Difference between revisions of "Highlander IIC"

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m (Bot: Adding category Clan BattleMechs)
m (Fixed clan quirk)
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan BattleMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan BattleMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  

Revision as of 05:49, 21 September 2021

HGN-IIC-1
Highlander IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 370
Max Stability: 76
Max Heat: 0
Durability Armor: 1390
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 115
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse (C)
M Pulse (C)
M Pulse (C)
Ammo Streak SRM
Right Torso Artemis IV FCS
Jump Jet (A)
Ammo Gauss
Ammo Gauss
Ammo Gauss
LRM20 (C)
Left Arm Streak SRM6 (C)
Streak SRM6 (C)
Right Arm Gauss Rifle (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

One of the most popular Star League BattleMechs, many a Highlander accompanied General Aleksandr Kerensky into exile and over time the Highlander IIC emerged. It carries the maximum amount of Ferro-Fibrous armor that can be crammed on the frame, fourteen and a half tons. As with the original, the IIC carries enough jump jets to move up to ninety meters at a time, allowing MechWarriors to execute the Highlander Burial. Armed with a Gauss Rifle and LRM-20 at range, the HGN-IIC also has a trio of Medium Pulse Lasers and a pair of Streak SRM-6s at point-blank.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HGN-IIC-4
Highlander IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 310
Max Stability: 52
Max Heat: 0
Durability Armor: 1390
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 93
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
CASE II (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
Ammo Streak LRM
Ammo Streak LRM
Ammo Streak LRM
Ammo Streak SRM
Right Torso Jump Jet (A)
Ammo Gauss
Ammo Gauss
Ammo Gauss
Streak LRM20 (C)
Left Arm Streak SRM4 (C)
Right Arm CASE II (C)
Gauss Rifle (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

One of the most popular Star League BattleMechs, many a Highlander accompanied General Aleksandr Kerensky into exile and over time the Highlander IIC emerged. It carries the maximum amount of Ferro-Fibrous armor that can be crammed on the frame, fourteen and a half tons. As with the original, the IIC carries enough jump jets to move up to ninety meters at a time, allowing MechWarriors to execute the Highlander Burial. Armed with a Gauss Rifle and a Streak LRM-20, the HGN-IIC can lay down brutal fire at range. A trio of Medium Pulse Lasers and a Streak SRM-4 provide close-range defense.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout