Difference between revisions of "Foot Actuators"
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
== Rawlings Actuators == | == Rawlings Actuators == | ||
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
== Earthwerks Actuators == | == Earthwerks Actuators == | ||
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: | + | * DESTROYED: Reduces walk and sprint distances by 10%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
+ | |||
+ | [[Category:Actuators]] |
Revision as of 02:46, 19 April 2021
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
Generic Actuators
Foot
The default foot actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Rawlings Actuators
Foot Epsilon
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- DFAs do +5% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Omicron +
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 60000 |
Equipped Effects:
- DFAs do +10% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Omega + +
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 90000 |
Equipped Effects:
- DFAs do +15% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Earthwerks Actuators
Foot Scissor
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 60000 |
Equipped Effects:
- Kicks do +10% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Axe +
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- Kicks do +15% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Roundhouse + +
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 90000 |
Equipped Effects:
- Kicks do +20% more damage.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 10%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.