Difference between revisions of "Infiltrator MK II Battle Armor"

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|mechtype = Battle Armor
 
|mechtype = Battle Armor
 
|weight = 4t
 
|weight = 4t
 +
|troopers = 4
 
|support = 8
 
|support = 8
|speed = 2/2/4
+
|speed = 2/2/5
|maxdamage = 4
+
|maxdamage = 40
|maxstability = 0
+
|maxstability = 8
|maxheat = 8
+
|maxheat = 0
 
|armor = 168
 
|armor = 168
 
|structure = 20
 
|structure = 20
|kickdamage = 4
+
|kickdamage = 16
|punchdamage = 2
+
|punchdamage = 8
 
|meleeweapondamage =  
 
|meleeweapondamage =  
|headequip1 = Battle Armor Jump Jet (S)
+
|headequip1 = BA Stealth Armor (Fixed)
|headequip2 = BA Magshot Gauss Rifle
+
|headequip2 = Battle Armor Jump Jet (S) (Fixed)
|headequip3 = BA SMG
+
|headequip3 = Magnetic Clamps (Fixed)
|headequip4 = BA BA ECM
+
|headequip4 = BA ECM (Fixed)
|ctequip1 = Battle Armor Jump Jet (S)
+
|headequip5 = BA Parafoil (Fixed)
|ctequip2 = BA Magshot Gauss Rifle
+
|headequip6 = BA Magshot Gauss Rifle
|ctequip3 = BA SMG
+
|headequip7 = BA SMG
|ctequip4 = BA BA ECM
+
|ctequip1 = Battle Armor Jump Jet (S) (Fixed)
|ltequip1 = Battle Armor Jump Jet (S)
+
|ctequip2 = Battle Armor Jump Jet (S) (Fixed)
|ltequip2 = BA Magshot Gauss Rifle
+
|ctequip3 = Magnetic Clamps (Fixed)
|ltequip3 = BA SMG
+
|ctequip4 = BA ECM (Fixed)
|ltequip4 = BA BA ECM
+
|ctequip5 = BA Parafoil (Fixed)
|rtequip1 = Battle Armor Jump Jet (S)
+
|ctequip6 = BA Magshot Gauss Rifle
|rtequip2 = BA Magshot Gauss Rifle
+
|ctequip7 = BA SMG
|rtequip3 = BA SMG
+
|ltequip1 = Battle Armor Jump Jet (S) (Fixed)
|rtequip4 = BA BA ECM
+
|ltequip2 = Battle Armor Jump Jet (S) (Fixed)
 +
|ltequip3 = Magnetic Clamps (Fixed)
 +
|ltequip4 = BA ECM (Fixed)
 +
|ltequip5 = BA Parafoil (Fixed)
 +
|ltequip6 = BA Magshot Gauss Rifle
 +
|ltequip7 = BA SMG
 +
|rtequip1 = Battle Armor Jump Jet (S) (Fixed)
 +
|rtequip2 = Battle Armor Jump Jet (S) (Fixed)
 +
|rtequip3 = Magnetic Clamps (Fixed)
 +
|rtequip4 = BA ECM (Fixed)
 +
|rtequip5 = BA Parafoil (Fixed)
 +
|rtequip6 = BA Magshot Gauss Rifle
 +
|rtequip7 = BA SMG
 
}}
 
}}
 
=== Description ===
 
=== Description ===
 
The Infiltrator Mk. II is a battle armor suit designed as a replacement for the earlier Infiltrator Mk. I. The earlier Mk. I, though capable, had a number of critical flaws that the Mk. II was designed to solve. With better armament and protection than its predecessor, the Mk. II was superior in all ways except cost. A battle armor-scale Magshot rifle provides firepower while an anti-infantry SMG provides light defense. A suite of stealth armor keeps the suit protected on the field. The only serious downside is the slow ground speed of the Mk. II, though jump jets help keep the suit semi-mobile.
 
The Infiltrator Mk. II is a battle armor suit designed as a replacement for the earlier Infiltrator Mk. I. The earlier Mk. I, though capable, had a number of critical flaws that the Mk. II was designed to solve. With better armament and protection than its predecessor, the Mk. II was superior in all ways except cost. A battle armor-scale Magshot rifle provides firepower while an anti-infantry SMG provides light defense. A suite of stealth armor keeps the suit protected on the field. The only serious downside is the slow ground speed of the Mk. II, though jump jets help keep the suit semi-mobile.
 +
 +
===Bonuses===
 +
{{AffinitySquirrelyBastard}}
  
 
=== Availability ===
 
=== Availability ===
Appears as an ambusher in 2.5-3.5 skull missions in urban biomes or bought in the [[Lyran_Commonwealth#Faction_Store_Inventory|Steiner]] and [[Federated_Suns#Faction_Store_Inventory|Davion]] faction stores.
+
Appears as an ambusher in 2.5-3.5 skull missions in urban biomes and can be bought in the [[Lyran_Commonwealth#Faction_Store_Inventory|Steiner]] and [[Federated_Suns#Faction_Store_Inventory|Davion]] faction stores.
  
  
{{LoadoutImage|image=IFL-II-BA.png}}
+
{{LoadoutImage|image=IFL-II-BA.jpg}}
  
 
[[Category:Battle Armor]]
 
[[Category:Battle Armor]]

Latest revision as of 15:35, 23 February 2022

Infiltrator MK. II Battle Armor
Infiltrator.png
General Data
'Mech Type Battle Armor
Weight 4t
Troopers 4
Stock Specifications
Hardpoints Support: 8
Speed 2/2/5
Firepower Max Damage: 40
Max Stability: 8
Max Heat: 0
Durability Armor: 168
Structure: 20
Melee Kick: 16
Punch: 8
Stock Equipment
Trooper 1 BA Stealth Armor (Fixed)
Battle Armor Jump Jet (S) (Fixed)
Magnetic Clamps (Fixed)
BA ECM (Fixed)
BA Parafoil (Fixed)
BA Magshot Gauss Rifle
BA SMG
Trooper 2 Battle Armor Jump Jet (S) (Fixed)
Battle Armor Jump Jet (S) (Fixed)
Magnetic Clamps (Fixed)
BA ECM (Fixed)
BA Parafoil (Fixed)
BA Magshot Gauss Rifle
BA SMG
Trooper 3 Battle Armor Jump Jet (S) (Fixed)
Battle Armor Jump Jet (S) (Fixed)
Magnetic Clamps (Fixed)
BA ECM (Fixed)
BA Parafoil (Fixed)
BA Magshot Gauss Rifle
BA SMG
Trooper 4 Battle Armor Jump Jet (S) (Fixed)
Battle Armor Jump Jet (S) (Fixed)
Magnetic Clamps (Fixed)
BA ECM (Fixed)
BA Parafoil (Fixed)
BA Magshot Gauss Rifle
BA SMG


Description

The Infiltrator Mk. II is a battle armor suit designed as a replacement for the earlier Infiltrator Mk. I. The earlier Mk. I, though capable, had a number of critical flaws that the Mk. II was designed to solve. With better armament and protection than its predecessor, the Mk. II was superior in all ways except cost. A battle armor-scale Magshot rifle provides firepower while an anti-infantry SMG provides light defense. A suite of stealth armor keeps the suit protected on the field. The only serious downside is the slow ground speed of the Mk. II, though jump jets help keep the suit semi-mobile.

Bonuses

Pilot Affinity: Squirrely Bastard

Gains +2 defense and +1 evasion at all times

Availability

Appears as an ambusher in 2.5-3.5 skull missions in urban biomes and can be bought in the Steiner and Davion faction stores.


Stock Loadout
Stock Loadout