|
|
Line 1: |
Line 1: |
| ==Latest Patch Notes== | | ==Latest Patch Notes== |
− | v9.0 (aka the "The Dream is Real!" release) has been released to the installer. What a patch this is, let's go: | + | v9.3 (aka the "War Never Changes" update) has been released to the installer. This patch is a pretty Big Deal:tm: so let's get to it: |
| | | |
− | '''NEW FUNCTIONALITY:''' HOLY SHIT IT'S [[Full List of Mechs#Quad Mechs|QUAD MECHS]]. Four-legged mechs, called quad mechs in BT, have come to BTA. There are two at present, the [[Goliath]] and the [[Barghest]], both detailed slightly below. Quads have bonus movement speed, the two we currently have possess 360 vision thanks to their turrets, and benefit more heavily from some new functionality described below (line of sight obstruction). Quads are also very stable and have massively increased stability thresholds (four legs good, two legs bad). Go check 'em out! | + | '''NEW FUNCTIONALITY:''' WarTech IIC has arrived. This is a territory control mod by our very own BlueWinds that allows factions to fight each other for control over planets. Factions will engage in "flareups" that you can join in with to fight for control of worlds. If the attackers win (with or without your help), they gain control of the planet. More details on how flareups work, as well as their restrictions, can be found in a FAQ post both here in the FAQ and on the wiki. |
| | | |
− | '''NEW FUNCTIONALITY:''' Waypointing has come to HBS BT. Now, as long as you are walking (not sprinting), you can hold left shift and click to make waypoint movement within your walk range. This lets you walk around fire and mines pretty effectively, give it a try! | + | '''NEW MECH:''' The Conjurer, aka the Wolverine IIC, has arrived. All the Clans field it, go hunt it down. |
| | | |
− | '''NEW FUNCTIONALITY (not really):''' Specializations can be reset for a given pilot by control-clicking the "Service Record" tab in the barracks; requires Argo Training Module 2. This has been in BTA for a patch or two but we forgot to document it. | + | '''MODIFIED MECH:''' The Hellhound 1 and 2 have been modified to more accurately represent their MW4 loadouts, both actual MW4 loadout and intended designed loadout that never got made. |
| | | |
− | '''NEW FUNCTIONALITY (kind of):''' The heat scale has been modified. Now, ammo explosions are MUCH harder to cause and system failures are much easier to cause. This should help curb the mechs randomly exploding a little. Still won't be a perfect fix but it should help somewhat.
| + | *The Reinforced Life Support gear now has a cost. Whoops. Also, the Reinforced Life Support item exists, go check it out. |
| + | *The Original Adventurers now have proper portraits. |
| + | *A handful of faction stores have some updated content. |
| + | *Tanks now have their turrets back, because some tanks not having turrets was too confusing for some players. |
| + | *Cougar affinity corrected. |
| + | *Sensor/Spotter range increases no longer stack together, which should help neutralize an AI bug. |
| + | *Several cockpit mods gained some weight so they're less of a free-roll. |
| + | *A few things on the map shuffled around, mostly in the Taurus Cluster so that the map is a little more usable there. |
| | | |
− | '''NEW FUNCTIONALITY:''' Obstructed line of sight now has a larger and more relevant penalty: when shooting at a target via obstructed sight lines, they will take reduced damage to certain body parts (the obstruction is blocking some of the fire). Specifically, against tanks you will deal 50% less damage to every location but the turret. Against normal bipedal mechs you will deal 50% less damage to the legs. Against quad mechs you will deal 75% less damage to all four legs. Now, you need to really pay attention to your line of sight and try to get those clear shots. However, do be aware that it works in reverse too: you will take less damage from obstructed shots the AI takes. | + | '''IMPORTANT:''' v9.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you. |
| | | |
− | '''FIXED FUNCTIONALITY:''' Sensor/sight range boosts were not working properly. They do now. Enjoy seeing things proper-like! | + | '''IMPORTANT:''' v9.3 is not a save-breaking update, your saves are compatible. |
| | | |
− | '''NEW MECH:''' The [[Goliath]], an 80 ton quad mech. The Goliath straddles the eras and factions can be found fairly widely across the [[Factions#Inner Sphere|Inner Sphere]] in small numbers. Also it's sweet looking. | + | '''IMPORTANT:''' You can see v9.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes |
− | | |
− | '''NEW MECH:''' The [[Barghest]], a 70 ton quad mech with BIG BOLD BALLISTICS. The Barghest is close to a [[Lyran Commonwealth|Steiner]] exclusive, so go fight them for one.
| |
− | | |
− | *There's a big batch of new [[Pilots|pilots]] to represent the [[:Category:Wiki_Crew|Wiki Team]] as thanks for their hard work. Go find 'em!
| |
− | *Battle Armor is fixed and can be used again.
| |
− | *Fixed [[Hunchback]] affinity.
| |
− | *Fixed Vehicle Slot 2, it can be actually purchased this time.
| |
− | *Darius no longer yells at you as much about low funds.
| |
− | *The [[Pilot Affinities|Encouraging affinity]] is a little stronger.
| |
− | *[[Skills_and_Abilities#Abilities|Brawler]], the pilot skill, has been upgraded to permit double kicks. Note: to see the benefit from new Brawler, you'll have to take the ability fresh, retrain them to get the effect properly.
| |
− | *[[New_Delphi_Compact|New Delphi]] faction store is fixed.
| |
− | *Fixed a number of Report Me errors.
| |
− | *The Clan positive [[Mech Quirks|quirk]] got nerfed a little (less accurate, less heat sunk).
| |
− | *Mortar Flare AoE radius was reduced heavily.
| |
− | *Carrier names were clarified and should, hopefully, be a little clearer now.
| |
− | *A large number of [[Turrets|turrets]] were updated and fixed.
| |
− | *ECM no longer stacks, as was intended.
| |
− | *There's a new Tank In Town, a Large Laser Carrier. Have fun with that.
| |
− | *[[Weapons#Rockets|Rocket Launchers]] now don't explode if they're empty.
| |
− | | |
− | | |
− | '''IMPORTANT:''' v9.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
| |
− | | |
− | '''IMPORTANT:''' v9.0 is not a save-breaking update, your saves are compatible.
| |
| | | |
| '''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves | | '''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves |
Line 213: |
Line 196: |
| | | |
| [[Patch v9.2 - 2021/3/7]] | | [[Patch v9.2 - 2021/3/7]] |
| + | |
| + | [[Patch v9.3 - 2021/3/13]] |
Latest Patch Notes
v9.3 (aka the "War Never Changes" update) has been released to the installer. This patch is a pretty Big Deal:tm: so let's get to it:
NEW FUNCTIONALITY: WarTech IIC has arrived. This is a territory control mod by our very own BlueWinds that allows factions to fight each other for control over planets. Factions will engage in "flareups" that you can join in with to fight for control of worlds. If the attackers win (with or without your help), they gain control of the planet. More details on how flareups work, as well as their restrictions, can be found in a FAQ post both here in the FAQ and on the wiki.
NEW MECH: The Conjurer, aka the Wolverine IIC, has arrived. All the Clans field it, go hunt it down.
MODIFIED MECH: The Hellhound 1 and 2 have been modified to more accurately represent their MW4 loadouts, both actual MW4 loadout and intended designed loadout that never got made.
- The Reinforced Life Support gear now has a cost. Whoops. Also, the Reinforced Life Support item exists, go check it out.
- The Original Adventurers now have proper portraits.
- A handful of faction stores have some updated content.
- Tanks now have their turrets back, because some tanks not having turrets was too confusing for some players.
- Cougar affinity corrected.
- Sensor/Spotter range increases no longer stack together, which should help neutralize an AI bug.
- Several cockpit mods gained some weight so they're less of a free-roll.
- A few things on the map shuffled around, mostly in the Taurus Cluster so that the map is a little more usable there.
IMPORTANT: v9.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
IMPORTANT: v9.3 is not a save-breaking update, your saves are compatible.
IMPORTANT: You can see v9.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Older Patch Notes
Patch v1.2 - 2019/6/25
Patch v1.3 - 2019/6/26
Patch v1.4 - 2019/6/29
Patch v2.0 - 2019/6/29
Patch v2.1 - 2019/7/3
Patch v2.2 - 2019/7/3
Patch v2.3 - 2019/7/10
Patch v2.4 - 2019/7/14
Patch v2.5 - 2019/7/20
Patch v2.6 - 2019/7/29
Patch v2.6.2 - 2019/8/4
Patch v2.7 - 2019/8/4
Patch v2.8 - 2019/8/12
Patch v2.9 - 2019/8/28
Patch v2.9.2 - 2019/9/9
Patch v3.0 - 2019/9/20
Patch v3.0.2 - 2019/9/29
Patch v3.1 - 2019/10/6
Patch v3.1.1 - 2019/10/6
Patch v3.1.2 - 2019/10/11
Patch v3.2 - 2019/10/20
Patch v3.2.1 - 2019/10/23
Patch v3.3 - 2019/10/27
Patch v3.4 - 2019/11/1
Patch v3.5 - 2019/11/9
Patch v3.5.1 - 2019/11/9
Patch v3.6 - 2019/11/17
Patch v3.6.1 - 2019/11/17
Patch v3.7.4 - 2019/12/14
Patch v3.8 - 2019/12/22
Patch v3.9 - 2020/1/1
Patch v3.9.3 - 2020/1/1
Patch v3.9.4 - 2020/1/2
Patch v3.9.5 - 2020/1/8
Patch v4.0 - 2020/1/18
Patch v4.1 - 2020/1/25
Patch v4.2 - 2020/2/9
Patch v4.2.1 - 2020/2/9
Patch v4.2.2 - 2020/2/9
Patch v4.3 - 2020/2/20
Patch v4.4 - 2020/3/11
Patch v4.5 - 2020/4/3
Patch v4.5.1 - 2020/4/2
Patch v4.6 - 2020/4/8
Patch v5.0 - 2020/4/15
Patch v5.1 - 2020/4/19
Patch v5.2 - 2020/4/23
Patch v5.3 - 2020/5/4
Patch v5.4 - 2020/5/19
Patch v5.5 - 2020/6/2
Patch v5.5.1 - 2020/6/2
Patch v5.5.2 - 2020/6/6
Patch v6.0 - 2020/6/24
Patch v6.0.1 - 2020/6/25
Patch v6.1 - 2020/7/6
Patch v6.2 - 2020/7/19
Patch v6.3 - 2020/7/26
Patch v6.4 - 2020/8/9
Patch v6.4.1 - 2020/8/11
Patch v7.0 - 2020/8/21
Patch v7.1 - 2020/9/6
Patch v7.2 - 2020/9/21
Patch v7.2.1 - 2020/9/23
Patch v7.3 - 2020/10/3
Patch v7.3.2 - 2020/10/4
Patch v7.3.3 - 2020/10/6
Patch v7.4 - 2020/10/17
Patch v7.4.1 - 2020/10/18
Patch v7.5 - 2020/10/30
Patch v7.5.1 - 2020/11/2
Patch v7.6 - 2020/11/8
Patch v7.7 - 2020/11/25
Patch v7.7.1 - 2020/11/25
Patch v8.0 - 2020/12/21
Patch v8.1 - 2020/12/21
Patch v8.2 - 2021/1/2
Patch v8.3 - 2021/1/17
Patch v8.4 - 2021/1/30
Patch v8.5 - 2021/2/13
Patch v8.5.1 - 2021/2/13
Patch v8.5.1 - 2021/2/13
Patch v8.5.2 - 2021/2/13
Patch v9.0 - 2021/2/27
Patch v9.1 - 2021/2/27
Patch v9.2 - 2021/3/7
Patch v9.3 - 2021/3/13