Page values for "RawData:Weapon ArrowIV CLAN"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | IsArtillery • ArtilleryAttack • ArtilleryDetails • NonArtilleryWeapons • NoFireInMelee • AMSImmune • WeaponAttachmentCompatible: Artillery FCS |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 1,152,000 |
CustomCategories | |
Details | The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. <b><color=#ffcc00>Uses ArrowIV Ammo.</color></b> |
DisallowedLocations | All |
Icon | Art-illery |
Id | Weapon_ArrowIV_CLAN |
InventorySize | 8 |
Manufacturer | Clan Site #8 |
Model | Missile Artillery |
Name | Arrow IV (C) |
Purchasable | Yes |
Rarity | 14 |
Tonnage | 12.0 |
UIName | Arrow IV (C) |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | ArrowIV |
AttackRecoil | 1 |
Category | |
CriticalChanceMultiplier | 1.0 |
Damage | 175 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 35 |
HeatGenerated | 30 |
Id | Weapon_ArrowIV_CLAN |
IndirectFireCapable | Yes |
Instability | 35 |
MaxRange | 960 |
MinRange | 120 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 240 • 480 • 720 |
RefireModifier | 3 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | LRM |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
WeaponSubType |