Page values for "RawData:Weapon MachineGun MachineGun 2-Blackwell"
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"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | MG |
AttackRecoil | 0 |
Category | AntiPersonnel |
CriticalChanceMultiplier | 1.5 |
Damage | 4 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 0 |
Id | Weapon_MachineGun_MachineGun_2-Blackwell |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 120 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 30 • 60 • 90 |
RefireModifier | 0 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | MachineGun |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
WeaponSubType |
"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnCrits: 50% • Lightweight: 0.25 • MGDamage: 1 • IsMG |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 12,000 |
CustomCategories | |
Details | Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Support |
Id | Weapon_MachineGun_MachineGun_2-Blackwell |
InventorySize | 1 |
Manufacturer | Blackwell |
Model | Machine Gun |
Name | MG + + |
Purchasable | Yes |
Rarity | 4 |
Tonnage | 0.25 |
UIName | MG + + |