Page values for "RawData:Weapon MRM vMRM10 0-STOCK"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | vMRM • vMRMBase • vMRMDmg • vMRMAcc • vMRMHeat • MissileHealth: 1 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 120,000 |
CustomCategories | |
Details | Though often considered a backwards weapon system by many, the MRM found a home in the Combine easily. In the 3060s, the Coordinator of the Draconis Combine ordered his finest engineers to begin work on a way to increase the usefulness of the MRM even further. They came up with this, the Variable MRM. The vMRM, as it became known, essentially is a unique computer attached to the weapon that allow on-the-fly manipulation of the warhead properties, giving the vMRM unmatched flexibility. <b><color=#ffcc00>Uses MRM Ammo.</color></b> |
DisallowedLocations | All |
Icon | MRM |
Id | Weapon_MRM_vMRM10_0-STOCK |
InventorySize | 3 |
Manufacturer | Shannon |
Model | Medium Range Missiles |
Name | Variable MRM10 |
Purchasable | Yes |
Rarity | 3 |
Tonnage | 4.0 |
UIName | vMRM10 |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 1.0 |
AmmoCategory | MRM |
AttackRecoil | 1 |
Category | Missile |
CriticalChanceMultiplier | 1.0 |
Damage | 4 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 9 |
Id | Weapon_MRM_vMRM10_0-STOCK |
IndirectFireCapable | Yes |
Instability | 1 |
MaxRange | 510 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 180 • 270 • 420 |
RefireModifier | 0 |
ShotsWhenFired | 10 |
StartingAmmoCapacity | 0 |
Type | LRM |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
WeaponSubType |