Page values for "RawData:Weapon AMS"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | AMS • OLAMSAttacks • AMSRadius: 100 • AMSShots: 20 • AMSAcc: 25% • OLAMSHeat: 6 • OLAMSJam: 40% • OLAMSShots: 30 • AMSDamage: 1 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 100,000 |
CustomCategories | |
Details | The Anti-Missile System is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. <b><color=#ffcc00>Uses AMS Ammo.</color></b> <b><color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> </b> |
DisallowedLocations | All |
Icon | uixSvgIcon_equipment_TTS |
Id | Weapon_AMS |
InventorySize | 1 |
Manufacturer | Yankee Weapon Systems |
Model | McArthur |
Name | Anti-Missile System |
Purchasable | Yes |
Rarity | 2 |
Tonnage | 0.5 |
UIName | AMS |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | AntiMissile |
AttackRecoil | 0 |
Category | AntiPersonnel |
CriticalChanceMultiplier | 1.0 |
Damage | 0 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 12 |
HeatDamage | 0 |
HeatGenerated | 3 |
Id | Weapon_AMS |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 100 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 100 • 100 • 100 |
RefireModifier | 0 |
ShotsWhenFired | 0 |
StartingAmmoCapacity | 0 |
Type | MachineGun |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
WeaponSubType |