Page values for "RawData:Weapon SRM SRM2 BA Clan"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | MissileHealth: 2 • PipsIgnored: 3 • InternalAmmo: 2 • CostPerShot: 25 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 5,000 |
CustomCategories | |
Details | A tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons. |
DisallowedLocations | All |
Icon | battle-amor-suit |
Id | Weapon_SRM_SRM2_BA_Clan |
InventorySize | 1 |
Manufacturer | Clans |
Model | Short-Range Missile Launcher |
Name | BA SRM2 (C) |
Purchasable | Yes |
Rarity | 0 |
Tonnage | 0.1 |
UIName | BA SRM2 (C) |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | Flamer |
AttackRecoil | 1 |
Category | |
CriticalChanceMultiplier | 1.0 |
Damage | 6 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 3 |
HeatDamage | 0 |
HeatGenerated | 3 |
Id | Weapon_SRM_SRM2_BA_Clan |
IndirectFireCapable | Yes |
Instability | 4 |
MaxRange | 280 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 70 • 140 • 210 |
RefireModifier | 0 |
ShotsWhenFired | 2 |
StartingAmmoCapacity | 2 |
Type | SRM |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
WeaponSubType |