Difference between revisions of "Hellspawn"
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<tabs> | <tabs> | ||
<tab name="HSN-7D"> | <tab name="HSN-7D"> | ||
− | {{AutoInfoboxVariant|HSN-7D | + | {{AutoInfoboxVariant|HSN-7D}} |
− | | | + | ===Description=== |
+ | {{MechDetails|HSN-7D}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedSensors1}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|HSN-7D}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=HSN-7D.png}} | ||
+ | </tab> | ||
+ | <tab name="HSN-7D2"> | ||
+ | {{AutoInfoboxVariant|HSN-7D2 | ||
+ | |image = Hellspawn.png | ||
}} | }} | ||
===Description=== | ===Description=== | ||
− | {{MechDetails|HSN- | + | {{MechDetails|HSN-7D2}} |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkImprovedSensors1}} | |
− | |||
+ | {{QuirkHeroMech}} | ||
− | |||
− | + | {{AffinityKeenEyed}} | |
===Factions=== | ===Factions=== | ||
− | + | The HSN-7D2 can only be found as an enemy duelist in [[Game World]] contracts. | |
− | {{LoadoutImage|image=HSN- | + | {{LoadoutImage|image=HSN-7D2.png}} |
</tab> | </tab> | ||
<tab name="HSN-7X"> | <tab name="HSN-7X"> | ||
{{AutoInfoboxVariant|HSN-7X | {{AutoInfoboxVariant|HSN-7X | ||
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|modspeed = 13 (MASC) | |modspeed = 13 (MASC) | ||
}} | }} | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkImprovedSensors1}} | |
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− | + | {{AffinityKeenEyed}} | |
Revision as of 04:18, 5 November 2021
HSN-7D
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fast Fire Support |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 3 Support: 1 |
Speed | 6/9/6 |
Firepower | Max Damage: 161 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 520 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Hellspawn Improved Sensors (Fixed) |
Center Torso | Guardian ECM |
Left Torso | Ammo LRM Ammo LRM LRM10 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | M Pulse Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | M Pulse |
Right Arm | LRM10 M Pulse |
Description
The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
HSN-7D2
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 330 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 720 Structure: 376 |
Heat Efficiency | Sinking: 72 Alpha: 118 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Hellspawn Improved Sensors (Fixed) |
Center Torso | Angel ECM |
Left Torso | Coolant Pod Coolant Pod ER S Laser Heat Sink (D) Jump Jet (S) Jump Jet (S) |
Right Torso | Coolant Pod ER S Laser Heat Sink (D) Jump Jet (S) Jump Jet (S) |
Left Arm | ER M Laser ER M Laser RL20 |
Right Arm | ER M Laser ER M Laser RL20 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
This Hero 'Mech is a take on the Hellspawn piloted by Greta Halperin. It has been extensively modified with experimental technologies to turn it into a deadly first strike backstabber. Both LRM launchers are swapped for two single shot Rocket Launcher 20s and each arm mounted Pulse Laser has been replaced with a pair of ER Medium Lasers. The torso mounted pulse laser was dropped entirely for two ER Small Lasers and twelve Double Heat Sinks sinks enhanced by a trio of Coolant Pods allow the pilot to alpha strike repeatedly until the target has been destroyed, while switching the Guardian for an advanced Angel ECM Suite prevides increased protection.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The HSN-7D2 can only be found as an enemy duelist in Game World contracts.
HSN-7X
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Deep Raider |
Stock Specifications | |
Hardpoints | Missile: 3 Support: 5 |
Speed | 6/9/6 |
Modified Sprint | 13 (MASC) |
Firepower | Max Damage: 166 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 560 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Hellspawn Improved Sensors (Fixed) |
Center Torso | Guardian ECM |
Left Torso | CASE Ammo SRM INF Ammo SRM SRM4 SRM4 Jump Jet (S) |
Right Torso | M.A.S.C. Ammo Narc Beacon Ammo Narc Haywire S Pulse S Pulse Jump Jet (S) |
Left Arm | S Pulse S Pulse |
Right Arm | Narc Launcher S Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers