Difference between revisions of "Hip Actuators"
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* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. | ||
* DESTROYED: Unable to perform kick attacks. | * DESTROYED: Unable to perform kick attacks. | ||
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Revision as of 07:20, 2 September 2021
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
Hip
The default hip actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Hip |
Value: | 30,000 |
Gear ID: | emod_leg_hip |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 60%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: Unable to perform kick attacks.
Stable Hip
Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.
Manufacturer: | Generic |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Hip |
Value: | 30,000 |
Gear ID: | emod_leg_hip_stable |
Equipped Effects:
- -2.5% stability damage taken.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 60%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: Unable to perform kick attacks.