Page values for "RawData:Weapon Heavy Sniper AC BA"
Jump to navigation
Jump to search
"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | PipsIgnored: 2 • WeaponBoom: 15 • InternalAmmo: 6 • CostPerShot: 40 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 40,000 |
CustomCategories | |
Details | Battle Armor weapons often suffer from poor range, necessitating the suit close to point-blank to deal appreciable damage against hardened targets. To counteract this, Shengli Arms produced the Heavy Sniper Autocannon for battle armor. Essentially a giant anti-material rifle, the Heavy Sniper AC has excellent range, letting a BA squad hang back and take potshots into the fray for as long as their ammo holds. |
DisallowedLocations | All |
Icon | battle-amor-suit |
Id | Weapon_Heavy_Sniper_AC_BA |
InventorySize | 1 |
Manufacturer | Shengli Arms |
Model | Marksman |
Name | BA Heavy Sniper Autocannon |
Purchasable | Yes |
Rarity | 20 |
Tonnage | 0.3 |
UIName | BA Heavy Sniper AC |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | Flamer |
AttackRecoil | 1 |
Category | |
CriticalChanceMultiplier | 1.0 |
Damage | 11 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 2 |
HeatDamage | 0 |
HeatGenerated | 4 |
Id | Weapon_Heavy_Sniper_AC_BA |
IndirectFireCapable | Yes |
Instability | 1 |
MaxRange | 720 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 180 • 360 • 540 |
RefireModifier | 0 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 6 |
Type | Autocannon |
WeaponEffectID | WeaponEffect-Weapon_AC5 |
WeaponSubType |