Difference between revisions of "Mauler"
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|MAL-1R}} | |
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-1R}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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<tab name="MAL-2K"> | <tab name="MAL-2K"> | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|MAL-2K}} | |
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-2K}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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| [[File:MAL-2K.png|810px|border|Stock Loadout]] | | [[File:MAL-2K.png|810px|border|Stock Loadout]] | ||
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<tab name="MAL-2R"> | <tab name="MAL-2R"> | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|MAL-2R}} | |
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-2R}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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</tab> | </tab> | ||
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<tab name="MAL-3R"> | <tab name="MAL-3R"> | ||
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===Description=== | ===Description=== | ||
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-3R}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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</tab> | </tab> | ||
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<tab name="MAL-3S"> | <tab name="MAL-3S"> | ||
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===Description=== | ===Description=== | ||
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-3S}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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</tab> | </tab> | ||
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<tab name="MAL-4R"> | <tab name="MAL-4R"> | ||
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===Description=== | ===Description=== | ||
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
'''Pilot Affinity:''' Unlimited Power | '''Pilot Affinity:''' Unlimited Power | ||
− | Energy, ballistic, and missile weapons do 10% more damage | + | Energy, ballistic, and missile weapons do 10% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|MAL-4R}} | |
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{|style="margin-left: auto; margin-right: auto;" | {|style="margin-left: auto; margin-right: auto;" | ||
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
− | -2 recoil with ranged weapons | + | -2 recoil with ranged weapons |
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Energy, ballistic, and missile weapons do 10% more damage | Energy, ballistic, and missile weapons do 10% more damage | ||
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===Factions=== | ===Factions=== |
Revision as of 06:04, 13 February 2021
MAL-1R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 318 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 92 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | ER L Laser Heat Sink (D) |
Right Arm | ER L Laser |
Description
The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
MAL-2K
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 8 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 370 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1160 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 112 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Compact Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (A) Heat Sink (D) |
Left Torso | Ammo LRM LRM10 Ammo MRM MRM10 Ammo SRM SRM4 SRM6 |
Right Torso | Heat Sink (D) Ammo LRM LRM10 MRM10 Ammo SRM SRM4 SRM6 |
Left Arm | ER M Laser Heat Sink (D) |
Right Arm | ER M Laser Heat Sink (D) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
Stock Loadout |
MAL-2R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 96 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Ammo LRM LRM10 UAC/2 UAC/2 Ammo UAC/2 |
Right Torso | CASE Ammo LRM LRM10 UAC/2 UAC/2 Ammo UAC/2 |
Left Arm | ER M Laser ER M Laser Heat Sink (D) |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
MAL-3R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Missile: 4 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1475 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (A) C3 Slave |
Left Torso | Jump Jet (A) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM15 |
Right Torso | Jump Jet (A) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM15 |
Left Arm | LBX AC/10 |
Right Arm | LBX AC/10 |
Description
The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
MAL-3S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Mobile Artillery |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 Artillery: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 468 Max Stability: 80 Max Heat: 80 |
Durability | Armor: 1400 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 108 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | M Pulse M Pulse Ammo Sniper |
Right Torso | M Pulse M Pulse Ammo Sniper |
Left Arm | Sniper Artillery |
Right Arm | Sniper Artillery |
Description
Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
Stock Loadout |
MAL-4R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 198 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 1280 Structure: 691 |
Heat Efficiency | Sinking: 78 Alpha: 64 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Light Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (A) |
Left Torso | Ammo AC/2 CASE II LAC/2 Ammo LRM MML7 Ammo SRM |
Right Torso | Ammo AC/2 CASE II LAC/2 Ammo LRM MML7 Ammo SRM |
Left Arm | Bombast Laser Heat Sink (D) |
Right Arm | Bombast Laser Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
MAL-5C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 150 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1390 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 108 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Hyper-Assault Gauss 40 (C) |
Right Torso | Hyper-Assault Gauss 40 (C) |
Left Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Right Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Left Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Right Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Description
Designed by a maverick Ghost Bear warrior after facing off against dozens of Kuritan Maulers in the Clan Invasion, the Ghost Bear dubbed this, his final version of the Mauler, as the Mauler IIIIIC to represent the iterations he worked through. Using cutting edge Ghost Bear technology gathered from Trials of Possession, the Mauler-IIIIIC is as deadly as it gets with a simple loadout: a pair each of ER Large Pulse Lasers and Hyper-Assault Gauss Rifle-40s lay down withering firepower. 4 tons of ammo per HAG keep them firing regularly. However, the IIIIIC has severe heat issues, but if the enemy's dead, does it matter?
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy