Difference between revisions of "RawData:Weapon LRM Rapid 0-STOCK"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(No difference)

Revision as of 22:44, 5 September 2021

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange810
AttackRecoil1
Damage4
HeatGenerated6
TypeLRM
IdWeapon_LRM_Rapid_0-STOCK
RangeSplit180,390,600
AOECapablefalse
ShotsWhenFired5
IndirectFireCapabletrue
UINameRLRM
Instability1
BonusesMissileHealth: 1,NoFireInMelee,ProjectileBurst: 5,VariableBurstCount: 6
Cost290000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconMRM
DamageVariance0
Tonnage9
InventorySize3
Rarity0
ComponentTypeWeapon
DetailsCombining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerBolt of Madness Industries
NameRapid LRM
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategoryLRM
HeatDamage0