Difference between revisions of "Module:Equipment"

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Line 17: Line 17:
 
   local tableList= mw.html.create('ul')
 
   local tableList= mw.html.create('ul')
 
    
 
    
   for k,v in pairs(mechs) do
+
   for k,v in pairs(value) do
 
     tableList:tag('li'):wikitext(string.format("%s:%s  %s:%s", type(k), tostring(k), type(v), tostring(v)))
 
     tableList:tag('li'):wikitext(string.format("%s:%s  %s:%s", type(k), tostring(k), type(v), tostring(v)))
 
   end
 
   end
Line 23: Line 23:
 
   return tableList
 
   return tableList
  
   -- return mw.html.create('div').wikitext(string.format("%s:%s %s:%s", type(key), tostring(key), type(value), tostring(value)))
+
 
 +
--[==[ 
 +
  local where = string.format('MechInventory.ComponentDefID HOLDS "%s"', equipment)
 +
 
 +
  -- when querying for mechs, set the limit to 2000. this is arbitrarily high
 +
  -- (larger than the total number of mechs). without this, factions with lots
 +
   -- of mechs would not show all of them.
 +
  local equipmentMechData = mw.ext.cargo.query(
 +
    'Mech,Chassis','Chassis.Name=Name,Chassis.VariantName=VariantName',
 +
    { join = 'Mech.ChassisID=Chassis.Id', where=where, limit=2000 }
 +
  )
 +
 
 +
  local equipList = mw.html.create('ul')
 +
  equipList:cssText('column-count: 3;-moz-column-count: 3;-webkit-column-count: 3')
 +
  for _, mech in ipairs(equipmentMechData) do
 +
    equipList:tag('li'):wikitext(string.format(
 +
      '[[%s#%s|%s %s]]', mech['Name'], mech['VariantName'],  
 +
      mech['Name'], mech['VariantName']
 +
    ))
 +
  end
 +
  return equipList
 +
--]==]
 +
 
 
end
 
end
  

Revision as of 11:21, 7 December 2021

Documentation for this module may be created at Module:Equipment/doc

-- Module:Equipment is my attempt to create a list of mechs that use a particular 
-- bit of equipment with the idea being you can see what mechs to hunt for particular bits of gear.

local p = {}

local mechs = require('Module:Mech').core
local getArgs = require('Module:Arguments').getArgs


function p.equipmentMechs(frame)
  local tpl_args = getArgs(frame, {parentFirst=true})

  local equipment = tpl_args[1]

  local key, value = next(mechs)

  local tableList= mw.html.create('ul')
  
  for k,v in pairs(value) do
    tableList:tag('li'):wikitext(string.format("%s:%s  %s:%s", type(k), tostring(k), type(v), tostring(v)))
  end

  return tableList


--[==[  
  local where = string.format('MechInventory.ComponentDefID HOLDS "%s"', equipment)

  -- when querying for mechs, set the limit to 2000. this is arbitrarily high
  -- (larger than the total number of mechs). without this, factions with lots
  -- of mechs would not show all of them.
  local equipmentMechData = mw.ext.cargo.query(
    'Mech,Chassis','Chassis.Name=Name,Chassis.VariantName=VariantName',
    { join = 'Mech.ChassisID=Chassis.Id', where=where, limit=2000 }
  )

  local equipList = mw.html.create('ul')
  equipList:cssText('column-count: 3;-moz-column-count: 3;-webkit-column-count: 3')
  for _, mech in ipairs(equipmentMechData) do
    equipList:tag('li'):wikitext(string.format(
      '[[%s#%s|%s %s]]', mech['Name'], mech['VariantName'], 
      mech['Name'], mech['VariantName']
    ))
  end
  return equipList
--]==]

end

function p.mechEquipment(frame)
  local tpl_args = getArgs(frame, {parentFirst=true})
  gearpiece = tpl_args[1]

  local mech = mechs.mech_inventory.componentDefID(gearpiece)

  if mech == nil then
    return mw.html.create('div').wikitext("''Mech not found''")
  end

  local equip = {}

  local mechList = mw.html.create('ul')

  for _, tag in ipairs(mech.equip) do
    if p.componentID[equip] ~= nil then
      table.insert(equip, p.componentID[tag])
    end
  end

  table.sort(tags)
  for _, tag in ipairs(equip) do
    factionList:tag('li'):wikitext(tag)
  end
  
  return mechList
end

return p