Difference between revisions of "RawData:MechDef IS Standard Battle Armor IS-S-BA"

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Line 85: Line 85:
 
|MaxArmor=0
 
|MaxArmor=0
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
 +
|Hardpoints=AntiPersonnel
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 190: Line 191:
 
|ComponentDefID=Gear_Supercharger_BA
 
|ComponentDefID=Gear_Supercharger_BA
 
|ComponentDefType=Upgrade
 
|ComponentDefType=Upgrade
 +
|HardpointSlot=-1
 +
|FixedEquipment=true
 +
|Count=0
 +
}}
 +
{{MechInventory
 +
|MechID=chassisdef_ba_is_standard
 +
|MountedLocation=LeftLeg
 +
|ComponentDefID=Gear_Swarm_Effect
 +
|ComponentDefType=Upgrade
 +
|HardpointSlot=-1
 +
|FixedEquipment=true
 +
|Count=0
 +
}}
 +
{{MechInventory
 +
|MechID=chassisdef_ba_is_standard
 +
|MountedLocation=LeftLeg
 +
|ComponentDefID=Weapon_Swarm_Attack
 +
|ComponentDefType=Weapon
 
|HardpointSlot=-1
 
|HardpointSlot=-1
 
|FixedEquipment=true
 
|FixedEquipment=true
Line 278: Line 297:
 
|simGameMechPartCost=15000
 
|simGameMechPartCost=15000
 
|Version=1
 
|Version=1
|MechTags=unit_generic,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_notsacellum
+
|MechTags=unit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_notsacellum
 
}}
 
}}
 
{{MechLocation
 
{{MechLocation
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|Location=Head
 
|Location=Head
|CurrentArmor=48
+
|CurrentArmor=46
 
|CurrentRearArmor=-1
 
|CurrentRearArmor=-1
 
|CurrentInternalStructure=5
 
|CurrentInternalStructure=5
|AssignedArmor=48
+
|AssignedArmor=46
 
|AssignedRearArmor=-1
 
|AssignedRearArmor=-1
 
}}
 
}}
Line 301: Line 320:
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|Location=LeftTorso
 
|Location=LeftTorso
|CurrentArmor=48
+
|CurrentArmor=46
 
|CurrentRearArmor=0
 
|CurrentRearArmor=0
 
|CurrentInternalStructure=5
 
|CurrentInternalStructure=5
|AssignedArmor=48
+
|AssignedArmor=46
 
|AssignedRearArmor=0
 
|AssignedRearArmor=0
 
}}
 
}}
Line 310: Line 329:
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|Location=CenterTorso
 
|Location=CenterTorso
|CurrentArmor=48
+
|CurrentArmor=46
 
|CurrentRearArmor=0
 
|CurrentRearArmor=0
 
|CurrentInternalStructure=5
 
|CurrentInternalStructure=5
|AssignedArmor=48
+
|AssignedArmor=46
 
|AssignedRearArmor=0
 
|AssignedRearArmor=0
 
}}
 
}}
Line 319: Line 338:
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|Location=RightTorso
 
|Location=RightTorso
|CurrentArmor=48
+
|CurrentArmor=46
 
|CurrentRearArmor=0
 
|CurrentRearArmor=0
 
|CurrentInternalStructure=5
 
|CurrentInternalStructure=5
|AssignedArmor=48
+
|AssignedArmor=46
 
|AssignedRearArmor=0
 
|AssignedRearArmor=0
 
}}
 
}}
Line 427: Line 446:
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|MountedLocation=Head
 
|MountedLocation=Head
|ComponentDefID=Weapon_SRM_SRM2_BA_OS
+
|ComponentDefID=Weapon_Laser_SmallLaser_BA
 
|ComponentDefType=Weapon
 
|ComponentDefType=Weapon
 
|HardpointSlot=0
 
|HardpointSlot=0
 
|FixedEquipment=false
 
|FixedEquipment=false
 
|Count=0
 
|Count=0
}}
 
{{MechInventory
 
|MechID=mechdef_ba_is_standard
 
|MountedLocation=Head
 
|ComponentDefID=Weapon_SRM_SRM2_BA_OS
 
|ComponentDefType=Weapon
 
|HardpointSlot=0
 
|FixedEquipment=false
 
|Count=1
 
 
}}
 
}}
 
{{MechInventory
 
{{MechInventory
Line 454: Line 464:
 
|MechID=mechdef_ba_is_standard
 
|MechID=mechdef_ba_is_standard
 
|MountedLocation=CenterTorso
 
|MountedLocation=CenterTorso
|ComponentDefID=Weapon_MachineGun_MachineGun_BA
+
|ComponentDefID=Weapon_Laser_SmallLaser_BA
 
|ComponentDefType=Weapon
 
|ComponentDefType=Weapon
 
|HardpointSlot=0
 
|HardpointSlot=0

Revision as of 18:54, 7 February 2022

ChassisTagsProtoMech,OmniMech
Cost15000
UINameIS Standard Battle Armor
Tonnage4
VariantNameIS-S-BA
Manufacturer
IconuixTxrIcon_isstandard
StockRoleBattle Armor
Rarity0
Idchassisdef_ba_is_standard
StartingTonnage
DetailsThe Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked.
LeftArmActuatorLimit
NameIS Standard Battle Armor
Model
weightClassLIGHT
Purchasabletrue
YangsThoughtsThe Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked.
RightArmActuatorLimit
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationHead
HardpointsAntiPersonnel,AntiPersonnel
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationLeftTorso
HardpointsAntiPersonnel
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots9
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationCenterTorso
HardpointsAntiPersonnel
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationRightTorso
HardpointsAntiPersonnel
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationRightArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots30
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationLeftLeg
HardpointsAntiPersonnel
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_is_standard
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor0
MaxRearArmor-1
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_structureslots_standard_battlearmor
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_armorslots_standard_battlearmor
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_bacore_010
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_kit_battlearmor
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engine_cooling_battlearmor
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engineslots_battlearmor
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_BA
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_SensorsA_BA
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_SensorsB_BA
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Gyro_BA
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Supercharger_BA
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Swarm_Effect
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeWeapon
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDWeapon_Swarm_Attack
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_BA_Standard
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_JumpJet_BA_Standard
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_BA_Standard
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_JumpJet_BA_Standard
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_Battle_Armor_Claw
Rarity0
Cost15000
Idmechdef_ba_is_standard
Version1
simGameMechPartCost15000
Manufacturer
UINameIS Standard Battle Armor
DetailsThe Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked.
ChassisIDchassisdef_ba_is_standard
Model
NameIS Standard Battle Armor
Purchasabletrue
IconuixTxrIcon_isstandard
MechTagsunit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_notsacellum
MechIDmechdef_ba_is_standard
CurrentArmor46
CurrentRearArmor-1
LocationHead
AssignedArmor46
AssignedRearArmor-1
CurrentInternalStructure5
MechIDmechdef_ba_is_standard
CurrentArmor0
CurrentRearArmor-1
LocationLeftArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_is_standard
CurrentArmor46
CurrentRearArmor0
LocationLeftTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_is_standard
CurrentArmor46
CurrentRearArmor0
LocationCenterTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_is_standard
CurrentArmor46
CurrentRearArmor0
LocationRightTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_is_standard
CurrentArmor0
CurrentRearArmor-1
LocationRightArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_is_standard
CurrentArmor0
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_is_standard
CurrentArmor0
CurrentRearArmor-1
LocationRightLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_is_standard
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA