Difference between revisions of "Skills and Abilities"
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| +5% ranged hit chance<br>-1 recoil<br>50% unjam chance<br>'''Ability: Multitarget or Battlelord<br>or Intensify Firepower''' | | +5% ranged hit chance<br>-1 recoil<br>50% unjam chance<br>'''Ability: Multitarget or Battlelord<br>or Intensify Firepower''' | ||
| +12.5% melee hit chance<br><br><br>'''Ability: Sure Movement<br>or Phantom<br>or Sideslip''' | | +12.5% melee hit chance<br><br><br>'''Ability: Sure Movement<br>or Phantom<br>or Sideslip''' | ||
− | | -25.0% chance to die when incapacitated<br><br><br>'''Ability: Bulwark or Shielded Stance<br>or Redundant Components''' | + | | -25.0% chance to die when incapacitated<br>+1 punch hit<br><br>'''Ability: Bulwark or Shielded Stance<br>or Redundant Components''' |
| +3 accuracy in min. range<br>+10% resolve generation<br><br>'''Ability: Sensor Lock<br>or Target Prediction<br>or Target Painting''' | | +3 accuracy in min. range<br>+10% resolve generation<br><br>'''Ability: Sensor Lock<br>or Target Prediction<br>or Target Painting''' | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
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| +9% ranged hit chance<br>-10% jam chance<br>90% unjam chance<br>15% Chance for +15% dmg | | +9% ranged hit chance<br>-10% jam chance<br>90% unjam chance<br>15% Chance for +15% dmg | ||
| +22.5% melee hit chance<br>+2 unsteady threshold | | +22.5% melee hit chance<br>+2 unsteady threshold | ||
− | | -45.0% chance to die when incapacitated<br>+6% Heat Efficiency | + | | -45.0% chance to die when incapacitated<br>+6% Heat Efficiency |
| Called shot mastery<br>+18% resolve generation | | Called shot mastery<br>+18% resolve generation | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Revision as of 04:14, 21 November 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills
Level | XP Cost | Total XP | Gunnery | Piloting | Guts | Tactics |
---|---|---|---|---|---|---|
1 | - | - | +1% ranged hit chance 10% unjam chance |
+2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum health |
+2% resolve generation |
2 | 100 | 100 | +2% ranged hit chance 20% unjam chance |
+5.0% melee hit chance | -10.0% chance to die when incapacitated | +4% resolve generation |
3 | 400 | 500 | +3% ranged hit chance 30% unjam chance |
+7.5% melee hit chance | -15.0% chance to die when incapacitated | +6% resolve generation |
4 | 900 | 1,400 | +4% ranged hit chance -5% jam chance 40% unjam chance 15% Chance for +15% stab. dmg |
+10.0% melee hit chance +0.1 sprint multiplier |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty +8% resolve generation |
5 | 1,600 | 3,000 | +5% ranged hit chance -1 recoil 50% unjam chance Ability: Multitarget or Battlelord or Intensify Firepower |
+12.5% melee hit chance Ability: Sure Movement or Phantom or Sideslip |
-25.0% chance to die when incapacitated +1 punch hit Ability: Bulwark or Shielded Stance or Redundant Components |
+3 accuracy in min. range +10% resolve generation Ability: Sensor Lock or Target Prediction or Target Painting |
6 | 2,500 | 5,500 | +6% ranged hit chance 60% unjam chance |
+15.0% melee hit chance +1 hit defense +3 melee defense |
-30.0% chance to die when incapacitated +3% Heat Efficiency |
Called shot bonus +12% resolve generation |
7 | 3,600 | 9,100 | +7% ranged hit chance -2 recoil 70% unjam chance |
+17.5% melee hit chance +0.2 sprint multiplier |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty +14% resolve generation |
8 | 4,900 | 14,000 | +8% ranged hit chance 80% unjam chance Ability: Precision Master or Energy/Ballistic/Missile Master or Perfect Targeting |
+20.0% melee hit chance Ability: Ace Pilot or Invisible Target or Street Racer |
-40.0% chance to die when incapacitated Ability: Juggernaut or Brawler or Brute Force |
+6 accuracy in min. range +16% resolve generation Ability: Master Tactician or Knife Fighter or Sensor Sweep |
9 | 6,400 | 20,400 | +9% ranged hit chance -10% jam chance 90% unjam chance 15% Chance for +15% dmg |
+22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +6% Heat Efficiency |
Called shot mastery +18% resolve generation |
10 | 8,100 | 28,500 | +10% ranged hit chance 100% unjam chance Ability: Stone Cold or Overwhelming Aggression |
+25.0% melee hit chance +3 hit defense +6 melee defense Ability: Lightfoot or Spotter |
-50.0% chance to die when incapacitated 6 maximum injuries Ability: Defensive Formation or Hull Down |
-3 indirect fire penalty +20% resolve generation Ability: Eagle Eye or Command and Control |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.
Mech Pilot Abilities
These abilities are primarily available to Mech (M) and Mech/Vehicle (MV) pilots. Vehicle (V) pilots have access to: Multi-Target, Precision Master, Sure Movement, Ace Pilot, Shielded Stance, Sensor Lock, and Master Tactician as detailed in this FAQ post.
Vehicle Pilot Abilities
These abilities are available to Vehicle (V) and Mech/Vehicle (M/V) pilots.
Universal Abilities
These abilities are available to all pilots: Mech (M) Vehicle (V) and Mech/Vehicle (MV) pilots.
NPC Abilities
These abilities are only available to NPC pilots. Currently only the B Team pilots and the VIP have access to these in their associated missions (like B-Team and Training Day).
NPC | Level 1 | ![]() |
Training Wheels | ACTION: Focus attention for a turn, gaining +1 to weapon accuracy and +5% to weapon damage for the turn. 2 turn cooldown. |
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Roles
Depending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title. This is purely cosmetic, and has no function on gameplay; though it can still be useful, as it clues in what skills an enemy has and may help you guess at their tactics and underlying statistics.
Skill | - | Gunnery 8 | Piloting 8 | Guts 8 | Tactics 8 |
---|---|---|---|---|---|
Gunnery 5 | Gunner | - | Flanker | Gladiator | Striker |
Piloting 5 | Pilot | Skirmisher | - | Brawler | Scout |
Guts 5 | Defender | Lancer | Outrider | - | Vanguard |
Tactics 5 | Tactician | Sharpshooter | Recon | Sentinel | - |
XP Per Level
The following table details how much XP is required to level up at each skill level.
Skill Level | XP | Total XP |
---|---|---|
1->2 | 100 | 100 |
2->3 | 400 | 500 |
3->4 | 900 | 1400 |
4->5 | 1600 | 3000 |
5->6 | 2500 | 5500 |
6->7 | 3600 | 9100 |
7->8 | 4900 | 14000 |
8->9 | 6400 | 20400 |
9->10 | 8100 | 28500 |
Revostae's Example Pilot Skill Builds