Page values for "RawData:Weapon BombardCannon 12"

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"Gear" values

AllowedLocationsAll
BattleValue0
BonusesScatterRadius: 5 15 AMSImmune NoFireInMelee WeaponAttachmentCompatible: Mortar FCS
ComponentSubTypeWeapon
ComponentTypeWeapon
Cost400,000
CustomCategories
DetailsEssentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly. <b><color=#ffcc00>Uses Bombard Ammo.</color></b>
DisallowedLocationsAll
Iconmor-tar
IdWeapon_BombardCannon_12
InventorySize5
ManufacturerSanctuary Engineering
ModelBombard
NameBombard/12 (S)
PurchasableYes
Rarity0
Tonnage6.0
UINameBombard/12 (S)

"Weapons" values

AOECapableYes
AccuracyModifier0.0
AmmoCategoryBOMBARD
AttackRecoil1
CategoryBallistic
CriticalChanceMultiplier1.0
Damage2
DamageVariance0.0
EvasiveDamageMultiplier0.0
EvasivePipsIgnored0
HeatDamage0
HeatGenerated24
IdWeapon_BombardCannon_12
IndirectFireCapableYes
Instability2
MaxRange750
MinRange150
OverheatedDamageMultiplier0.0
ProjectilesPerShot1
RangeSplit300 450 600
RefireModifier0
ShotsWhenFired12
StartingAmmoCapacity0
TypeAutocannon
WeaponEffectIDWeaponEffect-Weapon_LRM20
WeaponSubType