Difference between revisions of "Template:WeaponMace"

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* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
 
* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
  
=== Used By These Mechs: ===
+
'''Used By These Mechs:'''
 
<div class="mw-collapsible mw-collapsed>
 
<div class="mw-collapsible mw-collapsed>
  
  
 
[[Talos#TLS-3M|TLS-3M]]<br>
 
[[Talos#TLS-3M|TLS-3M]]<br>
[[Valiant#V4-LNT-M6|V4-LNT-M6]]
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[[Valiant#V4-LNT-M6|V4-LNT-M6]]<br>
 
[[Valkyrie II#VLK-II-1M|VLK-II-1M]]
 
[[Valkyrie II#VLK-II-1M|VLK-II-1M]]
 
</div>
 
</div>

Latest revision as of 05:34, 12 April 2021

While initially little more than bulked out hatchets that traded a cutting edge for crushing ability when they first appeared in the Solaris Games in the mid 3050s, by 3060 the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or sword has made them rarely seen in general military 'Mech designs.

Tonnage: 3-6t (depending on size of mech)
Critical Slots: 3-5 (depending on size of mech)

Notes:

  • Deals damage equal to the attacker's tonnage x 1.25 and stability damage equal to the attacker's tonnage x 1.5.
  • Hit on the full body table.
  • Successful hits always make target unstable.
  • Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.

Used By These Mechs: