Page values for "RawData:Weapon VRM VRM18"
Jump to navigation
Jump to search
"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | VRMScale • VRMClose • VRMMedium • VRMLong • NoFireInMelee • WeaponAttachmentCompatible: LRM FCS |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 480,000 |
CustomCategories | |
Details | The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges. |
DisallowedLocations | All |
Icon | MRM |
Id | Weapon_VRM_VRM18 |
InventorySize | 3 |
Manufacturer | Sanctuary Manufacturing |
Model | Variable-Range Missile Launcher |
Name | VRM18 (S) |
Purchasable | Yes |
Rarity | 0 |
Tonnage | 9.0 |
UIName | VRM18 (S) |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | VRM |
AttackRecoil | 1 |
Category | Missile |
CriticalChanceMultiplier | 1.0 |
Damage | 4 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 18 |
Id | Weapon_VRM_VRM18 |
IndirectFireCapable | Yes |
Instability | 1 |
MaxRange | 600 |
MinRange | 150 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 300 • 400 • 500 |
RefireModifier | 0 |
ShotsWhenFired | 18 |
StartingAmmoCapacity | 0 |
Type | LRM |
WeaponEffectID | WeaponEffect-Weapon_LRM15 |
WeaponSubType |