Difference between revisions of "Bull Shark"
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{{InfoboxVariant | {{InfoboxVariant | ||
|variantname = BSK-MAZ | |variantname = BSK-MAZ | ||
− | |image = | + | |image = Bull Shark.png |
|mechtype = BattleMech | |mechtype = BattleMech | ||
|class = ASSAULT | |class = ASSAULT |
Revision as of 03:51, 12 February 2021
BSK-M3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 360 Max Stability: 140 Max Heat: 0 |
Durability | Armor: 1280 Structure: 726 |
Heat Efficiency | Sinking: 68 Alpha: 88 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 190 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo AC/5 Ammo AC/5 Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM LRM5 LRM5 M Laser M Laser |
Right Torso | Ammo AC/5 Ammo AC/5 Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM LRM5 LRM5 M Laser M Laser |
Left Arm | AC/5 AC/5 |
Right Arm | AC/5 AC/5 |
Description
This is something brand-new to me, Commander. I don't know where this 'Mech came from, but it's a serious force to be reckoned with because of its heavy weaponry and nearly impenetrable armor. Quite a find!
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
Stock Loadout |
BSK-M4
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 4/5/0 |
Firepower | Max Damage: 300 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1280 Structure: 726 |
Heat Efficiency | Sinking: 64 Alpha: 82 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 290 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 M Laser M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 M Laser M Laser |
Left Arm | AC/5 Ammo AC/5 |
Right Arm | AC/5 Ammo AC/5 |
Description
The first variant of the Bullshark to roll off Blackwells production line, the M4 drastically improves upon the prior model. Dropping the AC/10s allowed Blackwell to increase the engine size to a more respectable 290 and upgrade the LRM launchers to 15 tubes each. 1 extra ton of AC/5 ammo and 2 more heat sinks round out the design.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
Stock Loadout |
BSK-M5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 4/5/0 |
Firepower | Max Damage: 306 Max Stability: 128 Max Heat: 0 |
Durability | Armor: 1280 Structure: 726 |
Heat Efficiency | Sinking: 64 Alpha: 82 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 290 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo SRM INF M Laser M Laser Ammo SRM SRM6 |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo SRM INF M Laser M Laser Ammo SRM SRM6 |
Left Arm | AC/10 Ammo AC/10 |
Right Arm | AC/10 Ammo AC/10 |
Description
The second variant produced, the M5 redesigns the mech as a close range Brawler. The AC/5s and LRMs are dropped, allowing 2 SRM-6s with 4 tons of ammo to be mounted alongside a pair of AC/10s.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
Stock Loadout |
BSK-M6
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 2 Artillery: 1 |
Speed | 4/5/0 |
Firepower | Max Damage: 255 Max Stability: 115 Max Heat: 35 |
Durability | Armor: 1280 Structure: 726 |
Heat Efficiency | Sinking: 56 Alpha: 40 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 290 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Guardian ECM FCS Precision Computer |
Left Torso | Ammo ArrowIV Ammo ArrowIV FASCAM [Half] Ammo ArrowIV Inferno Heat Sink Heat Sink |
Right Torso | Arrow IV Heat Sink Heat Sink |
Left Arm | Light Gauss Ammo Light Gauss |
Right Arm | Light Gauss Ammo Light Gauss |
Description
The third variant produced, the M6 is an attempt to turn the Bullshark into an effective long range sniper platform. Armed with a pair of Light Gauss Rifles and a mammoth Arrow IV launcher, the M6 is capable of reaching targets at almost any range bracket.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
BSK-M7
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 4/5/0 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1320 Structure: 726 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Reflective Coating |
Center Torso | Boosted BAP |
Left Torso | CASE Ammo LRM Ammo LRM DF LRM20 Ammo UAC/5 Ammo UAC/5 |
Right Torso | CASE Ammo LRM Ammo LRM Swarm LRM20 Ammo UAC/5 Ammo UAC/5 |
Left Arm | UAC/5 |
Right Arm | UAC/5 |
Description
Taking inspiration from the M4 design, the M7 is Blackwells attempt at a modern upgrade. The AC/5s are swapped out for Ultra versions, whilst the LRMs are upped to 20 tubes. Coated in reflective armour, to better withstand the new energy weapons that dominate the modern battlefield, the M7 also fields a Boosted BAP allowing it to find even stealthed targets. A Light Engine provides the weight for the upgrades.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
BSK-MAZ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 |
Speed | 4/5/0 |
Firepower | Max Damage: 250 Max Stability: 39 Max Heat: 0 |
Durability | Armor: 1280 Structure: 726 |
Heat Efficiency | Sinking: 78 Alpha: 86 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Bullshark Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Boosted BAP |
Left Torso | LRM20 Ammo LRM Ammo LRM DF Ammo UAC/5 Ammo UAC/5 CASE |
Right Torso | LRM20 Ammo LRM Ammo LRM Swarm Ammo UAC/5 Ammo UAC/5 CASE |
Left Arm | UAC/5 |
Right Arm | UAC/5 |
Description
Apparently constructed by the now-destroyed Clan Wolverine in the early days of the Clans before Clan technology was conceived of, the Bull Shark-MAZ is a deadly design. Armed with the best the SLDF had to offer, the BSK-MAZ carries a LB-10X Autocannon, a pair of Ultra AC/5s, and a pair each of Large and Medium Lasers. 13 double heat sinks keep it all cold while 16 tons of armor cover dual CASE'd ammo bins. Though the design has been forgotten until recently, the Bull Shark is a deadly and sleek machine, ready for trouble.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The BSK-MAZ cannot be found with any factions. It is a flashpoint exclusive 'mech.