Page values for "RawData:Weapon COIL COIL 0-STOCK"

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"Gear" values

AllowedLocationsAll
BattleValue0
BonusesHeatPerCharge: 0.8 EvasiveExponent: 0.75 HeatPerChargeOC: 1.15 EvasiveExponentOC: 1.1 PipsIgnored: 3
ComponentSubTypeWeapon
ComponentTypeWeapon
Cost150,000
CustomCategories
DetailsThe Contained Overflow Inertia Linkage-COIL- beam weapon translates power from motion into a kinetic battery for rapid release. In practical terms, this means that the farther a unit moves in a turn (tracked as EVASIVE charges), the more damage it can dish out with its COIL attack, and the more Heat it generates. The COIL has multiple fire modes for maximum modularity, including an Off, On, and Overcharge mode. The COIL will explode if destroyed, damaging the installed location.
DisallowedLocationsAll
Iconlaser-burst
IdWeapon_COIL_COIL_0-STOCK
InventorySize5
ManufacturerImperator
ModelCOIL Beam
NameCOIL
PurchasableYes
Rarity99
Tonnage7.0
UINameCOIL

"Weapons" values

AOECapableYes
AccuracyModifier-1.0
AmmoCategoryNotSet
AttackRecoil4
CategoryAntiPersonnel
CriticalChanceMultiplier1.0
Damage30
DamageVariance0.0
EvasiveDamageMultiplier0.0
EvasivePipsIgnored3
HeatDamage0
HeatGenerated30
IdWeapon_COIL_COIL_0-STOCK
IndirectFireCapableYes
Instability0
MaxRange240
MinRange0
OverheatedDamageMultiplier0.0
ProjectilesPerShot1
RangeSplit60 120 180
RefireModifier0
ShotsWhenFired1
StartingAmmoCapacity0
TypeCOIL
WeaponEffectIDWeaponEffect-Weapon_COILS
WeaponSubType