Difference between revisions of "Upper Leg Actuators"
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* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | ||
− | * DESTROYED: -2 accuracy penalty to kick attacks. | + | * DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties). |
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* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | ||
− | * DESTROYED: -2 accuracy penalty to kick attacks. | + | * DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties). |
Revision as of 02:37, 16 April 2021
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
Upper Leg
The default upper leg actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Leg |
Value: | 30000 |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties).
Speedy Upper Leg
Designed for slightly greater speed at the cost of heavier weight, this actuator allows a mech to move just that little bit faster. The effect is fairly minor however.
Manufacturer: | Generic |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Upper Leg |
Value: | 30000 |
Equipped Effects:
- +0.025 sprint multiplier.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties).