Page values for "RawData:Weapon Flamer Heavy Vehicle"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | CostPerShot: 200 • OHDamage: 75% • AntiBA: 100% • PipsIgnored: 5 • InternalAmmo: 5 • AlwaysStartsFire |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 350,000 |
CustomCategories | |
Details | The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ''ammunition'' and use that to generate the stream of hot gas. |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Support |
Id | Weapon_Flamer_Heavy_Vehicle |
InventorySize | 3 |
Manufacturer | GM Flashpoint |
Model | Heavy Vehicle Flamer |
Name | Vehicle Flamer |
Purchasable | Yes |
Rarity | 5 |
Tonnage | 2.0 |
UIName | Vehicle Flamer |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | Flamer |
AttackRecoil | 0 |
Category | AntiPersonnel |
CriticalChanceMultiplier | 1.0 |
Damage | 10 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 5 |
HeatDamage | 20 |
HeatGenerated | 10 |
Id | Weapon_Flamer_Heavy_Vehicle |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 120 |
MinRange | 0 |
OverheatedDamageMultiplier | 1.75 |
ProjectilesPerShot | 1 |
RangeSplit | 30 • 60 • 90 |
RefireModifier | 0 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 5 |
Type | Flamer |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
WeaponSubType |