Page values for "RawData:Weapon Autocannon UAC10 Prototype"
Jump to navigation
Jump to search
"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnRecoil: 4 • WeaponJAMFlat: 10 • VariableBurstCount: 2 • WeaponAttachmentCompatible: Autocannon FCS |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 240,000 |
CustomCategories | |
Details | An odd and transitory weapon, the Early Clan (or EC) Ultra Autocannon/10 serves as a bridge between the Inner Sphere AC/10 and the later true Clan-grade UAC/10. Dating to the Clan Golden Century, the EC UAC/10 bears much in common with its later Inner Sphere counterpart, showing the similar paths technology would take over the centuries. The EC UAC/10 was largely not a great weapon and was later abandoned by the Clans once they developed a true Clantech version of the weapon. |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Ballistic |
Id | Weapon_Autocannon_UAC10_Prototype |
InventorySize | 8 |
Manufacturer | Clans |
Model | Heavy Autocannon |
Name | UAC/10 (EC) |
Purchasable | Yes |
Rarity | 0 |
Tonnage | 13.0 |
UIName | UAC/10 (EC) |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | UAC10 |
AttackRecoil | 2 |
Category | Ballistic |
CriticalChanceMultiplier | 1.0 |
Damage | 55 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 11 |
Id | Weapon_Autocannon_UAC10_Prototype |
IndirectFireCapable | Yes |
Instability | 20 |
MaxRange | 720 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 180 • 360 • 540 |
RefireModifier | 4 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | Autocannon |
WeaponEffectID | WeaponEffect-Weapon_AC10 |
WeaponSubType |