Difference between revisions of "Zeus X"
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Revision as of 21:42, 3 May 2021
ZEU-X
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Prototype Fire Support & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 3 Support: 1 |
Speed | 7/8/0 |
Firepower | Max Damage: 280 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1240 Structure: 305 |
Heat Efficiency | Sinking: 72 Alpha: 86 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XXL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Zeus Easy to Pilot (Fixed) |
Structure | Composite Structure (Fixed) |
Armor | Reactive Plating |
Center Torso | Medium X-Pulse |
Left Torso | Medium X-Pulse |
Right Torso | CASE II Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG Ammo LBX/20 SLUG Ammo MRM Ammo MRM |
Left Arm | LBX AC/20 |
Right Arm | MRM30 |
Description
The first of what became commonly referred to as the Zeus X series, the ZEU-X was a variant of the venerable Zeus BattleMech developed during the Clan Invasion that used Experimental Technology to push the envelope of the original Zeus design. The 'Mech was built using a Composite chassis which weighed half as much as a regular chassis, but was only half as strong as a normal internal structure. The 'Mech was also armored with Reactive Armor. The 'Mech was armed with an LB-X Autocannon/20 as its primary weapon, backed up by an MRM 30 launcher. The ZEU-X carried three tons of ammunition for the LB-X AC/20 and two tons for the MRM 30, stored in the right torso and protected by CASE II. For close combat, the Zeus had two Medium X-Pulse Lasers. Finally, for added speed, the 'Mech was built using an XXL engine which weighed only seventeen and a half tons, giving the 'Mech a maximum speed of 86 kph, and carried a dozen Double Heat Sinks.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
ZEU-X-X
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Prototype Fire Support & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 3 Support: 1 |
Speed | 7/8/0 |
Firepower | Max Damage: 240 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1240 Structure: 305 |
Heat Efficiency | Sinking: 72 Alpha: 76 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XXL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Zeus Easy to Pilot (Fixed) |
Structure | Composite Structure (Fixed) |
Armor | Reactive Plating |
Center Torso | ER M Laser |
Left Torso | ER M Laser |
Right Torso | CASE II Ammo HVAC/5 Ammo HVAC/5 Ammo Streak SRM Ammo Streak SRM [Half] |
Left Arm | HVAC/5 HVAC/5 |
Right Arm | Streak SRM4 Streak SRM6 |
Description
Where the standard Zeus X was designed as a mid-range brawler with a lot of advanced technology to back it up, the Zeus X-X was designed as a split-role mech. Armed with cutting edge Hypervelocity Autocannon/5s taken from Capellan salvage, the Zeus X-X packs a respectable ranged punch. At medium ranges, a pair of ER Medium Lasers provide token defense. However, at close ranges 10 Streak SRM tubes provide a respectable blow against any pesky light mechs that think to take advantage of the sniper assault mech. The rest of the chassis remains the same: a massive 400-rated XXL Engine for power, Composite structure for weight, and Reactive armor for protection.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards