Difference between revisions of "Skills and Abilities"
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! rowspan="2"|Level 8 | ! rowspan="2"|Level 8 | ||
− | ! [[File: | + | ! [[File:Master Tactician.png|border|Master Tactician]] |
! Master Tactician | ! Master Tactician | ||
| PASSIVE: 'Mechs piloted by this MechWarrior gain +2 Initiative, and remove one bar of stability damage when Reserving. | | PASSIVE: 'Mechs piloted by this MechWarrior gain +2 Initiative, and remove one bar of stability damage when Reserving. |
Revision as of 04:21, 29 January 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills 1
Each skill tree has its own area of focus:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Gunnery | +2.5% ranged hit chance | +5% ranged hit chance | +7.5% ranged hit chance | +10% ranged hit chance | +12.5% ranged hit chance Ability: Multitarget or Battlelord |
+15% ranged hit chance | +17.5% ranged hit chance | +20% ranged hit chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+22.5% ranged hit chance | +25% ranged hit chance Ability: Stone Cold |
Piloting | +2.5% melee hit chance | +5% melee hit chance | +7.5% melee hit chance | +10% melee hit chance | +12.5% melee hit chance | +15% melee hit chance | +17.5% melee hit chance | +20% melee hit chance | +22.5% melee hit chance | +25% melee hit chance Ability: Sprinter |
Guts | +1 health | -1 recoil penalty Ability: Bulwark or Shielded Stance |
+3 heat efficiency | +2 health | -2 recoil penalty Ability: Juggernaut or Brawler |
+6% heat effiency +1 punch hit |
+3 health Ability: Defensive Formation | |||
Tactics | -1 indirect fire penalty | +3 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot bonus | -2 indirect fire penalty | +6 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot mastery | Ability: Eagle Eye |
Skills Alternative
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gunnery | Chance To Hit | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Unjam Chance | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | |
Piloting | Melee Accuracy | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Guts | Pilot Health | +1 | +2 | +3 | |||||||
Recoil Reduction | -1 | -2 | |||||||||
Heat Efficiency | +3% | +6% | |||||||||
Punch Hits | +1 | ||||||||||
Tactics | Indirect Fire Penalty | -1 | -2 | ||||||||
Minimum Range Accuracy | +3 | +6 | |||||||||
Called Shot Bonus | Improved | Mastery |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.