|180
 
|180
 
|180
 
|180
 
|Yes
 
|
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|25
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|150
 
|270
 
|270
 
|270
 
|270
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|50
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|1
 
|0
 
|240
 
|450
 
|450
 
|450
 
|450
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">S VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserVSPL_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">M VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserVSPL_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserVSPL_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
===X-Pulse Lasers===
 
X-Pulse lasers are an upgrade to pulse lasers that extend the weapon's range at the cost of increased heat. XPLs also differ from standard pulse lasers in that they fire three shots instead of just one, increasing their chance to land critical hits on internal structure.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Small X-Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
|1
 
|10
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|60
 
|110
 
|160
 
|220
 
|Yes
 
|
 
|-
 
|Medium X-Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|10
 
|0
 
|0
 
|3
 
|1
 
|18
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|330
 
|Yes
 
|
 
|-
 
|L X-Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|19
 
|0
 
|0
 
|3
 
|1
 
|38
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Small X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_X}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Medium X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_X}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">L X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_X}}
 
</div></div>
 
</div></div>
 
 
==Experimental Lasers==
 
===Dissolving Pulse Lasers===
 
These pulse lasers have been calibrated to cascade over enemy armor, weakening it to further attacks for two turns.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Dissolving S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Target takes 5% extra damage from subsequent attacks
 
|-
 
|Dissolving M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|27
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|Target takes 10% extra damage from subsequent attacks
 
|-
 
|Dissolving L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|Target takes 20% extra damage from subsequent attacks
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Dissolving S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_1-Maxell''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_1-Maxell}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Dissolving M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_1-RakerIV''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_1-RakerIV}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Dissolving L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_1-Thunderbolt12''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_1-Thunderbolt12}}
 
</div></div>
 
</div></div>
 
 
===Haywire Lasers===
 
These lasers have special circuitry built in that allow them to scramble the target's sensors and temporarily damage their heat systems.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Haywire S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|10
 
|2
 
|0
 
|1
 
|1
 
|5
 
|0
 
| +1
 
|3
 
| +10%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Target reduced sensor distance: 10%
 
|-
 
|Haywire M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|15
 
|5
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|0
 
| +10%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Target reduced sensor distance: 15%
 
|-
 
|Haywire L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|30
 
|10
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
| +10%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Target reduced sensor distance: 40%
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Haywire S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_1-ExoStar}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Haywire M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_1-ExoStar}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Haywire L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_1-ExoStar}}
 
</div></div>
 
</div></div>
 
 
===Piercing Pulse Lasers===
 
The capacitors in these pulse lasers are more finely tuned, giving the weapons increased armor penetration and allowing them to do direct damage to the target's internal structure.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Pierce S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|10
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +2
 
|4
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|10 structure damage
 
|-
 
|Pierce M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|14
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|13 structure damage
 
|-
 
|Pierce L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|25
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
| -50%
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|25 structure damage
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Pierce S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_2-Magna200P''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_2-Magna200P}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Pierce M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_2-Magna400P''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_2-Magna400P}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Pierce L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_2-Exostar''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_2-Exostar}}
 
</div></div>
 
</div></div>
 
 
===Rotary Lasers===
 
These lasers have been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives them a higher chance to hit targets.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|7
 
|0
 
|0
 
|3
 
|1
 
|9
 
|0
 
| +2
 
|3
 
| +20%
 
|0
 
|70
 
|130
 
|160
 
|260
 
|Yes
 
|
 
|-
 
|Rotary ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|9
 
|0
 
|0
 
|3
 
|1
 
|15
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|Rotary ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|15
 
|0
 
|0
 
|3
 
|1
 
|25
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|570
 
|840
 
|Yes
 
|
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_2-BlazeFire''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_2-BlazeFire}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_2-BrightBloom''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_2-BrightBloom}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_2-BlazeFire''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_2-BlazeFire}}
 
</div></div>
 
</div></div>
 
 
===Static Lasers===
 
These particular lasers have been specially calibrated to apply a debilitating electrical charge to the target on contact that interferes with their movement functions, slowing them for two turns.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Static ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|3
 
| +20%
 
|0
 
|75
 
|150
 
|210
 
|300
 
|Yes
 
|Target move speed reduced by 5
 
|-
 
|Static ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|Target move speed reduced by 20
 
|-
 
|Static ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|570
 
|840
 
|Yes
 
|Target move speed reduced by 40
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Static ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_1-Diverse_Optics}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Static ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_1-MagnaVI''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_1-MagnaVI}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Static ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_1-Blankenburg25''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_1-Blankenburg25}}
 
</div></div>
 
</div></div>
 
 
===Streak Lasers===
 
Taking circuitry from Streak SRM launchers, these lasers have been rebuilt so that they do higher damage and have better accuracy than a normal laser, but like streak launchers they only fire on a guaranteed hit.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +1
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Only fires on a guaranteed hit
 
|-
 
|Streak M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|13
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Only fires on a guaranteed hit
 
|-
 
|Streak L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Only fires on a guaranteed hit
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_1-Diverse_Optics}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_1-Intek''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_1-Intek}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_1-Diverse_Optics}}
 
</div></div>
 
</div></div>
 
 
==Plasma Weapons==
 
Plasma weapons consume non-volatile ammo in order to propel white-hot projectiles that cause thermal as well as physical damage to targets.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Plasma Rifle
 
|[[Ammunition#Plasma|Plasma]]
 
|Energy
 
|6
 
|2
 
|50
 
|25
 
|0
 
|1
 
|1
 
|25
 
|2
 
|0
 
|0
 
| -90%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Increases target heat gen by 10%. 10% bonus damage against overheating targets
 
|-
 
|Plasma Cannon (C)
 
|[[Ammunition#Plasma|Plasma]]
 
|Energy
 
|3
 
|1
 
|0
 
|30
 
|0
 
|1
 
|1
 
|20
 
|2
 
|0
 
|0
 
| -90%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Increases target heat gen by 20%
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Plasma Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Plasma_Rifle''
 
{{EquipmentMechs|Weapon_Plasma_Rifle}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Plasma Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_FLAMER_PLASMA_CLAN''
 
{{EquipmentMechs|Weapon_FLAMER_PLASMA_CLAN}}
 
</div></div>
 
</div></div>
 
 
==PPCs==
 
Particle Projector Cannons fire energized lightning at their target to deal substantial damage. However, this comes at the cost of intense heat generation. Of note, despite being an energy weapon PPCs do produce recoil. PPCs also degrade the accuracy of their target if they hit.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|20
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -2 accuracy debuff on target
 
|-
 
|PPC Prototype
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|20
 
|1
 
|1
 
|45
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -1 accuracy debuff on target
 
|-
 
|Enhanced ER PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|68
 
|0
 
|20
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
|0
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|60
 
|0
 
|20
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
|0
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC (C)
 
|N/A
 
|Energy
 
|6
 
|2
 
|75
 
|0
 
|15
 
|1
 
|1
 
|48
 
|1
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC Shotgun
 
|N/A
 
|Energy
 
|7
 
|3
 
|60
 
|0
 
|5
 
|1
 
|5
 
|40
 
|0
 
|0
 
|0
 
| +25%
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -1 accuracy debuff on target
 
|-
 
|Heavy PPC
 
|N/A
 
|Energy
 
|10
 
|4
 
|75
 
|0
 
|30
 
|1
 
|1
 
|45
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -3 accuracy debuff on target
 
|-
 
|Light PPC
 
|N/A
 
|Energy
 
|3
 
|2
 
|25
 
|0
 
|10
 
|1
 
|1
 
|15
 
|0
 
|0
 
|1
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -1 accuracy debuff on target
 
|-
 
|Snub-Nose PPC
 
|N/A
 
|Energy
 
|6
 
|2
 
|65
 
|0
 
|7
 
|1
 
|1
 
|30
 
|1
 
|0
 
|0
 
|0
 
|0
 
|270
 
|390
 
|450
 
|530
 
|Yes
 
| -2 accuracy debuff on target. 50% damage falloff between 280m and 450m
 
|-
 
|Static PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|45
 
|0
 
|15
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -4 accuracy debuff on target
 
|-
 
|AoE PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|30
 
|0
 
|10
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|25 damage, 10 stability damage to all targets w/in 90m of original target
 
|}
 
</div>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPC_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">PPC Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCp_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPCp_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Enhanced ER PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_Enhanced''
 
{{EquipmentMechs|Weapon_PPC_PPCER_Enhanced}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPCER_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER PPC (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_CLAN''
 
{{EquipmentMechs|Weapon_PPC_PPCER_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ER PPC Shotgun</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_1-MagnaFirestar''
 
{{EquipmentMechs|Weapon_PPC_PPCER_1-MagnaFirestar}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Heavy PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Heavy_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Heavy_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Light PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Light_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Light_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Snub-Nose PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_SNUBNOSE''
 
{{EquipmentMechs|Weapon_PPC_PPC_SNUBNOSE}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Static PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_1-Donal''
 
{{EquipmentMechs|Weapon_PPC_PPC_1-Donal}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">AoE PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_1-Ceres_Arms''
 
{{EquipmentMechs|Weapon_PPC_PPC_1-Ceres_Arms}}
 
</div></div>
 
</div></div>
 
 
= Missile =
 
== Advanced Tactical Missiles ==
 
A flexible weapon capable of using a variety of [[ammunition|Ammunition]] and firing both direct and indirectly. ATMs have an integrated Artemis IV system which provides a +1 accuracy bonus when direct fired.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ATM 3 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|2
 
|3
 
|1
 
|8
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 6 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|3.5
 
|3
 
|8
 
|0
 
|2
 
|6
 
|1
 
|15
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 9 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|5
 
|4
 
|8
 
|0
 
|2
 
|9
 
|1
 
|22
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 12 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|7
 
|5
 
|8
 
|0
 
|2
 
|12
 
|1
 
|30
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ATM 3 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM3_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM3_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ATM 6 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM6_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM6_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ATM 9 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM9_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM9_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">ATM 12 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM12_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM12_CLAN}}
 
</div></div>
 
</div></div>
 
 
== Missile Artillery ==
 
=== Arrow IV ===
 
Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different types of [[Ammunition|ammunition]].
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Arrow IV
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Missile
 
|15
 
|8
 
|30
 
|0
 
|10
 
|1
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|180
 
|460
 
|800
 
|1480
 
|1750
 
|No
 
| +/- 10 damage. Scatter 40-80m. AMS immune
 
|-
 
|Arrow IV (C)
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Missile
 
|12
 
|8
 
|35
 
|0
 
|10
 
|1
 
|1
 
|35
 
|3
 
|0
 
|0
 
|0
 
|210
 
|410
 
|700
 
|1330
 
|1550
 
|No
 
| +/- 15 damage. Scatter 49-92m. AMS immune
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Arrow IV</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_ArrowIV''
 
{{EquipmentMechs|Weapon_ArrowIV}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Arrow IV (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_ArrowIV_CLAN''
 
{{EquipmentMechs|Weapon_ArrowIV_CLAN}}
 
</div></div>
 
</div></div>
 
 
=== Cruise Missile ===
 
While the CM/50 is the smallest of the Cruise Missile family, it is nonetheless utterly devastating. The missile is loaded with a small yield nuclear warhead, smaller than a Davy Crockett but still capable of annihilating small 'mechs in a single shot. The immense bulk and absurd ammo weight requirements limit this weapon to being mounted on the Kalki superheavy tank.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Cruise Missile/50
 
|[[Ammunition#Cruise Missile|Cruise Missile]]
 
|Missile
 
|55
 
|16
 
|100
 
|0
 
|80
 
|1
 
|1
 
|100
 
|10
 
| -1
 
|0
 
|0
 
|450
 
|1800
 
|3600
 
|5400
 
|7200
 
|No
 
| +/- 50 damage. Scatter 150-275m. AMS immune
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Cruise Missile/50</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_CruiseMissile50''
 
{{EquipmentMechs|Weapon_CruiseMissile50}}
 
</div></div>
 
</div></div>
 
 
==Bomb Bays==
 
Bombs are single shot weapons of varying payloads heavily used on aerospace fighters and some LAMs for target saturation.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Cluster Bomb
 
|N/A
 
|Missile
 
|1
 
|1
 
|35
 
|0
 
|5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 70 damage. 35 AoE damage to all targets w/in 30m of original target. AMS immune
 
|-
 
|HiEx Bomb
 
|N/A
 
|Missile
 
|1
 
|1
 
|70
 
|0
 
|10
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 70 damage.  AMS immune
 
|-
 
|Inferno Bomb
 
|N/A
 
|Missile
 
|1
 
|1
 
|25
 
|25
 
|5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 25 damage. AMS immune
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Cluster Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay_Cluster''
 
{{EquipmentMechs|Weapon_Bomb_Bay_Cluster}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">HiEx Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay''
 
{{EquipmentMechs|Weapon_Bomb_Bay}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Inferno Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay_Inferno''
 
{{EquipmentMechs|Weapon_Bomb_Bay_Inferno}}
 
</div></div>
 
</div></div>
 
 
==Long Range Missiles==
 
LRMs deal decent damage at long range and are capable of indirect fire.
 
 
===Standard LRM===
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LRM5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|2
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM5 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|10
 
|1
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM10
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|5
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM10 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|2.5
 
|1
 
|4
 
|0
 
|1
 
|10
 
|1
 
|15
 
|1
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM15
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|15
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM15 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3.5
 
|2
 
|4
 
|0
 
|1
 
|15
 
|1
 
|20
 
|1
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM20
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|10
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|18
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM20 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|5
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|25
 
|1
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM5_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM10_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM15_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM20_0-STOCK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM5_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM10_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM15 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM15_CLAN}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">LRM20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM20_CLAN}}
 
</div></div>
 
</div></div>
 
 
===Streak LRM===
 
Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak LRM5
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|2
 
|1
 
|2
 
|0
 
|0.5
 
|5
 
|1
 
|6
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM5 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|2
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM10
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|5
 
|2
 
|2
 
|0
 
|0.5
 
|10
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM10 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|5
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM15
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|7
 
|3
 
|2
 
|0
 
|0.5
 
|15
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM15 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|15
 
|1
 
|18
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM20
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|10
 
|4
 
|2
 
|0
 
|0.5
 
|20
 
|1
 
|18
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM20 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|10
 
|5
 
|4
 
|0
 
|1
 
|20
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|}
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM5_1-Delta}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM10_1-Delta}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM15_1-Delta}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM20_1-Delta}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM5_STREAK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM10_STREAK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM15 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM15_STREAK}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM20_STREAK}}
 
</div></div>
 
</div></div>
 
 
==Multi-Missile Launchers==
 
===MMLs===
 
Capable of firing both SRM and LRM [[Ammunition|ammunition]]. Compatible with the Artemis IV fire control system and missile TTS.
 
 
<tabs>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MML3
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|4
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML5
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML7
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|4
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML9
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|4
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MML3
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1.5
 
|2
 
|4
 
|0
 
|1
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML7
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|4.5
 
|3
 
|4
 
|0
 
|1
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML9
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|6
 
|4
 
|4
 
|0
 
|1
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">MML3</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_3''
 
{{EquipmentMechs|Weapon_MML_3}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">MML5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_5''
 
{{EquipmentMechs|Weapon_MML_5}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">MML8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_7''
 
{{EquipmentMechs|Weapon_MML_7}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">MML9</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_9''
 
{{EquipmentMechs|Weapon_MML_9}}
 
</div></div>
 
</div></div>
 
 
===Improved MMLs===
 
Improved MMLs have been upgraded to allow them to fire clan [[Ammunition#ATM|ATMs]]. They are otherwise the same as standard MMLs.
 
 
<tabs>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|4
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML5
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML7
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|4
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML9
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|4
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1.5
 
|2
 
|4
 
|0
 
|1
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML7
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|4.5
 
|3
 
|4
 
|0
 
|1
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML9
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|6
 
|4
 
|4
 
|0
 
|1
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="ATM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|2
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML5
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|2
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML7
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|2
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML9
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|2
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
</tabs>
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML3</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_3''
 
{{EquipmentMechs|Weapon_iMML_3}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_5''
 
{{EquipmentMechs|Weapon_iMML_5}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_7''
 
{{EquipmentMechs|Weapon_iMML_7}}
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" >
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML9</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_9''
 
{{EquipmentMechs|Weapon_iMML_9}}
 
</div></div>
 
</div></div>
 
 
==Medium Range Missiles==
 
===MRMs===
 
MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|9
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|20
 
|1
 
|15
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|10
 
|5
 
|4
 
|0
 
|1
 
|30
 
|1
 
|24
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|7
 
|4
 
|0
 
|1
 
|40
 
|1
 
|32
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|}
 
 
===Variable MRMs===
 
A unique computer attached to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats.
 
 
<tabs>
 
<tab name="BASE">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|4
 
|0
 
|1
 
|10
 
|1
 
|9
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|15
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|4
 
|0
 
|1
 
|30
 
|1
 
|23
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|4
 
|0
 
|1
 
|40
 
|1
 
|31
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="DMG">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|6
 
|0
 
|1
 
|10
 
|1
 
|18
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|6
 
|0
 
|1
 
|20
 
|1
 
|30
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|6
 
|0
 
|1
 
|30
 
|1
 
|46
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|6
 
|0
 
|1
 
|40
 
|1
 
|62
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="ACC">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|2
 
|0
 
|1
 
|10
 
|1
 
|14
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|2
 
|0
 
|1
 
|20
 
|1
 
|23
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|2
 
|0
 
|1
 
|30
 
|1
 
|35
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|2
 
|0
 
|1
 
|40
 
|1
 
|47
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="HEAT">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|2
 
|0
 
|1
 
|10
 
|1
 
|4
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|2
 
|0
 
|1
 
|20
 
|1
 
|7
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|2
 
|0
 
|1
 
|30
 
|1
 
|11
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|2
 
|0
 
|1
 
|40
 
|1
 
|15
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
</tabs>
 
 
==Narc Missile Beacon==
 
The Narc launcher fires an inert missile that emits a homing beacon all friendly units can lock on to, providing a +2 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|NARC Launcher
 
|[[Ammunition#NARC|NARC]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|3
 
|0
 
| +1
 
|1
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|330
 
|Yes
 
|AMS immune
 
|-
 
|NARC Launcher (C)
 
|[[Ammunition#NARC|NARC]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
| +1
 
|2
 
| -100%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|AMS immune
 
|}
 
 
==Rockets==
 
Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit.
 
 
===Rocket Launcher===
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RL10
 
|N/A
 
|Missile
 
|0.5
 
|1
 
|4
 
|0
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 40 dmg + 20 stability per remaining ammo
 
|-
 
|RL15
 
|N/A
 
|Missile
 
|1
 
|1
 
|4
 
|0
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 60 dmg + 30 stability per remaining ammo
 
|-
 
|RL20
 
|N/A
 
|Missile
 
|1.5
 
|2
 
|4
 
|0
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 80 damage + 40 stability per remaining ammo
 
|-
 
|RL40
 
|N/A
 
|Missile
 
|3
 
|5
 
|6
 
|0
 
|2
 
|40
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 240 damage + 80 stability per remaining ammo
 
|}
 
 
===Inferno Rocket Launcher===
 
Inferno rocket launchers trade raw damage for heat.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Inferno RL10
 
|N/A
 
|Missile
 
|0.5
 
|1
 
|2
 
|2
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 20 damage + 20 stability per remaining ammo
 
|-
 
|Inferno RL15
 
|N/A
 
|Missile
 
|1
 
|1
 
|2
 
|2
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 30 damage + 30 stability per remaining ammo
 
|-
 
|Inferno RL20
 
|N/A
 
|Missile
 
|1.5
 
|2
 
|2
 
|2
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 40 damage + 40 stability per remaining ammo
 
|}
 
 
===Reloading Rocket Launcher===
 
Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Reloading RL10
 
|N/A
 
|Missile
 
|0.75
 
|1
 
|3
 
|0
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 30 damage + 20 stability per remaining ammo
 
|-
 
|Reloading RL15
 
|N/A
 
|Missile
 
|1.5
 
|1
 
|3
 
|0
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 45 damage + 30 stability per remaining ammo
 
|-
 
|Reloading RL20
 
|N/A
 
|Missile
 
|2.25
 
|2
 
|3
 
|0
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 60 damage + 40 stability per remaining ammo
 
|-
 
|Reloading RL40
 
|N/A
 
|Missile
 
|4.5
 
|5
 
|4
 
|0
 
|2
 
|40
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 240 damage + 80 stability per remaining ammo
 
|}
 
 
==Short Range Missiles==
 
Short range missiles sacrifice range for high damage.
 
 
===Standard SRM===
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|SRM2
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1
 
|1
 
|8
 
|0
 
|4
 
|2
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM2 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|0.5
 
|1
 
|9
 
|0
 
|3
 
|2
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM4
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|2
 
|1
 
|8
 
|0
 
|4
 
|4
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM4 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1
 
|1
 
|9
 
|0
 
|3
 
|4
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM6
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|6
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM6 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|1
 
|9
 
|0
 
|3
 
|6
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|}
 
 
===Streak SRM===
 
Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak SRM2
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|1.5
 
|1
 
|9
 
|0
 
|4
 
|2
 
|1
 
|6
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM2 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|1
 
|1
 
|10
 
|0
 
|3
 
|2
 
|1
 
|9
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM4
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|3
 
|1
 
|9
 
|0
 
|4
 
|4
 
|1
 
|9
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM4 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|2
 
|1
 
|10
 
|0
 
|3
 
|4
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM6
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|4.5
 
|2
 
|9
 
|0
 
|4
 
|6
 
|1
 
|12
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM6 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|3
 
|2
 
|10
 
|0
 
|3
 
|6
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|}
 
 
===Support SRM===
 
Designed to be fired in melee, these SRMs are smaller and fit on support hardpoints.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Support SRM2
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|1
 
|1
 
|4
 
|0
 
|2
 
|2
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|-
 
|Support SRM4
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|2
 
|1
 
|4
 
|0
 
|2
 
|4
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|-
 
|Support SRM6
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|3
 
|2
 
|4
 
|0
 
|2
 
|6
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|}
 
 
===Piercing SRM===
 
Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Piercing SRM1
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|1
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|-
 
|Piercing SRM2
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|-
 
|Piercing SRM3
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|3
 
|2
 
|1
 
|0
 
|0
 
|3
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|}
 
 
==Thunderbolt==
 
Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thunderbolt 5
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|3
 
|1
 
|30
 
|0
 
|15
 
|1
 
|1
 
|7
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 10
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|7
 
|2
 
|55
 
|0
 
|27
 
|1
 
|1
 
|10
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 15
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|11
 
|3
 
|80
 
|0
 
|40
 
|1
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 20
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|15
 
|5
 
|100
 
|0
 
|50
 
|1
 
|1
 
|19
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|}
 
</div>
 
 
 
= Support =
 
<div class="mw-collapsible">
 
 
 
== Anti-Missile Systems ==
 
=== AMS ===
 
Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles.
 
 
<tabs>
 
<tab name="On">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AMS
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|20
 
|1
 
|3
 
|0
 
|0
 
|12
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 25% weapon accuracy. 100m range
 
|-
 
|AMS (C)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|10
 
|1
 
|0
 
|0
 
|0
 
|12
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|No
 
|0% jam chance. 40% weapon accuracy. 120m range
 
|} </tab>
 
<tab name="Overload">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AMS
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|30
 
|1
 
|5
 
|0
 
|0
 
|12
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|40% jam chance. 25% weapon accuracy. 100m range
 
|-
 
|AMS (C)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|20
 
|1
 
|6
 
|0
 
|0
 
|12
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|No
 
|30% jam chance. 35% weapon accuracy. 120m range
 
|} </tab>
 
</tabs>
 
 
=== Laser AMS ===
 
Laser AMS removes the need for ammunition at the cost of increased heat generation by replacing ballistic point defense weapons with rapid firing pulse lasers. It can also be converted into a weapon in a pinch.
 
 
<tabs>
 
<tab name="On">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|2
 
|0
 
|0
 
|20
 
|1
 
|6
 
|0
 
|0
 
|12
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 30% weapon accuracy. 100m range
 
|} </tab>
 
<tab name="Overload">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|2
 
|0
 
|0
 
|35
 
|1
 
|12
 
|0
 
|0
 
|12
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|30% jam chance. 25% weapon accuracy. 100m range
 
|} </tab>
 
<tab name="SPL">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|12
 
|0
 
|0
 
|3
 
|1
 
|4
 
|0
 
|0
 
|12
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|Yes
 
|0% jam chance
 
|} </tab>
 
</tabs>
 
 
== Anti-Personnel Pod ==
 
Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|A Pod
 
|N/A
 
|Support
 
|0.5
 
|1
 
|35
 
|0
 
|5
 
|1
 
|1
 
|0
 
|0
 
| +2
 
|10
 
| +50%
 
|0
 
|30
 
|30
 
|30
 
|30
 
|Yes
 
|Volatile: explodes for 10 damage + 5 stability. 35 damage to all targets within 30m of original target. Cannot damage self
 
|}
 
 
== Flamers ==
 
Flamers deal little physical damage but apply substantial heat to their target. When used properly this overheating can prevent an enemy from being able to return fire or even cause the targeted unit to shut down, suffer internal damage, or cause an ammunition explosion.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|10
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|Flamer (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|4
 
|0
 
|0
 
|4
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| +20% damage to overheating targets. Always sets trees on fire
 
|-
 
|ER Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|150
 
|210
 
|270
 
|Yes
 
|
 
|-
 
|Heavy Flamer
 
|N/A
 
|Support
 
|1.5
 
|1
 
|10
 
|15
 
|0
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
|0
 
|0
 
|60
 
|90
 
|120
 
|150
 
|Yes
 
| +20% damage to overheating targets
 
|-
 
|AOE Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|90
 
|90
 
|90
 
|No
 
|5 damage, 5 heat to all targets w/in 60m of original target
 
|-
 
|Heavy AOE Flamer
 
|N/A
 
|Support
 
|1.5
 
|1
 
|10
 
|15
 
|0
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|60
 
|90
 
|120
 
|150
 
|No
 
| +20% damage to overheating targets. 10 damage, 10 heat to all targets w/in 60m of original target
 
|-
 
|Vehicle Flamer
 
|N/A
 
|Support
 
|2
 
|3
 
|10
 
|20
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|5
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
| Yes
 
| +75% damage to overheating targets. Internal ammo: 5 shots
 
|}
 
 
== Machine Guns ==
 
Machine guns deal little damage, have severely limited range, and depend upon large bins of volatile ammunition stores. They are capable of extremely high rates of fire and can be effective at scoring critical hits on internal components.
 
 
=== Single Shot ===
 
This MG has been heavily modified to fire once in a rapid burst, doing a lot of up-front damage. This makes it better at breaching armor against hardened targets but much worse at causing critical hits on exposed weaknesses.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Slug MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|18
 
|0
 
|4
 
|1
 
|1
 
|3
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|}
 
 
=== Multi Shot ===
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|0% jam chance
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|0% jam chance
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|1
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|3
 
|1
 
|3
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -25%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -70%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|2.5% jam chance
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|2.5% jam chance
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|2
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|10% jam chance
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|2
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|10% jam chance
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|6
 
|1
 
|6
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|15% jam chance
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|2
 
|1
 
|3
 
|1
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|15% jam chance
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|3
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|5% jam chance
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|3
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|5% jam chance
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|3
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|20% jam chance
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|3
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|20% jam chance
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|9
 
|1
 
|6
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|30% jam chance
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|3
 
|1
 
|6
 
|2
 
|0
 
|3
 
| -75%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|30% jam chance
 
|} </tab>
 
</tabs>
 
 
== TAG ==
 
Target Acquisition Gear applies a debuff on targets which lasts one turn and gives friendly mechs a +1 accuracy bonus to hit the target. Clan TAGs can stack this effect twice though the duration remains the same. C3M applies a similar debuff providing a +2 accuracy bonus. The two effects do not stack.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light TAG
 
|N/A
 
|Support
 
|0.5
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
| +1
 
|4
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Duration: 1 turn. Stack limit: 1
 
|-
 
|Light TAG (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
| +1
 
|4
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Duration: 1 turn. Stack limit: 2
 
|-
 
|TAG
 
|N/A
 
|Support
 
|1
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
| +1
 
|4
 
| -100%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
| Duration: 1 turn. Stack limit: 1
 
|-
 
|TAG (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|4
 
| +1
 
|4
 
| -100%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| Duration: 1 turn. Stack limit: 2
 
|-
 
|C3 Master
 
|N/A
 
|Support
 
|3
 
|4
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -100%
 
|0
 
|210
 
|360
 
|510
 
|570
 
|Yes
 
|Duration: 2 turns. Stack Limit: 1. Increased Lance Resolve +2. Increases lance accuracy +1. Increases lance sensors/sight range +20%
 
|}
 
</div>
 
 
 
= Community Content Weapons =
 
<div class="mw-collapsible">
 
 
 
'''Note:''' These are custom [[Community Content]] weapons.
 
 
=== Binary Heavy Laser ===
 
The Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat. Can change fire mode between Split Cores and Linked Cores. Linked is the default mode, Split fires two shots at less damage per shot with damage falloff on each shot.
 
 
<tabs>
 
<tab name="Linked">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary Heavy Laser
 
| N/A
 
| Energy
 
| 7
 
| 4
 
| 160
 
| 0
 
| 0
 
| 1
 
| 1
 
| 120
 
| 0
 
| -4
 
| 0
 
| -30%
 
| 0
 
| 150
 
| 300
 
| 450
 
| 510
 
| Yes
 
|
 
|}
 
</tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary Heavy Laser
 
| N/A
 
| Energy
 
| 7
 
| 4
 
| 80
 
| 0
 
| 0
 
| 2
 
| 1
 
| 120
 
| 0
 
| -4
 
| 0
 
| -30%
 
| 0
 
| 150
 
| 300
 
| 450
 
| 510
 
| Yes
 
| 30% damage falloff between 155m and 450m
 
|}
 
</tab>
 
</tabs>
 
 
=== Binary PPC ===
 
Modeled after the rare and mostly forgotten Binary Laser Cannon, the Binary Particle Projector Cannon is a pair of PPC projectors fused together into a single weapon. Able to fire either in concert or in sequence, the Bleeper, as it is affectionately known to its creators, has proven effective if unusual. Can change fire mode between Paired and Split.
 
 
<tabs>
 
<tab name="Paired">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary PPC
 
| N/A
 
| Energy
 
| 10
 
| 6
 
| 110
 
| 0
 
| 20
 
| 1
 
| 1
 
| 55
 
| 0
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| -2 accuracy debuff on target
 
|}
 
</tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary PPC
 
| N/A
 
| Energy
 
| 10
 
| 6
 
| 60
 
| 0
 
| 20
 
| 2
 
| 1
 
| 55
 
| 0
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| -2 accuracy debuff on target. 40% damage falloff between 185m and 540m
 
|}
 
</tab>
 
</tabs>
 
 
=== Insanity PPC ===
 
The Clan Chemical Improved Heavy Bombast Extended Range Hypervelocity Multi-Binary-Pulse Streak Tight-Stream-Electro-Magnetic-Pulse Enhanced Light Reloading One Shot X-Pulse Assault Re-Engineered Hyper Variable-Speed-Pulse-Rotary Plasma LB-Snub-X PPC Array + Capacitor (cCiHBERHvM-B-PST-S-E-M-PELROSX-PARe-EHV-S-P-RPLB-S-XPAC for short) merges a number of different weapon effects into a single platform. It uses streak technology so it won't fire unless it is guaranteed to hit, it fires a cluster of shots which scramble sensors like a PPC shotgun and does AoE damage around the target. Luckily (or unluckily, depending on your point of view) it only  has an internal ammunition supply of 6, meaning it can be fired just twice per mission. It is also highly volatile, so don't let it get crit or you're going to have a bad time.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Insanity PPC
 
| N/A
 
| Energy
 
| 12
 
| 12
 
| 50
 
| 20
 
| 20
 
| 3
 
| 1
 
| 80
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 210
 
| 450
 
| 660
 
| 900
 
| Yes
 
|
 
* Internal ammo: 6
 
* -3 accuracy debuff on target
 
* Volatile: explodes for 150 dmg + 60 stability
 
* Only fires on a guaranteed hit
 
* 25 AoE damage, 2 stability damage, 6 heat damage to all targets w/in 30m of original target
 
|}
 
 
=== Lava Gun ===
 
The Lava Gun shoots rapid-fire gouts of super-heated engine plasma, somewhat resembling lava. The Lava Gun fires a burst of three shots, each dealing moderate armor and heat damage, though the weapon itself generates a large amount of heat upon firing. NOTE: unlike other plasma weapons, this does not consume ammo.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Lava Gun
 
| N/A
 
| Energy
 
| 9
 
| 8
 
| 35
 
| 15
 
| 0
 
| 3
 
| 1
 
| 50
 
| 3
 
| 0
 
| 0
 
| -90%
 
| 0
 
| 100
 
| 250
 
| 400
 
| 550
 
| Yes
 
| Increases target heat gen by 10%. 30% bonus damage against overheating targets
 
|}
 
 
=== Magnetic Harpoon ===
 
The Magnetic Harpoon fires a single 'harpoon' projectile which heavily destabilizes the target. While extremely effective against BattleMechs, the Magnetic Harpoon has virtually no effect against tanks, buildings, or BA. The Magnetic Harpoons carry a finite internal ammunition capacity of 15 shots.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Magnetic Harpoon
 
| N/A
 
| Ballistic
 
| 7
 
| 4
 
| 10
 
| 0
 
| 75
 
| 1
 
| 1
 
| 1
 
| 0
 
| +1
 
| 0
 
| 0
 
| 0
 
| 30
 
| 60
 
| 90
 
| 120
 
| Yes
 
| Internal ammo: 15 shots. Volatile: explodes for 50 dmg + 75 stability
 
|}
 
 
=== Rapid LRM ===
 
Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RLRM increases the size and weight of the launcher in order to keep jam chances consistent even at higher firing rates.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 5
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 5
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 15
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 15
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 25
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 25
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 40% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
</tabs>
 
 
=== Rapid MRM ===
 
Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times in bursts of 10 missiles, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RMRM uses Endo-Steel components which reduces the weight of the system but increases the bulk, with the benefit of keeping the jam chances consistent even at higher firing rates.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 40
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 40
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 50
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 50
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 60
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 40% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 60
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
</tabs>
 
 
=== Rotary Light Rifle ===
 
The Rotary Light Rifle is an update to the ancient Light Rifle that takes notes from the Rotary Autocannons of the 3060s. It fires between one and three shots per trigger pull depending on how heavy the operator wants to run the trigger. The Rotary Light Rifle has an internal ammo capacity of 36 rounds.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 1
 
| 1
 
| 3
 
| 2
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 2
 
| 1
 
| 6
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 3
 
| 1
 
| 9
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
</tabs>
 
 
=== Silver Bullet Hyper-Assault Gauss 10 ===
 
This weapon is a hybrid of the Inner Sphere Silver Bullet Gauss Rifle and the Clan Hyper-Assault Gauss Rifle.
 
 
Note: The SBHAG/10 uses Silver Bullet ammunition
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Silver Bullet Hyper-Assault Gauss 10 (C)
 
|[[Ammunition#Gauss|Silver Bullet Gauss]]
 
|Ballistic
 
|17
 
|10
 
|110
 
|0
 
|1
 
|2
 
|5
 
|32
 
|4
 
| +1
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
|Total Damage: 220. Volatile: explodes for 220 dmg + 40 stability
 
|}
 
 
=== Snub-Nose Gauss Rifle ===
 
The SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Snub-Nose Gauss Rifle
 
| [[Ammunition#Gauss|Gauss]]
 
| Ballistic
 
| 11
 
| 4
 
| 80
 
| 0
 
| 15
 
| 1
 
| 1
 
| 7
 
| 2
 
| +1
 
| 0
 
| 0
 
| 60
 
| 200
 
| 400
 
| 600
 
| 800
 
| No
 
| 50% damage fall off between 200m and 600mVolatile: explodes for 80 dmg + 15 stability
 
|}
 
 
=== Stormbreaker Mk-9 ===
 
The Stormbreaker is a Magshot Rifle equivalent of the MG Array. It fires bursts in multiples of four, up to twelve shots with the x3 mode. However it is quite susceptible to jams and produces tremendous heat and recoil at higher firing rates.
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 4
 
| 1
 
| 15
 
| 3
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
|
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 8
 
| 1
 
| 30
 
| 5
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
| 10% jam chance
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 12
 
| 1
 
| 45
 
| 8
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
| 30% jam chance
 
|}
 
</tab>
 
</tabs>
 
 
=== Super MML ===
 
The Super MML is capable of firing LRM, SRM, SSRM, MRM, ATM, Thunderbolt, and Arrow IV munitions.
 
 
<tabs>
 
<tab name="Arrow IV">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Missile
 
|20
 
|12
 
|30
 
|0
 
|10
 
|1
 
|1
 
|16
 
|3
 
|0
 
|0
 
|0
 
|180
 
|460
 
|800
 
|1480
 
|1750
 
|No
 
| +/- 10 damage. Scatter 40-80m. AMS immune
 
|}
 
</tab>
 
<tab name="ATM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|2
 
|10
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|}
 
</tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|20
 
|12
 
|4
 
|0
 
|1
 
|15
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="MRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|20
 
|12
 
|4
 
|0
 
|1
 
|30
 
|1
 
|16
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|4
 
|10
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|}
 
</tab>
 
<tab name="SSRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|4
 
|10
 
|1
 
|16
 
|0
 
|0
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|}
 
</tab>
 
<tab name="Thunderbolt 20">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|20
 
|12
 
|100
 
|0
 
|51
 
|1
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|}
 
</tab>
 
</tabs>
 
 
=== Support PPC Array ===
 
The SuPPC is several BA Support PPCs welded together to make an array that fires three smaller shots. If it sounds silly that's because it is, but you can't argue with the results. It ignores a little bit of evasion and has a slightly higher crit chance than standard PPCs.
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|SuPPC
 
|N/A
 
|Energy
 
|3
 
|2
 
|12
 
|0
 
|3
 
|3
 
|1
 
|17
 
|0
 
|0
 
|1
 
| +25%
 
|0
 
|105
 
|210
 
|315
 
|420
 
|No
 
| -1 accuracy debuff on target
 
|}
 
 
=== Ultra LB-X ===
 
Unique variants of the Clan LB-X weapon system, these guns add the double-tap functionality of Ultra-Autocannons while retaining the ability to use both slug and cluster munitions like LB-X Autocannons at the cost of a small drop in damage per shot. The '''Projectiles''' column shows info for Slug ammo on the left and Cluster ammo on the right. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]].
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra LBX AC/2 (C)
 
| [[Ammunition#LB-X|LBX/2]]
 
| Ballistic
 
| 7
 
| 3
 
| 20
 
| 0
 
| 3
 
| 1
 
| 1 / 2
 
| 4
 
| 2
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 460
 
| 720
 
| 920
 
| No
 
| 0% jam chance
 
|-
 
| Ultra LBX AC/5 (C)
 
| [[Ammunition#LB-X|LBX/5]]
 
| Ballistic
 
| 9
 
| 4
 
| 40
 
| 0
 
| 6
 
| 1
 
| 1 / 5
 
| 5
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| 0% jam chance
 
|-
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra LBX AC/2 (C)
 
| [[Ammunition#LB-X|LBX/2]]
 
| Ballistic
 
| 7
 
| 3
 
| 20
 
| 0
 
| 6
 
| 2
 
| 1 / 2
 
| 8
 
| 2
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 460
 
| 720
 
| 920
 
| No
 
| 15% jam chance
 
|-
 
| Ultra LBX AC/5 (C)
 
| [[Ammunition#LB-X|LBX/5]]
 
| Ballistic
 
| 9
 
| 4
 
| 40
 
| 0
 
| 11
 
| 2
 
| 1 / 5
 
| 10
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| 15% jam chance
 
|-
 
</tab>
 
</tabs>
 
</div>
 
 
= Battle Armor Weapons =
 
For info on Battle Armor weapons please see the [[Battle Armor Weapons]] page.
 
<br />
 
<br />
 
 
[[Category:Community Content]]
 

Latest revision as of 03:26, 31 March 2022