Difference between revisions of "Game Mechanics"

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(Initiative stuff)
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= Heat =
 
= Heat =
 
[[Heat Scale Effects]]
 
[[Heat Scale Effects]]
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= Initiative =
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BTA uses the Expanded Initiative mod which doubles the initiative phases from 5 to 10. For more information click the link below:
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[[Initiative Phases]]

Revision as of 07:02, 31 August 2021

This page is a work in progress.

The following is a list of tips and articles relating to game mechanics.

Movement

  • When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
  • Sprinting does not end your turn.
  • Evasion is not removed from 'Mechs when they are attacked.
  • Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.

Leg Actuator Damage

If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over.

Heat

Heat Scale Effects

Initiative

BTA uses the Expanded Initiative mod which doubles the initiative phases from 5 to 10. For more information click the link below:

Initiative Phases