Difference between revisions of "RawData:Weapon Autocannon AC5 0-STOCK"
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|Icon=uixSvgIcon_weapon_Ballistic | |Icon=uixSvgIcon_weapon_Ballistic | ||
|Tonnage=8 | |Tonnage=8 | ||
− | |InventorySize= | + | |InventorySize=4 |
|ComponentType=Weapon | |ComponentType=Weapon | ||
|ComponentSubType=Weapon | |ComponentSubType=Weapon | ||
Line 38: | Line 38: | ||
|RefireModifier=1 | |RefireModifier=1 | ||
|ShotsWhenFired=1 | |ShotsWhenFired=1 | ||
− | |ProjectilesPerShot= | + | |ProjectilesPerShot=1 |
|AttackRecoil=2 | |AttackRecoil=2 | ||
|Instability=15 | |Instability=15 | ||
|WeaponEffectID=WeaponEffect-Weapon_AC5 | |WeaponEffectID=WeaponEffect-Weapon_AC5 | ||
}} | }} |
Revision as of 18:53, 7 February 2022
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 720 |
AttackRecoil | 2 |
Damage | 45 |
HeatGenerated | 6 |
Type | Autocannon |
Id | Weapon_Autocannon_AC5_0-STOCK |
RangeSplit | 180,360,540 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | AC/5 |
Instability | 15 |
Bonuses | NoFireInMelee,WpnRecoil: 1 |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC5 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 8 |
InventorySize | 4 |
Rarity | 0 |
ComponentType | Weapon |
Details | A flexible weapon, AC/5s strike a balance between long range, power, and performance. These weapons are commonly found on medium 'Mechs as their primary source of reliable damage. Like all Autocannon weaponry, AC/5s suffer from recoil effects from continuous fire. |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | GM |
Name | AC/5 |
Model | Tactical Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC5 |
HeatDamage | 0 |