Page values for "RawData:Weapon Laser BinaryHeavy 0-STOCK"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnCrits: -30% • WpnAccuracy: -4 • ModalWeapon: Linked Cores • ModalWeapon1: Split Cores • DmgFallOffMode: 30% • DmgFallOffStartMode: 155 • DmgFallOffEndMode: 450 • WeaponAttachmentCompatible: Laser Insulator • WeaponAttachmentCompatible: Laser FCS |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 1,848,000 |
CustomCategories | |
Details | Constructed by a renegade Clan technician who arrived in the Periphery with nothing but a crate of Heavy Large Lasers and a can-do attitude, the Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat. <b><color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> </b> <b><color=#e51717>COMMUNITY CONTENT</color></b> |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Energy |
Id | Weapon_Laser_BinaryHeavy_0-STOCK |
InventorySize | 4 |
Manufacturer | Jimbo's Crabshack |
Model | Binary Heavy Laser |
Name | Binary Heavy Laser |
Purchasable | Yes |
Rarity | 5 |
Tonnage | 7.0 |
UIName | Binary Heavy Laser |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 4.0 |
AmmoCategory | NotSet |
AttackRecoil | 1 |
Category | Energy |
CriticalChanceMultiplier | 0.7 |
Damage | 160 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 120 |
Id | Weapon_Laser_BinaryHeavy_0-STOCK |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 510 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 150 • 300 • 450 |
RefireModifier | 0 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | Laser |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
WeaponSubType |