Difference between revisions of "Yeoman"
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Revision as of 07:14, 28 August 2021
YMN-6Y
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Pure Missile Support |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 200 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 760 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 54 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Yeoman Combat Computer (Fixed) |
Left Torso | CASE Ammo LRM Ammo LRM Ammo LRM |
Right Torso | CASE Heat Sink (D) Ammo LRM Ammo LRM Ammo LRM |
Left Arm | LRM10 LRM15 |
Right Arm | LRM10 LRM15 |
Description
In an attempt to quickly follow up on the successful Wraith BattleMech, Curtiss Militech released the Yeoman. The Yeoman has an awkward physical appearance when compared to most other BattleMechs as it is dominated by its massive missile ports. The Yeoman is powered by a 240 fusion engine that gives the Yeoman a top speed of 64.8 km/h. To save weight, the 'Mech has an Endo Steel chassis and is armored with eight and a half tons of Ferro-Fibrous armor that provides a respectable amount of armor protection. The Yeoman carries two LRM-15 launchers and LRM-10 launchers. Since that is the only armament on the 'Mech, any MechWarrior that pilots a Yeoman has to be wary of letting enemies get close, as it has no secondary weapons to deal with such foes.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 1st Knights of the Inner Sphere
- 30th Marik Militia
- Gray Death Legion
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
YMN-7Y-AR
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Pure Missile Support |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 230 Max Stability: 114 Max Heat: 0 |
Durability | Armor: 805 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 48 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Yeoman Combat Computer (Fixed) |
Center Torso | Heat Sink (D) |
Left Torso | CASE Ammo T-Bolt10 Ammo T-Bolt5 Ammo T-Bolt5 |
Right Torso | CASE Ammo T-Bolt10 Ammo T-Bolt10 Ammo T-Bolt5 |
Left Arm | Thunderbolt 10 Thunderbolt 5 Thunderbolt 5 |
Right Arm | Thunderbolt 10 Thunderbolt 5 Thunderbolt 5 |
Description
One of House Marik's many variants on their homegrown fire support mech the Yeoman, the YMN-7Y-AR takes a decidedly Solaris VII approach to the mech. After a particularly disastrous battle in which supporting Yeomans were rendered useless by massed AMS coverage, the FWLM decided to push forward with a Thunderbolt launcher centric variant, the -7Y-AR. Armed with a pair of Thunderbolt-10 and a quartet of Thunderbolt-5 launchers, all of which are AMS resistant, the YMN-7Y-AR can put down a respectable amount of firepower with minimal AMS interferance. However, the weight of the weapons left little room for ammo, meaning the design's endurance leaves much to be desired.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Word of Blake
- Word of Blake
- 40th Shadow Division
YMN-8Y
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Pure Missile Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 234 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 940 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 96 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Yeoman Combat Computer (Fixed) |
Center Torso | Heat Sink (D) |
Left Torso | CASE Heat Sink (D) Snub-Nose PPC Ammo Streak SRM |
Right Torso | CASE Heat Sink (D) Snub-Nose PPC Ammo Streak SRM |
Left Arm | Streak SRM4 Streak SRM4 |
Right Arm | Streak SRM4 Streak SRM4 |
Description
One of House Marik's many variants on their homegrown fire support chassis the Yeoman, the Yeoman-8Y takes a slightly unusual approach by adding energy weapons to the chassis. In the cavernous arms rest a quartet of Streak SRM-4s but those play second fiddle to the stars of the show, a pair of Snub-Nose PPCs in the side torsos. Despite the bonus heat sinks the mech carries, the YMN-8Y has heat problems if all its weapons lock, so pilots are advised to be cautious with their trigger finger. The Yeoman-8Y found limited success in the FWLM but its pilots speak extremely highly of it, often resisting promotions out of the mech.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
YMN-9Y
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Pure Missile Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 320 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 760 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Yeoman Combat Computer (Fixed) |
Left Torso | CASE Ammo MRM Apollo Ammo MRM Apollo |
Right Torso | CASE Heat Sink (D) Ammo MRM Apollo Ammo MRM Apollo |
Left Arm | Apollo FCS MRM40 |
Right Arm | Apollo FCS MRM40 |
Description
One of House Marik's many variants of their premier fire support mech the Yeoman, the YMN-9Y uses weaponry acquired in an agreement with the Draconis Combine. In exchange for some of House Marik's ER Large Laser production, the Combine provided the FWL with a shipment of MRM-40 launchers. The FWLM immediately put them to use on Yeoman chassis, two to a Yeoman. It's a simple design with a simple purpose: vomit missiles at the targets until they stop moving. The YMN-9Y found mild success but the inaccuracy of the MRM system turned off many pilots from the mech.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
YMN-10-OR
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Pure Missile Support |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 160 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Yeoman Combat Computer (Fixed) |
Left Torso | CASE Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM Ammo SRM |
Right Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM Ammo SRM |
Left Arm | LRM10 MML5 MML5 |
Right Arm | LRM10 MML5 MML5 |
Description
In an attempt to quickly follow up on the successful Wraith BattleMech, Curtiss Militech released the Yeoman. The Yeoman has an awkward physical appearance when compared to most other BattleMechs as it is dominated by its massive missile ports. The Yeoman is powered by a 240 fusion engine that gives the Yeoman a top speed of 64.8 km/h. To save weight, the 'Mech has an Endo Steel chassis and is armored with eight and a half tons of Ferro-Fibrous armor that provides a respectable amount of armor protection. This variant introduces newer equipment to the design. The LRM-15s have been removed in favor of four MML-5 Launchers which have been given 3 tons of ammunition. The 'Mech has been given Jump Jets and an XL Gyro. The weight saved with these changes allows for additional armor to be installed on the arms and legs.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government