Difference between revisions of "Septicemia"

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(Clan quirk)
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  

Revision as of 04:46, 12 February 2021

SPT-1
Septicemia.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 55T
Stock Role Garrison Cluster Duelist
Stock Specifications
Hardpoints Missile: 6
Support: 1
Omni: 2
Speed 6/8/6
Firepower Max Damage: 210
Max Stability: 48
Max Heat: 0
Durability Armor: 880
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 75
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 275 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Head ER S Laser (C)
Center Torso Ammo ATM
Jump Jet (S)
Left Torso ATM 3 (C)
ATM 3 (C)
ATM 3 (C)
Ammo ATM
Jump Jet (S)
Right Torso ATM 3 (C)
ATM 3 (C)
ATM 3 (C)
Ammo ATM
Jump Jet (S)
Left Arm ATM 3 (C)
Ammo ATM ER
Ammo ATM HE
Right Arm ATM 3 (C)
Ammo ATM ER
Ammo ATM HE
Left Leg Talons (Fixed)
Jump Jet (S)
Right Leg Talons (Fixed)
Jump Jet (S)


Description

Resurrected by a Jade Falcon backwater garrison cluster, the Septicemia found new acceptance as a duelist mech for the bored garrison warriors with nothing to do. Armed with 8 ATM-3s, as well as a lone ER Small Laser, the SPT-1 proved to be an adept dueling machine. This was not enough for Jade Falcon leadership to put the mech into wide production for front-line warriors as it was still stained with the stench of melee combat but it was approved for garrison forces in general, leading to it appearing sporadically throughout the Jade Falcon touman.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
SPT-Proto
Septicemia.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 55T
Stock Role Experimental DFA Platform
Stock Specifications
Hardpoints Energy: 2
Support: 1
Omni: 4
Speed 6/8/6
Firepower Max Damage: 28
Max Stability: 2
Max Heat: 80
Durability Armor: 860
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 63
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 275 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER S Laser (C)
Center Torso Jump Jet (S)
Left Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (C)
Ammo Plasma
Ammo Plasma
Plasma Cannon (C)
Plasma Cannon (C)
Jump Jet (S)
Jump Jet (S)
Left Leg Talons (Fixed)
Right Leg Talons (Fixed)


Description

Designed, produced, then shelved by Clan Jade Falcon post-Clan Invasion, the Septicemia was an abortive attempt to change the Falcon touman's opinion of melee combat. While the weaponry was (relatively) conventional, a HAG-20, ER Small Laser, and pair of Plasma Cannons, the mech's oddities came from its set of Talons on the legs. When paired with its 5 jump jets, the Septicemia could deliver brutalizingly powerful Death From Above attacks. Jade Falcon MechWarriors however hated the mech due to the Clan stigma against melee combat and the Septicemia was quickly mothballed to garrison forces.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout