Page values for "RawData:Weapon MRM Rapid 0-STOCK"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnAccuracy: -1 • MissileHealth: 1 • WeaponJAMMultiple3Stage: 20% • 35% • 40% • ProjectileBurst: 10 • VariableBurstCount: 6 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 650,000 |
CustomCategories | |
Details | Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times,but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. Designed after the RLRM for House Kurita and the Draconis Combine. <b><color=#ffcc00>Uses MRM Ammo.</color></b> <b><color=#e51717>COMMUNITY CONTENT</color></b> |
DisallowedLocations | All |
Icon | MRM |
Id | Weapon_MRM_Rapid_0-STOCK |
InventorySize | 7 |
Manufacturer | Bolt of Madness Industries DC Branch |
Model | Medium Range Missiles |
Name | Rapid MRM |
Purchasable | Yes |
Rarity | 3 |
Tonnage | 10.0 |
UIName | RMRM |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 1.0 |
AmmoCategory | MRM |
AttackRecoil | 1 |
Category | Missile |
CriticalChanceMultiplier | 1.0 |
Damage | 4 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 6 |
Id | Weapon_MRM_Rapid_0-STOCK |
IndirectFireCapable | Yes |
Instability | 1 |
MaxRange | 510 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 180 • 270 • 420 |
RefireModifier | 0 |
ShotsWhenFired | 10 |
StartingAmmoCapacity | 0 |
Type | LRM |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
WeaponSubType |