Difference between revisions of "Mauler"
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===Description=== | ===Description=== | ||
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'''Mech Quirk:''' Stabilized Weapon - AC Weapons | '''Mech Quirk:''' Stabilized Weapon - AC Weapons | ||
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Energy, ballistic, and missile weapons do 10% more damage | Energy, ballistic, and missile weapons do 10% more damage | ||
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===Factions=== | ===Factions=== | ||
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Revision as of 00:48, 1 February 2021
MAL-1R
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 318 Max Stability: 114 Max Heat: 0 |
Durability | Armor: 1030 Structure: 681 |
Heat Efficiency | Sinking: 66 Alpha: 92 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Extra Light |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Standard |
Armor | Ferro Fibrous |
Left Torso | Engine LRM 15 AC/2 AC/2 Ammo AC/2 Ammo LRM Ammo LRM CASE |
Right Torso | Engine LRM AC/2 AC/2 Ammo AC/2 Ammo LRM Ammo LRM CASE |
Left Arm | Lower Arm ER Large Laser Double Heat Sink |
Right Arm | Lower Arm ER Large Laser |
Description
The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-1R can be found with these forces:
- Draconis Combine (Kurita)
- Free Rasalhague Republic
MAL-2K
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 8 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 370 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1165 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 116 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Compact |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Endo-Steel |
Armor | Standard |
Head | FCS Artemis |
Center Torso | Double Heat Sink Jump Jet (A) |
Left Torso | LRM 10 MRM 10 SRM 6 SRM 4 Ammo LRM Artemis IV Ammo SRM Ammo MRM |
Right Torso | LRM 10 MRM 10 SRM 6 SRM 4 Ammo SRM Ammo LRM Artemis IV Double Heat Sink |
Left Arm | Lower Arm ER Medium Laser Double Heat Sink |
Right Arm | Lower Arm ER Medium Laser Double Heat Sink |
Description
The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-2K can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat
- Tortuga Dominions
Stock Loadout |
MAL-2R
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 100 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Standard |
Armor | Ferro-Fibrous |
Left Torso | LRM 10 Ultra AC/2 Ultra AC/2 Ammo Ultra AC/2 Ammo LRM CASE |
Right Torso | LRM 10 Ultra AC/2 Ultra AC/2 Ammo Ultra AC/2 Ammo LRM CASE |
Left Arm | Lower Arm ER Medium Laser ER Medium Laser Double Heat Sink |
Right Arm | Lower Arm ER Medium Laser ER Medium Laser Double Heat Sink |
Description
The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-2R can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
MAL-3R
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 0 Missile: 4 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1475 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Extra Light |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Standard |
Armor | Ferro-Fibrous |
Center Torso | C3 Slave Jump Jet(A) |
Left Torso | Engine LRM 15 Ammo LBX/10 Cluster Ammo LBX/10 Slug Ammo LRM Ammo LRM Jump Jet (A) |
Right Torso | Engine LRM 15 Ammo LBX/10 Cluster Ammo LBX/10 Slug Ammo LRM Ammo LRM Jump Jet (A) |
Left Arm | Lower Arm LBX AC/10 |
Right Arm | Lower Arm LBX AC/10 |
Description
The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-3R can be found with these forces:
- Draconis Combine (Kurita)
MAL-3S
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 6 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 258 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1400 Structure: 691 |
Heat Efficiency | Sinking: 258 Alpha: 80 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Extra Light |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Standard |
Armor | Standard |
Left Torso | Engine Medium Pulse Laser Medium Pulse Laser |
Right Torso | Engine Medium Pulse Laser Medium Pulse Laser Ammo Sniper |
Left Arm | Sniper Artillery |
Right Arm | Sniper Artillery |
Description
Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-3S can be found with these forces:
- Lyran Commonwealth (Steiner)
Stock Loadout |
MAL-4R
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 90 |
Stock Role | Juggernaut / Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 196 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 1280 Structure: 691 |
Heat Efficiency | Sinking: 78 Alpha: 90 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Light |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | Standard |
Gyro | Stabilized Weapons |
Structure | Standard |
Armor | Standard |
Center Torso | Jump Jet (A) |
Left Torso | Engine MML 7 Light AC/2 Ammo AC/2 Ammo LRM Ammo SRM CASE II |
Right Torso | Engine MML 7 Light AC/2 Ammo AC/2 Ammo LRM Ammo SRM CASE II |
Left Arm | Lower Arm Bombast Laser Double Heat Sink |
Right Arm | Lower Arm Bombast Laser Double Heat Sink Double Heat Sink |
Left Leg | Jump Jet (A) |
Description
Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-4R can be found with these forces:
- Lyran Commonwealth (Steiner)
MAL-5C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 150 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1390 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 108 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Hyper-Assault Gauss 40 (C) |
Right Torso | Hyper-Assault Gauss 40 (C) |
Left Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Right Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Left Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Right Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Description
Designed by a maverick Ghost Bear warrior after facing off against dozens of Kuritan Maulers in the Clan Invasion, the Ghost Bear dubbed this, his final version of the Mauler, as the Mauler IIIIIC to represent the iterations he worked through. Using cutting edge Ghost Bear technology gathered from Trials of Possession, the Mauler-IIIIIC is as deadly as it gets with a simple loadout: a pair each of ER Large Pulse Lasers and Hyper-Assault Gauss Rifle-40s lay down withering firepower. 4 tons of ammo per HAG keep them firing regularly. However, the IIIIIC has severe heat issues, but if the enemy's dead, does it matter?
Bonuses
Mech Quirk: Stabilized Weapon - AC Weapons
-2 recoil with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy