Page values for "RawData:Weapon MRM Rapid 0-STOCK"

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"Gear" values

AllowedLocationsAll
BattleValue0
BonusesWpnAccuracy: -1 MissileHealth: 1 WeaponJAMMultiple3Stage: 20% 35% 40% ProjectileBurst: 10 VariableBurstCount: 6
ComponentSubTypeWeapon
ComponentTypeWeapon
Cost650,000
CustomCategories
DetailsMating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times,but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. Designed after the RLRM for House Kurita and the Draconis Combine. <b><color=#ffcc00>Uses MRM Ammo.</color></b> <b><color=#e51717>COMMUNITY CONTENT</color></b>
DisallowedLocationsAll
IconMRM
IdWeapon_MRM_Rapid_0-STOCK
InventorySize7
ManufacturerBolt of Madness Industries DC Branch
ModelMedium Range Missiles
NameRapid MRM
PurchasableYes
Rarity3
Tonnage10.0
UINameRMRM

"Weapons" values

AOECapableYes
AccuracyModifier1.0
AmmoCategoryMRM
AttackRecoil1
CategoryMissile
CriticalChanceMultiplier1.0
Damage4
DamageVariance0.0
EvasiveDamageMultiplier0.0
EvasivePipsIgnored0
HeatDamage0
HeatGenerated6
IdWeapon_MRM_Rapid_0-STOCK
IndirectFireCapableYes
Instability1
MaxRange510
MinRange0
OverheatedDamageMultiplier0.0
ProjectilesPerShot1
RangeSplit180 270 420
RefireModifier0
ShotsWhenFired10
StartingAmmoCapacity0
TypeLRM
WeaponEffectIDWeaponEffect-Weapon_SRM6
WeaponSubType