Difference between revisions of "Foot Actuators"

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(Critical effects changes; generic foot added)
m (Formatting; added category)
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'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
 
== Rawlings Actuators ==
 
== Rawlings Actuators ==
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'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
Line 87: Line 87:
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
Line 115: Line 115:
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
 
== Earthwerks Actuators ==
 
== Earthwerks Actuators ==
Line 144: Line 144:
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
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'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
Line 200: Line 200:
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
 
 +
[[Category:Actuators]]

Revision as of 02:46, 19 April 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Foot

The default foot actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Rawlings Actuators

Foot Epsilon

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • DFAs do +5% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omicron +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60000


Equipped Effects:

  • DFAs do +10% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omega + +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90000


Equipped Effects:

  • DFAs do +15% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Earthwerks Actuators

Foot Scissor

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60000


Equipped Effects:

  • Kicks do +10% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Axe +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • Kicks do +15% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Roundhouse + +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90000


Equipped Effects:

  • Kicks do +20% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.